Jude Rosenstock said:
I'm thinking this can be proven mathematically but I want some time to go over it. My line of thinking is this: in order to have spin that is greater than 1:1 ratio of speed, you would need to hit a portion of the cue-ball that would represent less than half its mass. From there, you would find what the radius of the half would be and that would represent the strike-point on the cue-ball.
I think the following is a simpler way to look at it.
If you apply a constant force F to an object for a time T, the object will undergo a change in momentum equal to the impulse FT (product of F and T). If the force varies during the time T, as it does in collisions, then all we need do is substitute the average force. Let's just use F to stand for this. The change in momentum is md_V (product of m and d_V) where m is its mass and d_V is its change in velocity. If the object was at rest to begin with, then d_V is simply its final velocity V. So we have:
FT = mV
If the object is hit off center by an amount b (tip offset for instance), then a torque equal to bF is exerted. This causes a change in angular momentum equal to Id_W, where I is its moment of inertia and d_W is its change in angular velocity. If the object was not initially spinning, d_W is its final angular velocity W and we have:
bFT = IW
Dividing the second equation by the first:
IW/(mV) = bFT/FT
and with a little algebra,
W = mbV/I
As Jsp pointed out, for a sphere I = (2/5)m R^2. Substituting in the above:
W = (5/2)bV/(R^2)
and bringing one of the R divisors over to the left side,
RW = (5/2)(b/R)V
or
RW/V = (5/2)(b/R)
This relation describes much that takes place with pool balls. RW is the surface speed at the equator of the spinning ball. If b/R = 2/5, then you get RW/V = 1. If b/R is greater than 2/5, then RW/V > 1 and you get the retrograde surface speed at the equator on one side of the ball.
The relation also applies to a pure friction force acting at the surface. In this case b = R, so:
RW/V = (5/2)
or
RW = (5/2)V
If a ball is moving and spinning prior to impact, or just moving along the surface of the table, then the more appropriate form of this equation is:
Rd_W = (5/2)d_V
Its surface speed due to the spin changes 2.5 units for every unit change in linear speed. This is true even as a ball travels its swerving parabolic path. Here you have to add these changes vectorally to its initial speed and spin.
I'm bringing this friction part up in anticipation of my next post.
Jim