Here’s another one. You did the classic “C” player move. You broke, chose stripes, and ran down to the last ball before hooking yourself. It’s not an easy jump shot, and if you move that 10 without making it you’ll sell out the rack. However, your opponent really needs that 4 ball to break their cluster for the runout. So then you have the option of either making it, or slow rolling it off one rail and making a 3 ball cluster at that end of the table.