Seeing the contact point on the object ball.

For an average Fargo rated player, I believe this "equal and opposite segment" description for cut shots is the best I have seen for my short time playing pool. I have been using this technique since I saw it here and I think it improved my game. It definitely makes lining up for the shot easier.
I noticed straightline described something similar also.

There is too much noise on aiming techniques out there so it's good to see a nugget once in a while imo.
Jimmy Reid introduced the Equal Angle Opposites approach in his instructional video(s). A friend explained the EAO notion to me in the 90s. That, in conjunction with the Wei Table "center point roll" ** I've read member posts about it which I can no longer find. I don't know who actually developed the geometry; must be painfully obvious to mathematicians but it solved every aiming issue regarding <WTF is this shot?>.../

** I coined the term as a description of the paralleling technique.

This Keeps Happening


I use the Outsville template for breaking racks of 9B. And as you all know I have been breaking those racks on my new Diamond Professional. The issue is that I usually end up with about four balls all close together as shown in the diagram. In this case it's the 4B, 5B, 6B, and 9B. The 6B blocks the 5B into the upper corner and the 9B blocks the 5B into the bottom corner. Thus position from the 4B to the 5B is very difficult. All these balls so close together has been making runouts very difficult for me.

My question is simply - is this normal for a template?

r/DCP
So you need to move 1 ball to get out instead of every ball having a pocket off the break? Don't want much do you.

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