"10 Ball-no holds barred"
No holds barred is a very fast game of 10 ball, it's exciting to play as well as to watch. There's no time to sit down between shots, and real simple for an audience to understand, because there really is no rules of safety play like other games of pool that can put an audience to sleep. I've ran 3 no holds barred tournaments in Washington State before, and fully intend on this being my main World Tournament of Champions game played if I have the chance to do so.
Let me explain the rules of the game.
Player (1) breaks and makes nothing on the break. Player (2) has the option to accept the table as is and can (a) attempt to pocket a ball, or (b) pass the first shot back to Player (1)
At this point, Player (1) may choose to (a) pocket a ball, or (b) push-out in the hopes of getting a better opening shot if Player (2) declines to accept the table as is.
If Player (2) declines the table as is and passes it back to Player (1) from this point on any shot that does not pocket a ball legally is to be considered to be a foul, and will result in ball in hand to the incoming player.
Player (1) breaks and pockets a ball but has no shot, so at this point Player (1) has the option to push-out, giving Player (2) the option to shoot next, or pass the shot back to Player (1) which at this point, Player (1) must then pocket a ball or it's a foul, which will result in ball in hand to Player (2)
After the opening break is over, all balls must be pocketed or its a foul, which results in the incoming player having ball in hand.
Scoring takes place when ever the 10 ball is pocketed, even on the break, but if the 10 ball is not the last ball pocketed, then it's re-spotted and play continues until the 10 ball is pocketed last. During the play of the game, every-time the 10 is pocketed the player pocketing the 10 will receive a win and the 10 ball will be re-spotted for continued play.
On hill-hill matches, a 10 ball on the break will result in a win, but the game has to be played out before the wins are added up to decide the winner of the match. In the event of any matches ending up with a tied score, an additional game will be played to break the tied score.
3 foul rule is in effect, but will only award the non-fouling player 1 win, and will not result in a re-rack, play will continue until the rack is played out with the 10 ball being pocketed last for an additional win.
Two consecutive 3 fouls in a row in one game will result in a DQ for the offending player.
Knockout rule. If one player scores a lead of half the match games being played over the other player, such as a 7 game lead in a race to 13, or 11 game lead in a race to 21, this will be considered a mis-matched game and will be considered a shutout at that point with winner being awarded the match.
Jump shots, can only be made by the cue the player used to perform the last shot with at the table.
Winner breaks
__________________________________________________________
In one of my tournaments in a race to 13, Dan Louie won his first match 7-0, second match 7-0, and third match over Rich Geiler 8-1...because of the knock-out rule.
In the same tournament, Rich Geiler and Frenchy were on the hill with 12-12, Rich breaking. Rich broke, made the 10 on the break, went to shake hands with Frenchy, but instead Frenchy re-spotted the 10 ball and reminded Geiler he was still shooting. Frenchy won that match 15-14 in a race to 13
Dan Louie had Frency down 12-9, Frenchy breaking, broke...made the 10, spotted it up, shot a combo...made the 10, spotted it up, made a few balls, then shot a carom on the 10, pocketed it, spotted it up...tied the score 12-12...from the opening break of 12-9, then dogged the final 10 ball in a corner pocket, in which Dan pocketed the ball and won the match.
There is no faster paced game of pool to play than this one, because there is no time between shots to sit down, because there are no safes, it's like being in the middle of the ring and slugging it out...so there's no need for the ring to have ropes around it
If you want to see a player pull the rabbit out of the hat, instead of playing safe...this IS the game to play...trust me!
Glen
No holds barred is a very fast game of 10 ball, it's exciting to play as well as to watch. There's no time to sit down between shots, and real simple for an audience to understand, because there really is no rules of safety play like other games of pool that can put an audience to sleep. I've ran 3 no holds barred tournaments in Washington State before, and fully intend on this being my main World Tournament of Champions game played if I have the chance to do so.
Let me explain the rules of the game.
Player (1) breaks and makes nothing on the break. Player (2) has the option to accept the table as is and can (a) attempt to pocket a ball, or (b) pass the first shot back to Player (1)
At this point, Player (1) may choose to (a) pocket a ball, or (b) push-out in the hopes of getting a better opening shot if Player (2) declines to accept the table as is.
If Player (2) declines the table as is and passes it back to Player (1) from this point on any shot that does not pocket a ball legally is to be considered to be a foul, and will result in ball in hand to the incoming player.
Player (1) breaks and pockets a ball but has no shot, so at this point Player (1) has the option to push-out, giving Player (2) the option to shoot next, or pass the shot back to Player (1) which at this point, Player (1) must then pocket a ball or it's a foul, which will result in ball in hand to Player (2)
After the opening break is over, all balls must be pocketed or its a foul, which results in the incoming player having ball in hand.
Scoring takes place when ever the 10 ball is pocketed, even on the break, but if the 10 ball is not the last ball pocketed, then it's re-spotted and play continues until the 10 ball is pocketed last. During the play of the game, every-time the 10 is pocketed the player pocketing the 10 will receive a win and the 10 ball will be re-spotted for continued play.
On hill-hill matches, a 10 ball on the break will result in a win, but the game has to be played out before the wins are added up to decide the winner of the match. In the event of any matches ending up with a tied score, an additional game will be played to break the tied score.
3 foul rule is in effect, but will only award the non-fouling player 1 win, and will not result in a re-rack, play will continue until the rack is played out with the 10 ball being pocketed last for an additional win.
Two consecutive 3 fouls in a row in one game will result in a DQ for the offending player.
Knockout rule. If one player scores a lead of half the match games being played over the other player, such as a 7 game lead in a race to 13, or 11 game lead in a race to 21, this will be considered a mis-matched game and will be considered a shutout at that point with winner being awarded the match.
Jump shots, can only be made by the cue the player used to perform the last shot with at the table.
Winner breaks

__________________________________________________________
In one of my tournaments in a race to 13, Dan Louie won his first match 7-0, second match 7-0, and third match over Rich Geiler 8-1...because of the knock-out rule.
In the same tournament, Rich Geiler and Frenchy were on the hill with 12-12, Rich breaking. Rich broke, made the 10 on the break, went to shake hands with Frenchy, but instead Frenchy re-spotted the 10 ball and reminded Geiler he was still shooting. Frenchy won that match 15-14 in a race to 13

Dan Louie had Frency down 12-9, Frenchy breaking, broke...made the 10, spotted it up, shot a combo...made the 10, spotted it up, made a few balls, then shot a carom on the 10, pocketed it, spotted it up...tied the score 12-12...from the opening break of 12-9, then dogged the final 10 ball in a corner pocket, in which Dan pocketed the ball and won the match.
There is no faster paced game of pool to play than this one, because there is no time between shots to sit down, because there are no safes, it's like being in the middle of the ring and slugging it out...so there's no need for the ring to have ropes around it

If you want to see a player pull the rabbit out of the hat, instead of playing safe...this IS the game to play...trust me!
Glen