Time to Revise 1Pocket Rules

Can you guess what I think of short rack banks in a championship bankpool tournament? John B.

LOL!!! I feel you John. Youre much appreciated though even in a short bank competition.
Great ambassador of the game.
Anyway we can convince Mark Griffin to hold a full rack bank championship?
 
A shot clock should only be used in very specific, necessary, temporary situations - at the tournament directors discretion. A shot clock should never be used in One Pocket in any blanket/all inclusive form, period...and this is the main reason why ----->

One Pocket, the greatest game in the world, is at it's very core, a game of intense, multifaceted, strategic decision making...having a ticking (figuratively speaking) shot clock interfering and intruding on a One Pocket players crucial thinking is an abomination, and is unquestionably a form of sharking him on every shot
...:cool:

- Ghost
 
LOL!!! I feel you John. Youre much appreciated though even in a short bank competition.
Great ambassador of the game.
Anyway we can convince Mark Griffin to hold a full rack bank championship?

Thanks alot,much appreciated! We might be able to.I've mentioned it to Mark before.I'm crossing my fingers...and toes,lol. John B.
 
Fouls are too cheap

I've been reading this thread for days, and while most seem to agree that something should be done to make one pocket a lil quicker, I don't think i've seen two people agree(out of dozens) on any solution.

The problem seems to be (especially at the pro level) that the value of a foul(one ball) does not deter players from fouling to escape a trap that their opponent has so proficiently put them into. And so the coins line up cause these players feel that they can eventually make enuff balls to get right back into the game.

The penalty for fouls is tooo cheap. If I, as the fouler, not only lose a ball, but have to give that ball to my opponent thereby bringing him closer to "outsville", I will think twice about intentionallly fouling in lieu of trying to shoot my way out of the trap.

This simple change will shorten the game without changing the strategy or integrity cause players are either going to add to their opponents score, or some of the time they are going to sell out.

Fouls are too cheap.:banghead:
 
I've been reading this thread for days, and while most seem to agree that something should be done to make one pocket a lil quicker, I don't think i've seen two people agree(out of dozens) on any solution.

The problem seems to be (especially at the pro level) that the value of a foul(one ball) does not deter players from fouling to escape a trap that their opponent has so proficiently put them into. And so the coins line up cause these players feel that they can eventually make enuff balls to get right back into the game.

The penalty for fouls is tooo cheap. If I, as the fouler, not only lose a ball, but have to give that ball to my opponent thereby bringing him closer to "outsville", I will think twice about intentionallly fouling in lieu of trying to shoot my way out of the trap.

This simple change will shorten the game without changing the strategy or integrity cause players are either going to add to their opponents score, or some of the time they are going to sell out.

Fouls are too cheap.:banghead:

Looks like many wants fast one pocket game/match, but some how not many willing to give much. Since everyone likes to watch 9 , 10 and 8 ball, how about we make one pocket break like 9 & 10 ball break, just smash the hell out of the one pocket balls rack and three balls have to pass the kitchen, if the breaker lucky and made a ball in his hole continue, otherwise, other player shoots in his hole, i guess that will shorten the match time, and proves the better ball maker wins! unless gets too lucky what do you think.

Added / edits- we can make players go to 10 balls instead of 8 balls!
 
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What do I think??

Looks like many wants fast one pocket game/match, but some how not many willing to give much. Since everyone likes to watch 9 , 10 and 8 ball, how about we make one pocket break like 9 & 10 ball break, just smash the hell out of the one pocket balls rack and three balls have to pass the kitchen, if the breaker lucky and made a ball in his hole continue, otherwise, other player shoots in his hole, i guess that will shorten the match time, and proves the better ball maker wins! unless gets too lucky what do you think.

Added / edits- we can make players go to 10 balls instead of 8 balls!

1.I think not everyone likes to watch 8, 9, or 10 ball. I know I don't. I wouldn't watch it unless I was gettin paid to do so.

2. I think you could use some grammer classes and maybe English

3. I think your comments above add nothing to the discussion, so I don't know your point

4. I think you don't play much "pocket-a-piece"
 
1.I think not everyone likes to watch 8, 9, or 10 ball. I know I don't. I wouldn't watch it unless I was gettin paid to do so.

2. I think you could use some grammer classes and maybe English

3. I think your comments above add nothing to the discussion, so I don't know your point

4. I think you don't play much "pocket-a-piece"

No problem bud! take care, Best of luck in your game.
 
Slow Play is the one thing I find annoying when playing or watching the game.
Other than that, I'm having difficulty finding fault with the game, as-is.
 
If it must be sped up or finished in a timely manner use a chess type match clock giving a player so much time for match say 60 90 120 minutes perhaps 30 minuter per game per player whatever then add to the players match time per inning so when your inning starts 15 seconds is added. So if you are going to bunt a ball you got time to do it if you want to think it costs you time Have a pause feature for breaks and between games. This wpuld be good for tourney play.

Generally I agree with youga that the game is good now does not need tweaked. Little things mean a lot and it surely means more to you and your opponent than someone sitting in a chair watching paying intermittent attention to a match

1P is more for playing and for knowledgeable viewers not for attracting new people to watch pool. The educated pallette to catch the subtleties of the moves is needed
 
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Saw this one used in a overly long league match:

Past a certain time, each ball counts double.
Maybe the frontrunner will take a risk if they can close out a game from 6-0.
Maybe the other guy will get aggressive if he sees 4 workable shots that start with a challenging bank.


Yikes. That would go beyond the definition of a "tweak," IMO.

Lou Figueroa
 
We have short rack banks...might as well have short rack one pocket. I think racking 10 balls would be better than 9,however. When we go to my buddys house,I make em play short rack one hole so everyone gets to play more games.It's really fun too. Try it you might like it:thumbup: John B.


I've never played short rack 1pocket, but for some reason I'm thinking it would actually make an up table game more likely, with fewer balls on the table.

Lou Figueroa
 
A shot clock should only be used in very specific, necessary, temporary situations - at the tournament directors discretion. A shot clock should never be used in One Pocket in any blanket/all inclusive form, period...and this is the main reason why ----->

One Pocket, the greatest game in the world, is at it's very core, a game of intense, multifaceted, strategic decision making...having a ticking (figuratively speaking) shot clock interfering and intruding on a One Pocket players crucial thinking is an abomination, and is unquestionably a form of sharking him on every shot
...:cool:

- Ghost


The guys playing at an event like The US Open are all experienced 1pocketeers. Before they even get out of the chair to walk to the table and take their shot, they've already run the score and table layout through their wet ware and have a pretty good idea of what the shot is.

Even when there is not a single obvious choice, the options are usually limited and can be evaluated in a few moments based upon years of play and having faced countless scenarios. Usually the guys in the booth can accurately describe the shot the shooter is likely to take in a couple of seconds. Even in the direst of situations a player knows what the shot is but will often stall looking for an escape route that doesn't exist.

1pocket is a great game, but there needs to be a balance at the big events between maintain the intricacies of game and its entertainment value (Thant would be why there are spectator chairs and TAR streaming.) A player would have to be pretty weak mentally to get sharked by being put on the clock, IMO.

Lou Figueroa
 
I've been reading this thread for days, and while most seem to agree that something should be done to make one pocket a lil quicker, I don't think i've seen two people agree(out of dozens) on any solution.

The problem seems to be (especially at the pro level) that the value of a foul(one ball) does not deter players from fouling to escape a trap that their opponent has so proficiently put them into. And so the coins line up cause these players feel that they can eventually make enuff balls to get right back into the game.

The penalty for fouls is tooo cheap. If I, as the fouler, not only lose a ball, but have to give that ball to my opponent thereby bringing him closer to "outsville", I will think twice about intentionallly fouling in lieu of trying to shoot my way out of the trap.

This simple change will shorten the game without changing the strategy or integrity cause players are either going to add to their opponents score, or some of the time they are going to sell out.

Fouls are too cheap.:banghead:


I think this is a pretty astute evaluation.

So if we can agree that fouls are too cheap, what would be your proposed remedy?

Lou Figueroa
 
I think this is a pretty astute evaluation.

So if we can agree that fouls are too cheap, what would be your proposed remedy?

Lou Figueroa

If I'm understanding him correctly his remedy is that the foul not only takes away 1 point from you but also scores 1 point for your opponent.
 
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I think this is a pretty astute evaluation.

So if we can agree that fouls are too cheap, what would be your proposed remedy?

Lou Figueroa

I think he's saying, if you foul, you not only lose a point, the opponent gains one.
That way the game is always moving forward toward one guy winning or the other.
Never towards both players getting deeper and deeper into the hole.

I sort of like it, but I'm trying to think of situations where it could be abused... for example
if the opponent hangs his game ball, and it can't be dug out of there, you no longer get
the follow-it-in option to salvage the game. Hanging it effectively won him the game.

From your experience was the major problem the accumulation of fouls, or the uptable bunting?
To me it seems like the latter is a bigger problem.
We gotta have a solution that gets those balls back downtable and in play.
 
I think he's saying, if you foul, you not only lose a point, the opponent gains one.
That way the game is always moving forward toward one guy winning or the other.
Never towards both players getting deeper and deeper into the hole.

I sort of like it, but I'm trying to think of situations where it could be abused... for example
if the opponent hangs his game ball, and it can't be dug out of there, you no longer get
the follow-it-in option to salvage the game. Hanging it effectively won him the game.

From your experience was the major problem the accumulation of fouls, or the uptable bunting?
To me it seems like the latter is a bigger problem.
We gotta have a solution that gets those balls back downtable and in play.

Yes, what I am recomending is that simply the penalty for a foul is changed from the fouler spotting or owing a ball to the fouler transferring a ball from his side to his opponents side (or owe one to his opponent if he has no balls). This will keep the game moving forward at all times, and reward a player for playing a great trap/safety.

I said in an earlier post that an acceptable modification (to answer Creedo's concern about hanging a ball at the end of the game) would be to not allow a transfer for the game ball that would put someone out, so that in that situation the fouler would only spot a ball, like now.
 
I think he's saying, if you foul, you not only lose a point, the opponent gains one.
That way the game is always moving forward toward one guy winning or the other.
Never towards both players getting deeper and deeper into the hole.

I sort of like it, but I'm trying to think of situations where it could be abused... for example
if the opponent hangs his game ball, and it can't be dug out of there, you no longer get
the follow-it-in option to salvage the game. Hanging it effectively won him the game.

From your experience was the major problem the accumulation of fouls, or the uptable bunting?
To me it seems like the latter is a bigger problem.
We gotta have a solution that gets those balls back downtable and in play.

How about cb in kitchen on a foul, no one owes balls
 
Here's the only/perfect solution for making the game faster, that at the same time, wouldn't change the rules at all ----> make the pockets bigger for the tournament - I'd do that in a heartbeat, before I would change the game in any way.....play on 5" pockets - that'll get guys shooting at their hole more, taking a chance on tougher straight in shots, tougher banks, tougher combinations, tougher caroms & 'trick shots'...this change, besides speeding the game up, would make the games much more exciting to watch.

- Ghost
 
Yes, what I am recomending is that simply the penalty for a foul is changed from the fouler spotting or owing a ball to the fouler transferring a ball from his side to his opponents side (or owe one to his opponent if he has no balls). This will keep the game moving forward at all times, and reward a player for playing a great trap/safety.

I said in an earlier post that an acceptable modification (to answer Creedo's concern about hanging a ball at the end of the game) would be to not allow a transfer for the game ball that would put someone out, so that in that situation the fouler would only spot a ball, like now.


Well I gotta say it's an interesting idea. Have you played this way?

Lou Figueroa
 
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