This is what I was getting at with my question earlier of asking how to hit a baseball. Hitting a baseball is such a complicated task, you can't describe it in words. The same is true of walking, touching your nose, breathing, etc. These things are so complicated to describe how to do, yet so easy to do you don't think about them.
In pool, aiming is "relatively" simple compared to the above tasks. Because:
1. There is nothing moving.
2. You have all the time in the world to do the "aiming"
3. You can have the exact same shot many times to perfect it
4. Etc.
So on the complicated to describe tasks (but simple to do) like walking, or hitting a baseball, we are content with not being able to describe how to do it, because we can't
Yet in pool, because its perceived by us to be simple, we are demanding of ourselves to be able to describe how to aim.
Why can't we just leave the aiming of pool be, and accept that a very large number of players just "see it" without having:
1. A contact point
2. An overlap fraction
3. A pivot
4. A light reflection
5. Seeing lines in their head
6. Etc.
Actually we are NOT content with not being able to describe things like touching your nose, hitting a baseball, walking, which is why all of those things have been and continue to be studied and written about.
We can't leave the aiming alone because a lot of people actually have trouble with it despite the seeming simplicity.
What are the factors in missing a ball?
Improper Aiming and Deflection.
How do you KNOW which one was the problem when you miss a ball.
So it seems to me that aiming is a big deal since if your aim is off then you had better hope that you are lucky enough to throw the cue ball back on to the proper line so it can contact the object ball at the right spot.
People forget that in pool - as opposed to just about all other sports and activities - you are aiming a stick towards a ball to direct that ball to hit another ball in a certain direction. So you have to control two spheres.
Yes, they are inert until you interact with them. But the factors which come into play are still many. Your own skill at picking the correct line, your own ability to hit the ball where you should in a straight line, the conditions of the table, elasticity of the balls, friction, lighting conditions, distractions, etc.......
Maybe it's the very fact that the shooter is not asked to react as they are when a baseball is coming towards them or they are running down the track, or propelling themselves forward down a city street avoiding obstacles, that causes so much tension and indecision.
I wonder what pool would be like if it were played on a five or ten second second shot clock? Would it be better or worse?
I think better. But then I like to play fast and get in a good quick rhythm.