3/8-10 shaft fit a 3/8-10 modified pin

I have an OB cue butt with their modified 3/8 x10 pin, and i had a local cue maker tap my pechauer rogue shaft, and mcdermott g-core shaft, both standard 3/8x10, to fit the OB. It only took him a few mins and the fit is perfect. Yes it can easily be done by a competent cue maker. He has a lathe and all equipment. If i bought the tap and tried it myself i probably would have ruined my shafts.
So a tap can open up the minor or is something else happening

Luck as a skillset.

In the weakish ring game I had a personal rule of Never make more than 3 balls in a row without a splash of the cash. The wilder the better and every shot as soon as I was ahead of the game. A break and run would immediately result in the unscrewing of the other 4 cues. Well I did outgrow the game and insured that I was not welcome in it ever again with a break and run that netted $12, They all unscrewed and I politely gave them the table back and retreated to the bar for a beer.
My method and practice got me the ring game name Kicks Like A Mule.

Variations on "Playing the Ghost"

My understanding is that there are two main accepted ways to "Play the Ghost". One, the "pro" version is to break and play from the break. This would mean that one would need a full, true break and run more than 50% of the games to win. Two, the more common "amateur" version, where one breaks and then takes ball in hand after the break, regardless of what happens on the break.

For me, I see the "amateur" version is being something that encourages laziness or apathy on the break, or to just "get a good spread" to beat the ghost and not necessarily make a ball. So I came up with what I call the "modified pro version".

In the modified pro version, one gets 2 points for a break and run, and the ghost gets 2 points for a scratch on the break. With a break that does not make a ball, then one takes ball in hand and runs out from there. With a break that does not make a ball, if one runs out after taking ball in hand its 1 point. If one misses at any time, the ghost gets 1 point. So - make a ball on the break, its on for a break and run and potentially 2 points, no ball in hand. Scratch on the break, the ghost gets 2 points. Any other miss, whether one made a ball on the break or not, the ghost gets one point.

This encourages practicing the break in a way that break and runs are sought after, and laziness or apathy on the break are discouraged. As most serious 9 ball players are aware, a scratch on the break is asking for a loss of game and loss of momentum, so the scratch on the break is heavily penalized.

In my earlier pool playing time, not too far back, I beat the ghost in the "modified pro" version twice, and I did so on a 9 footer. The 9 footer I used to beat the ghost in the "modified pro" version was not my home table, and I used a triangle rack. I generally play on 9 footers as a default, only playing on bar tables for occasional tournaments.

Of course, my "modified pro" version uses all 9 balls.

2 questions:

1. Has anyone ever heard of the "modified pro" version that I came up with being used?
2. What other variations of "playing the ghost" are you aware of?
I like this modification. When I used to practice using the ghost I needed to work on safety and kicking play so I modified it slightly as well. If you couldn't run out you could play a safety, then I would play as the ghost and try to make a legal hit 3 times. If I could hit the ball then the ghost won, if I couldn't, then I could take ball in hand and finish the run. You have to try your best to hit it.

I like the double point system you used and I didn't think to try and incorporate anything like that, just wanted to practice playing safe and getting out of tough safes. I think it improved my safety and kicking game a lot when I had a table at home.

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