The Jump Shot

some vs all

Let's ban chalk. It makes the cue ball spinnable when it shouldn't be spinnable. Pool was pure before chalk was added to the game.

Are you making the case that since some changes to the game have been considered universally positive, every change to the game must be positive as well?

I respect the opinions of those who favor jump cues. I'd just prefer the argument be one of feeling it adds to the beauty, challenge, and excitement of the game, not that all changes must be good because chalk was once a change.

But I agree with those saying it's a moot point. It's been pointed out before that there is a lot of money in jump cues (at least relative to the pool economy), so it's unlikely that they're going out of style anytime soon.
 
Yes, in the game of billiards as we know it the substance known as chalk is what makes sidespin practically possible. Without chalk applying sidespin to any practically useful and consistent degree is nearly impossible at least according to the way the modern game is played.

However if you would like to prove me wrong then I will be happy to lose $1000 playing you a race to 10 in 9 ball where you play with an unchalked leather tip from any of the well known brands and I will play with the same brand of leather tip and use the chalk of my choice.

I am fairly sure that my meaning was understood. What you may not know is that is is POSSIBLE to execute full ball jump shots with regular length cues just not as probable as when one is using a cue engineered for the jump shot just as chalk is engineered for the application of sidespin.

Practicing racks with an unchalked tip is one of my favorite drills. It reminds a person of the beauty and power of center ball. Forces you to get the right angles. Just a good thing overall. Not sure my game goes down that much if you take away chalk.

JC
 
Practicing racks with an unchalked tip is one of my favorite drills. It reminds a person of the beauty and power of center ball. Forces you to get the right angles. Just a good thing overall. Not sure my game goes down that much if you take away chalk.

JC

Agree. Still doesn't take away the fact that no one on this forum would dare to play a serious match without chalk. No one here would agree to give up chalk as part of the game of pool in my opinion.

Would you?

Center ball is great but being able to spin the ball when you need to allows for thousands more shots to be played and I personally think that this is much more beautiful than not having that breadth of shots at our disposal.
 
Are you making the case that since some changes to the game have been considered universally positive, every change to the game must be positive as well?

I respect the opinions of those who favor jump cues. I'd just prefer the argument be one of feeling it adds to the beauty, challenge, and excitement of the game, not that all changes must be good because chalk was once a change.

But I agree with those saying it's a moot point. It's been pointed out before that there is a lot of money in jump cues (at least relative to the pool economy), so it's unlikely that they're going out of style anytime soon.

No, I made exactly the case that jump cues have added greatly to the beauty and complexity of the game.

First of all they add hundreds of new shots, thousands really once you factor in jump-kicks, jump masse', and jump bank shots.

Secondly they make playing defense harder which forces players to get even better with their cue ball control and their strategy.

Thirdly jump shots are skill shots. With or without a jump cue the shot itself is one that requires skill to master. Sure a small amount of skill is required to make the cueball actually jump but it is still a LEARNED skill. And to actually make it jump with precision and consistency takes a LOT of skill. In fact the fact that the jump shot is considered to be unpredictable and inconsistent even among the pros is a testament to how difficult it ACTUALLY is.

People confuse the ease of the act of getting the ball in the air with the difficulty of controlling what happens when it lands. It's the controlled jump shots which are truly magical and which represent the efforts of someone who spent a lot of time practicing to attain that skill level.
 
Are you making the case that since some changes to the game have been considered universally positive, every change to the game must be positive as well?

I respect the opinions of those who favor jump cues. I'd just prefer the argument be one of feeling it adds to the beauty, challenge, and excitement of the game, not that all changes must be good because chalk was once a change.

But I agree with those saying it's a moot point. It's been pointed out before that there is a lot of money in jump cues (at least relative to the pool economy), so it's unlikely that they're going out of style anytime soon.

Do you all honesty think that money is the reason jump cues are not banned?

Ok, from an industry insider point of view and as one who is partially responsible for the popularity of modern jump cues, money plays NO PART in the decision to allow jump cues.

Jump cues are not universally allowed. They are allowed in the WPA and all of the national associations under them. But every tournament has the ability to ban them and some do. Every tour can ban them and some do. The APA does not allow jump cues.

Hell, here in Oklahoma City, Jamacia Joes is owned in part by one of the owners of OB Cues and in Jamacia Joes jump cues are NOT allowed to be used on the bar tables but they are allowed to be used on the big tables. And they sell the OB Lift.

The fact is that jump cues will continue to be a topic until maybe another 20-30 years passes and all of us "'old school" players die off and the younger generation doesn't have some "classical romantic" idea of the game and they simply see it for the useful tool that it is.

In fact this debate never happened in Germany and Europe when I was there that I can remember. All the players there welcomed the new tool and we used it as intended.

I can't remember anyone debating them in China and Taiwan. In fact I sold Fong Pang Chao his first jump cue and soon afterward 500 more to Taiwan.

Not once has money come up as a reason for the existence of jump cues. Not once did I ever have to lobby the WPA or any other group to get them to allow jump cues with the revenue as a reason.

Jump cues were invented to enhance the act of jumping balls. Before jump cues people were doing short jumps with just the shaft which I think should still be allowed. Then someone figured out that a phenolic tip on a metal rod would work and jump cues which did make the ball hop but with very little control were born. From there the modern jump cue as we know it was developed in two paths.....

One was the jump handle on a normal shaft. Meuuci, Joss etc..

The other was a tapered style handle with a knob and a phenolic 13-14mm tip.

The first one made jumping easier than with a full cue but still didn't give the player the full range of jump shots.

The second one opened up the full range of shots. Namely they allowed the shooter to be able to jump from as little a mm away PROVIDED THAT THE PLAYER DEVELOPED THE SKILL TO DO IT. In other words a 1mm jump is now possible but still incredibly hard to do.

So anyway, the Texas Express tour was the first organization to examine the tools out there and publish a definition and specifications for what "jump" cues would be allowed. The WPA and BCA followed suit and that is what governs the modern jump cue specifications as we know it.

The REASON jump cues got so popular is because of the one foul ball in hand rules. Those rules changed the balance of the game to one that heavily favored the first shooter to play a safety in a game. So jump cues put some balance back in making it not as effective to simply put a ball in the way. Given that the penalty was so severe, ball in hand, it was only natural that people would look for ways to mitigate that by finding alternatives to kicking so that they had more of a chance to hit the object ball and even some chance to actually pocket it.

The Texas Express founders, all good players themselves, who were responsible for the one foul ball in hand rules, realized that jump cues were healthy for the game under the new rules and instead of banning them simply regulated them. Need, not money, is what keeps the jump cue part of the game.
 
I like the jump shot but I don't care much for the jump cue. I guess for me the jump cue took the excitement of the jump shot away. I do in fact own and use a jump cue...you're at a disadvantage if you don't in my opinion. I still love the thrill of jacking up and drilling a jump with my playing cue...it's so much more satisfying! The pogo stick has made jumping a little too easy and it has become routine at almost every level of play.
 
Agree. Still doesn't take away the fact that no one on this forum would dare to play a serious match without chalk. No one here would agree to give up chalk as part of the game of pool in my opinion.

Would you?

Center ball is great but being able to spin the ball when you need to allows for thousands more shots to be played and I personally think that this is much more beautiful than not having that breadth of shots at our disposal.

You don't need thousands of shots to be effective. You need to master a few.

I aspire to be a one handed player like Jesse Allred. I bet he could hustle pros with his skill set on his terms.

PS: Don't let Lou get under your skin and rob you again.

JC
 
Well one thing that could be done is make it tougher to jump, i.e. use high-speed Simonis carom cloth which is super-slick. Allow jumping, but give it more risk so people don't just automatically reach for it when a snooker occurs. I think it would make at least close proximity jumping a bit more difficult.
 
You don't need thousands of shots to be effective. You need to master a few.

I aspire to be a one handed player like Jesse Allred. I bet he could hustle pros with his skill set on his terms.

PS: Don't let Lou get under your skin and rob you again.

JC

Thanks. Lou didn't rob me the first time. I robbed myself. If he plays again and loses I might offer him a ball to flip it and play again.

By thousands of shots I mean all the nuance that comprises all you need to be able to do on the pool table. I promise you that no one on this forum wants to play me if they don't get to use chalk. I don't want to play anyone if I am not allowed to kick.

Jump shots actually come up rarely because they are not often the best shot or even the most viable shot. Anyone who buys a jump cue thinking that they don't need to learn to kick is a fool.
 
Well one thing that could be done is make it tougher to jump, i.e. use high-speed Simonis carom cloth which is super-slick. Allow jumping, but give it more risk so people don't just automatically reach for it when a snooker occurs. I think it would make at least close proximity jumping a bit more difficult.

Nothing needs to be done to make it tougher to jump. That's like saying it needs to be tougher to spin the cue ball. By that standard Kamui chalk should be banned since the claim is that it makes it easier to spin the ball.

A jump cue is simply a tool that is well engineered to the task. But it does not take the shot. A pool cue is a well engineered piece of equipment that has been optimized for the game we play. There is a good reason we don't play with a mace or even with pool cues from 1910....they simply don't work as well as modern cues.

The act of jumping is relatively easy when using modern jump cues. Controlling the cueball however is just as hard as any other shot if not harder. The act of jumping was super easy in the mid 90s with the jump rods but there was near zero cueball control. Now modern jump cues allow for controlled jump shots by anyone willing to put in the work to master that aspect of the game.
 
Nothing needs to be done to make it tougher to jump. That's like saying it needs to be tougher to spin the cue ball. By that standard Kamui chalk should be banned since the claim is that it makes it easier to spin the ball.

A jump cue is simply a tool that is well engineered to the task. But it does not take the shot. A pool cue is a well engineered piece of equipment that has been optimized for the game we play. There is a good reason we don't play with a mace or even with pool cues from 1910....they simply don't work as well as modern cues.

The act of jumping is relatively easy when using modern jump cues. Controlling the cueball however is just as hard as any other shot if not harder. The act of jumping was super easy in the mid 90s with the jump rods but there was near zero cueball control. Now modern jump cues allow for controlled jump shots by anyone willing to put in the work to master that aspect of the game.

The thing is, you cheapen the value of the safety and position play by giving relative ease to the jump. Even most mediocre players with today's jump cue, nappy cloth, and very little practice can learn to jump, and control is basically having the cue ball land that it has stopped bouncing when it hits the object ball. Even if they don't pocket the object ball, they avoid giving their opponent ball-in-hand at the very least and possibly effect a "mystery safe." At the highest level, it's almost a trivial exercise. You don't hear the crowd clapping at the sight of a jump shot, as they used to.

However, not every mediocre player can learn to get good draw action, even with a good, properly groomed tip and the best chalk. Even some better players cannot draw the cue ball reliably even under ideal conditions. There's no tip or chalk that can give someone a powerful stroke; some people just have a "knack" for applying incredible spin to a cue ball. And that to me is the difference.

It's one thing if you're a pro or high level amateur practicing jumps. But I'd bet 99% of people who buy these jump cues don't practice jumping, or would be killed by a proprietor if they spent hours practicing that on their tables. I think the best jumpers could do so with the slickest cloths. I'm not all against it, but when conditions are made that actually promote it, I think that's where a line needs to be drawn.
 
As kind of a newbie too pool I have mixed feelings about jump cues /jumping. I`m still learning the game, so jumping is quite low on my to-do list.

But I like the idea that I still have an offensive option in an safety exchange. If I want to go defencive, a kick is as good as a jump most of the time. Bad execution relies on luck, if you jump or kick doesn`t really matter I guess.

As side note: As a snooker player, a game which is basically the same as 100 years ago, I enjoy the variety that pool offers, game wise, material wise...banning jump cues would be kind of a step back.
 
The thing is, you cheapen the value of the safety and position play by giving relative ease to the jump. Even most mediocre players with today's jump cue, nappy cloth, and very little practice can learn to jump, and control is basically having the cue ball land that it has stopped bouncing when it hits the object ball. Even if they don't pocket the object ball, they avoid giving their opponent ball-in-hand at the very least and possibly effect a "mystery safe." At the highest level, it's almost a trivial exercise. You don't hear the crowd clapping at the sight of a jump shot, as they used to.

Cheapen? Hold on a second. When you change the rules to make the penalty for not hitting the object ball AND driving it to a rail ball in hand anywhere on the table you just made every safety incredibly more valuable. This includes all the UNINTENTIONAL safeties which happen.

We have all seen matches where the shooter misses badly and leaves the incoming player blocked with no reasonable kicking option. When the incoming player then jumps it successfully the crowd goes wild. I have seen this time and again in person throughout the world. There is no logical reason why the incoming player should be penalized so severely by the lucky roll his opponent got by cutting off legal opportunities to hit the ball. Should be ban chalk if a player plays safe and leaves an easy shallow masse' that would still be next to impossible if there were no chalk on the tip? Doesn't chalk "cheapen" the "value" of the safety if it allows for a relatively easy escape from the safety?

Or, is a safety that is easy to get out of actually already of little value?

Flip it around and try to think of it from the other perspective. Isn't it better for the game when players are forced to learn to play tighter safeties?

If the goal is actually to push humans to discover the absolute pinnacle of what's possible on a pool table then forcing them to learn to play with even greater precision does just that. If simply blocking a ball isn't enough due to the use of jump cues, masse' shot due to chalk, kicking systems that make figuring kicks easy then players MUST get better at freezing the cueball to the blocking balls to cut off all routes.

And in fact this has come to pass in exactly that way. I started playing when two-foul 9 ball was the rule. In 2 foul 9 Ball there was almost zero need for a jump cue. If the incoming player was hooked he could push out to a different position and the next player could decide whether to to take the shot or give it back. Kicking was rare and jumping was rare. It was a much more strategic game that favored the daring shotmaker. If you could not make a spot shot back then you were doomed to be broke in the pool room.

One foul 9 Ball rules changed the game dramatically. Now the shotmaker's skill was "cheapened" by the fact that a weaker player could just duck by playing dinky safeties that left positions where the shotmaker had no option but to try to make a good hit. The shot maker couldn't simply push to a shot that was makeable but tough and dare the other player to take the shot. For those who have never played both ways it will be hard to understand the difference. Those who created the one foul rules understood this and it is why they not only allowed jump cues they defined the rules and specs governing them that are still in use today over 25 years later.

The result of one foul 9 ball has been an incredible rise in the skill levels for kicking, jumping AND in safety play. Go look at the professional players of the 80s and 90s compared to the pros today. You will see the difference in skill sets.


However, not every mediocre player can learn to get good draw action, even with a good, properly groomed tip and the best chalk. Even some better players cannot draw the cue ball reliably even under ideal conditions. There's no tip or chalk that can give someone a powerful stroke; some people just have a "knack" for applying incredible spin to a cue ball. And that to me is the difference.

On this I fully disagree. Any player can learn to spin the cue ball properly. There is no such thing as a good player who can't draw their ball because being able to is simply part of what makes a player good.

And for jumping, one of the reasons I am vocal about this topic is that the idea that anyone can jump just by virtue of holding a jump cue in their hands is absolutely false. I learned this firsthand when I showed up at the VNEA Nationals with the Bunjee Jumpers and a table. Good players would try it and be unable to jump until I taught them the right stance and stroke. I would have a small crowd watching someone flail around and they would start walking away thinking that the cue didn't work. I quickly realized that I had to teach people HOW to use the tool properly which meant in some case literally rebuilding their whole stroke from scratch. I am not exaggerating here. There were league players who spent money to travel to Vegas to play in a national event who literally did not have enough of a stroke to physically be able to jump a ball with a jump cue. I gave hundreds of jump lessons to people while selling them the cue. And I allowed them to practice on my table to develop proficiency. I had to develop about six ways to demonstrate the technique to get through to people.

So, with respect, these are skills and there is no such thing as a magic device that give the skill instantly. Having the possibility to make a ball hop doesn't mean you can with any consistency just as having chalk doesn't mean you can draw consistently. But both jump cues and chalk allow you the freedom to do as much as you can learn to do.


It's one thing if you're a pro or high level amateur practicing jumps. But I'd bet 99% of people who buy these jump cues don't practice jumping, or would be killed by a proprietor if they spent hours practicing that on their tables. I think the best jumpers could do so with the slickest cloths. I'm not all against it, but when conditions are made that actually promote it, I think that's where a line needs to be drawn.

So you want to change the playing conditions for the whole planet because you're afraid of what weak players might do with the equipment? What happens when someone see Semih Sayginer do a 3 cushion trick shot exhibition with all the cool masse' shots? Do they go to the pool room and start beating up the cloth driving their 20cue vertically into the ball at steep tip offsets? Or if they don't have a jump cue and see a player doing a full cue jump on YouTube do they not run the risk of damaging the cloth trying to emulate Earl Strickland?

Isn't the answer simply more education rather than legislation?

Why doesn't every pool room address it easily by doing a couple simple things.

1. Have a couple house pros who are responsible for observing and helping struggling players. They can immediately spot the person attempting to learn the difficult shots that are dangerous to the table when practiced by those who don't know how to shoot those shots. These house "pros" don't actually need to be pros. They can be pretty good players who know enough to help lower rated players. Trade them free pool time for their help.

2. Have rules that FORBID players to use jump cues if they are not known to have the ability to handle them. This allows for patrons to understand the value of learning to handle their equipment properly AND to respect the establishment's equipment. And it helps the staff to get to know their customers even better.

3. Have a jump and masse' day or week where everyone is encouraged to go nuts learning to jump and masse'. This was a brilliant suggestion by Bob Jewett who said it should be right before the tables are due to be recovered so that the old cloth can be used to train with no fear of it getting damaged. And the bonus is that when players see what happens when intense jump and masse' training is done they will all have even more respect for the cloth. AND they will all then be diligent about watching for newbies and offer to help them out to learn the right way.

4. Have a dedicated jump and masse' table. This doesn't even have to be a full table. Just a slab of slate or marble or granite covered in cloth with something to keep the balls on the table is enough. This idea is stolen from Dale Chilton, the guy who makes the Flying Eagle jump cues. I am building one now for my training facility.

Those four simple things would solve every "problem" people have with jump cues in regards to the equipment and raise the overall skill levels even more.

You know what really cheapens the game?

The fact that pool room owners seem to have zero clue how or even any motivation to try to grow the game by growing the skills of their patrons. That to me is a much bigger issue than jump cues and a whole other topic.
 
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Cheapen? Hold on a second. When you change the rules to make the penalty for not hitting the object ball AND driving it to a rail ball in hand anywhere on the table you just made every safety incredibly more valuable. This includes all the UNINTENTIONAL safeties which happen.

We have all seen matches where the shooter misses badly and leaves the incoming player blocked with no reasonable kicking option. When the incoming player then jumps it successfully the crowd goes wild. I have seen this time and again in person throughout the world. There is no logical reason why the incoming player should be penalized so severely by the lucky roll his opponent got by cutting off legal opportunities to hit the ball. Should be ban chalk if a player plays safe and leaves an easy shallow masse' that would still be next to impossible if there were no chalk on the tip? Doesn't chalk "cheapen" the "value" of the safety if it allows for a relatively easy escape from the safety?

Or, is a safety that is easy to get out of actually already of little value?

Flip it around and try to think of it from the other perspective. Isn't it better for the game when players are forced to learn to play tighter safeties?

If the goal is actually to push humans to discover the absolute pinnacle of what's possible on a pool table then forcing them to learn to play with even greater precision does just that. If simply blocking a ball isn't enough due to the use of jump cues, masse' shot due to chalk, kicking systems that make figuring kicks easy then players MUST get better at freezing the cueball to the blocking balls to cut off all routes.

And in fact this has come to pass in exactly that way. I started playing when two-foul 9 ball was the rule. In 2 foul 9 Ball there was almost zero need for a jump cue. If the incoming player was hooked he could push out to a different position and the next player could decide whether to to take the shot or give it back. Kicking was rare and jumping was rare. It was a much more strategic game that favored the daring shotmaker. If you could not make a spot shot back then you were doomed to be broke in the pool room.

One foul 9 Ball rules changed the game dramatically. Now the shotmaker's skill was "cheapened" by the fact that a weaker player could just duck by playing dinky safeties that left positions where the shotmaker had no option but to try to make a good hit. The shot maker couldn't simply push to a shot that was makeable but tough and dare the other player to take the shot. For those who have never played both ways it will be hard to understand the difference. Those who created the one foul rules understood this and it is why they not only allowed jump cues they defined the rules and specs governing them that are still in use today over 25 years later.

The result of one foul 9 ball has been an incredible rise in the skill levels for kicking, jumping AND in safety play. Go look at the professional players of the 80s and 90s compared to the pros today. You will see the difference in skill sets.

I was never a big fan of Texas Express rules. I took a hiatus from playing, only to come back with the guy running the local tournament mentioning the new rules. It picked up the pace of the game. There were always great bankers, kickers, and safe makers. Efren was doing that masterfully since he came here. The difference today is that more and more people can do it.

I'm not saying it should be banned. Just saying at even at the elite level, with most of the conditions they play in, it's almost become a benefit rather than risk/reward to hit the jump shot.

On this I fully disagree. Any player can learn to spin the cue ball properly. There is no such thing as a good player who can't draw their ball because being able to is simply part of what makes a player good.

And for jumping, one of the reasons I am vocal about this topic is that the idea that anyone can jump just by virtue of holding a jump cue in their hands is absolutely false. I learned this firsthand when I showed up at the VNEA Nationals with the Bunjee Jumpers and a table. Good players would try it and be unable to jump until I taught them the right stance and stroke. I would have a small crowd watching someone flail around and they would start walking away thinking that the cue didn't work. I quickly realized that I had to teach people HOW to use the tool properly which meant in some case literally rebuilding their whole stroke from scratch. I am not exaggerating here. There were league players who spent money to travel to Vegas to play in a national event who literally did not have enough of a stroke to physically be able to jump a ball with a jump cue. I gave hundreds of jump lessons to people while selling them the cue. And I allowed them to practice on my table to develop proficiency. I had to develop about six ways to demonstrate the technique to get through to people.

So, with respect, these are skills and there is no such thing as a magic device that give the skill instantly. Having the possibility to make a ball hop doesn't mean you can with any consistency just as having chalk doesn't mean you can draw consistently. But both jump cues and chalk allow you the freedom to do as much as you can learn to do.

My point. You can teach most anyone how to jump. I don't think you can teach someone how to draw a cue ball two table lengths. Or do a Semih Sayginer 5 rail masse' shot.

So you want to change the playing conditions for the whole planet because you're afraid of what weak players might do with the equipment? What happens when someone see Semih Sayginer do a 3 cushion trick shot exhibition with all the cool masse' shots? Do they go to the pool room and start beating up the cloth driving their 20cue vertically into the ball at steep tip offsets? Or if they don't have a jump cue and see a player doing a full cue jump on YouTube do they not run the risk of damaging the cloth trying to emulate Earl Strickland?

Isn't the answer simply more education rather than legislation?

Why doesn't every pool room address it easily by doing a couple simple things.

1. Have a couple house pros who are responsible for observing and helping struggling players. They can immediately spot the person attempting to learn the difficult shots that are dangerous to the table when practiced by those who don't know how to shoot those shots. These house "pros" don't actually need to be pros. They can be pretty good players who know enough to help lower rated players. Trade them free pool time for their help.

I think you miss my point. I generally agree with what you're saying, with caveats.

2. Have rules that FORBID players to use jump cues if they are not known to have the ability to handle them. This allows for patrons to understand the value of learning to handle their equipment properly AND to respect the establishment's equipment. And it helps the staff to get to know their customers even better.

3. Have a jump and masse' day or week where everyone is encouraged to go nuts learning to jump and masse'. This was a brilliant suggestion by Bob Jewett who said it should be right before the tables are due to be recovered so that the old cloth can be used to train with no fear of it getting damaged. And the bonus is that when players see what happens when intense jump and masse' training is done they will all have even more respect for the cloth. AND they will all then be diligent about watching for newbies and offer to help them out to learn the right way.

4. Have a dedicated jump and masse' table. This doesn't even have to be a full table. Just a slab of slate or marble or granite covered in cloth with something to keep the balls on the table is enough. This idea is stolen from Dale Chilton, the guy who makes the Flying Eagle jump cues. I am building one now for my training facility.

Those four simple things would solve every "problem" people have with jump cues in regards to the equipment and raise the overall skill levels even more.

You know what really cheapens the game?

The fact that pool room owners seem to have zero clue how or even any motivation to try to grow the game by growing the skills of their patrons. That to me is a much bigger issue than jump cues and a whole other topic.

I never said the rules for the entire pool world has changed. But you see in different pro sports, like golf for example. The greens are cut shorter. The rough is taller. The pins are in crazy locations. The tee boxes are way back. Lot different conditions than for the club members. In bowling, the oil is manipulated to make hooking the ball consistently in the pocket and striking a lot tougher; the pros are really good, but most 200 average house bowlers couldn't shoot 120 on those conditions. I think it'd be cool to see pros adjust their jump shots to slicker cloth. They can even do a section on TV to show this, which would give more viewers appreciation for it.

I think one problem is that we see this through the eyes of people who play pool somewhat seriously to competitively. I think your points are valid as to how to educate people, but in certain areas like mine there are very little to no people to educate about jumps and masse'. The local pool hall gets pretty good recreational play, but leagues and tournaments are non-existent. Which would probably make for an argument NOT to have the programs you mentioned. I always wanted to make some sort of "practice" or "stub" table as you mentioned for trying different things. In this day where rent or leases are pretty high, in areas where recreational play is the bread-and-butter, it would be tough to ask an owner for a dedicated jump/masse' table. But I'm sure in places with higher league/tournament play it could be feasible.

I also agree that players need to realize as well as owners the need to "give back." So many players want more practice time, more money added to the prize fund, better playing conditions, more exposure, etc,. etc., yet how many of them take the time to work with proprietors to make these things happen? Either not much, or not enough. In my area, we had three-four pool halls and now down to one, no tournaments, league is just one 7' coin op bar table, the only cues they sell are $99 Eliminators... they've gone to full recreation mode. Heck, I'm 7 years removed from playing and at least 12 years removed from doing anything competitively. But a new friend who has a nice 8' table at his home had re-sparked my interest.
 
Last room I was in had a sign..
NO Jump shots allowed.. Jump cue used here will become firewood.. the management

.
 
Thanks. Lou didn't rob me the first time. I robbed myself. If he plays again and loses I might offer him a ball to flip it and play again.

By thousands of shots I mean all the nuance that comprises all you need to be able to do on the pool table. I promise you that no one on this forum wants to play me if they don't get to use chalk. I don't want to play anyone if I am not allowed to kick.

Jump shots actually come up rarely because they are not often the best shot or even the most viable shot. Anyone who buys a jump cue thinking that they don't need to learn to kick is a fool.

I can beat the ghost without chalk on a good day on my 9 foot table. And I'm a very lowly player in the big scheme.

Center ball is most of what you need. The rest are wants.

JC
 
I can beat the ghost without chalk on a good day on my 9 foot table. And I'm a very lowly player in the big scheme.

Center ball is most of what you need. The rest are wants.

JC

Probably why a lot of crossover snookwr players are so successful at pool....
 
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