no call shot 10 ball.

No problem. If that's how you feel then simply play 9 Ball.

I don't have a problem with it, but as I said, I like the idea of the 2 way shot in 10 Ball. To me it is preferable to see a pro try a difficult shot to keep an out going because he has a plan B of leaving his opponent safe if he misses rather than watching them play safeties all the time.

For the record I also like the game of 9 Ball. Usually this discussion centers around what the pros should be playing in professional tournaments and more pros seem to prefer 10 Ball, at least those that have expressed an opinion around here. From an amateur standpoint, play whichever you prefer to play, 9 Ball or 10 Ball. It's really beneficial that they are different games and I don't get why they can't coexist.

I'm with you. I think they can and should coexist. But weren't the rules of 10ball created to minimize lucky rolls? If you want to play a game with lucky rolls, then you should play 9ball. If you want to play a game without lucky rolls then you should play ?????

Hmm..no luck rotation doesn't exist. In fact, 10ball doesn't even negate the most prominent form of luck.

I understand what you mean by safety vs. two-way shots. But why reward one kind of two-way (low percentage shot with a built-in safe) and punish another kind of two-way (shoot two different balls toward pockets)? Anyway, just my .02
 
I'm with you. I think they can and should coexist. But weren't the rules of 10ball created to minimize lucky rolls? If you want to play a game with lucky rolls, then you should play 9ball. If you want to play a game without lucky rolls then you should play ?????

Hmm..no luck rotation doesn't exist. In fact, 10ball doesn't even negate the most prominent form of luck.

I understand what you mean by safety vs. two-way shots. But why reward one kind of two-way (low percentage shot with a built-in safe) and punish another kind of two-way (shoot two different balls toward pockets)? Anyway, just my .02

I know what you mean about the 2-way involving say calling the lowest numbered ball down in the corner while also hoping to carom the 10 Ball in the side. The way the rules are written you can only call one shot.

As for the lucky rolls thing, I would have to agree with you. Certainly at pro level 9 Ball I think getting the lucky hook after a miss probably occurs more often than a ball gets slopped in. Frankly, I think if you polled professional players they would prefer the option on all misses. As a spectator of the pro game I'm not so sure I want to see them ducking for cover on everything that isn't a sure thing. I like to see them come with tough shots. Don't forget, just because a pro attempts a difficult shot and misses doesn't mean he will indeed hook his opponent, so there is still some risk there.

I've also seen another thing that could be considered getting unlucky at the US Open 10 Ball. Player makes a great kick safe off the rail, killing the CB right at the head rail. The OB goes two rails up table for a sure lock up safety but the OB slowly falls into the corner pocket up table instead. So rather than leaving his opponent in jail after a great kick shot, his opponent made him shot again. So I suppose there are rolls in any game played on a pool table. 10 Ball is just better at addressing some of it than 9 Ball.
 
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Weren't they just playing 9 ball rules with 10 balls?

I didn't see any difference.

I THOUGHT that the 10 ball rules were that safeties and shots had to be called and that if one missed a shot then the incoming player could either shoot or pass the shot back.

Ten Ball is apparently the new 8 ball in that everybody can just make up their own rules as long as there are ten balls on the table.

Alex and Shane didn't play 10 Ball. They played 9-Ball with 10 balls instead of 9. Not that it made a difference to Shane. As Bobby Cotton LeBlanc said at the end players wanted ten ball because the break was supposed to be harder but in fact they figured out the break to almost always make a ball in the side. Especially using something like the Magic Rack which guarantees a perfect rack every time.

Would have been a much different game with real 10 ball rules using call shot/call safety
 
Weren't they just playing 9 ball rules with 10 balls?

I didn't see any difference.

I THOUGHT that the 10 ball rules were that safeties and shots had to be called and that if one missed a shot then the incoming player could either shoot or pass the shot back.

Ten Ball is apparently the new 8 ball in that everybody can just make up their own rules as long as there are ten balls on the table.

Alex and Shane didn't play 10 Ball. They played 9-Ball with 10 balls instead of 9. Not that it made a difference to Shane. As Bobby Cotton LeBlanc said at the end players wanted ten ball because the break was supposed to be harder but in fact they figured out the break to almost always make a ball in the side. Especially using something like the Magic Rack which guarantees a perfect rack every time.

Would have been a much different game with real 10 ball rules using call shot/call safety

Yeah that's what we're talking about...

There are no stipulations for shooting safeties in the 10ball rules...except that a ball cannot be pocketed.

Nobody is making up rules unless you are playing a game in which safeties MUST be called. That would be a made-up rule...we were discussing whether that rule should be added (it should, IMO).
 
I agree. Just play 9 Ball. Leave 10 Ball alone. They are different games with different rule sets. What's the problem with that?

I predict there will not be much support for slop TE 10 Ball in this thread.

What you said brother.

Couldn't stand the fact that shane agreed to play slop. Must have been something Alex really wanted.

call shot with the option... can't beat it buddy.
 
No called shots in 14.1??? You're kidding, right?

I know right?? :rolleyes:

So we're just gonna slap a ball in randomly lucky as hell and walk around with our head held high on INTERnational streams/tv like we're a beast.

no way imo

The pro format (TAR):

10 ball

race to 100

9 foot diamond pro 4.5 pockets

jump cue only allowed once per rack

call shot with the option

---------------------------------------------------
 
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What you said brother.

Couldn't stand the fact that shane agreed to play slop. Must have been something Alex really wanted.

call shot with the option... can't beat it buddy.

Do we know why they played by those rules?
 
The General pocket rules have reason to make such rules on fair conditions.
If anyone play pop rules or any other bar rules, basically, anyone do whatever they like as long as both players are happy with it..........

Tournament is tournament, ok?
 
Do we know why they played by those rules?

They BOTH agreed to these rules. What they wanted was the ability to play a two way shot, something that is lacking in the current Ten Ball rules. By the way, the Ten Ball may have gone in once or twice on the break in 184 games. Using the Magic Rack it rarely moves off its spot. I tend to agree that Ten Ball would be better played with these rules and allow the Ten Ball to count on the break. I've long contended that a little luck is not a bad thing for the game. With top players it rarely comes into play anyway.

The best events in professional pool remain 9-Ball with all the luck intact: The U.S. Open and all the Matchroom events! They are much more exciting tournaments to watch for the most part and the best players seem to still win. Wonder why that is? :rolleyes:

One other thing this match was not 9-Ball with ten balls! Using ten balls greatly changes the game. It is far harder to run out ten balls; more congestion, more balls tied up and more difficult patterns. Simply put that one extra ball makes the game quite a bit more challenging. JMHO as always. :smile:
 
sometimes one player may rattle a ball hill hill and end up hooking the other guy. Big deal, it's not luck it's just what happened. What was suppose to happen. The balls just end up that way,it's pool. Just try to make a good hit and maybe they will roll fortunately your way. If not the next time they will. It all comes out in the wash. It's certainly not going to hinder the better players from winning. Just play the game like 9 ball. There is still more skill and the 10 is not going to go on the break as much anyways. So what if it does. I know It don't bother me. Just rack em up and play the next game.
 
They BOTH agreed to these rules. What they wanted was the ability to play a two way shot, something that is lacking in the current Ten Ball rules. By the way, the Ten Ball may have gone in once or twice on the break in 184 games. Using the Magic Rack it rarely moves off its spot. I tend to agree that Ten Ball would be better played with these rules and allow the Ten Ball to count on the break. I've long contended that a little luck is not a bad thing for the game. With top players it rarely comes into play anyway.

The best events in professional pool remain 9-Ball with all the luck intact: The U.S. Open and all the Matchroom events! They are much more exciting tournaments to watch for the most part and the best players seem to still win. Wonder why that is? :rolleyes:

One other thing this match was not 9-Ball with ten balls! Using ten balls greatly changes the game. It is far harder to run out ten balls; more congestion, more balls tied up and more difficult patterns. Simply put that one extra ball makes the game quite a bit more challenging. JMHO as always. :smile:

Jay:

With the WPA rules for 10-ball, precisely how is the two-way shot eliminated? In WPA rules, if a player misses a called-shot, as long as no ball is pocketed in the attempt, the incoming player MUST accept the table as-is. It's only certain rule addendums (e.g. the Tony Robles Predator 10-ball and Seminole Tour rules) that say a missed shot -- any missed shot -- is option to the incoming player.

I don't get all these people that keep saying the two-way shot is eliminated in 10-ball. The world standardized rules certainly don't eliminate it.

And I, like others, vehemently disagree with the OP that says 10-ball should be played like 9-ball with TE rules. What's the point? Why?!? What benefit does playing 10-ball with TE rules give? A different-colored money ball (i.e. a blue stripe instead of a yellow stripe)? Or, so one can "feel more like a pro, since they are playing the pro's game," but "you'll pry my TE rules from my cold, dead fingers"?

The point of 10-ball is to address all the deficiencies of 9-ball. It is intended, right from the outset, to be a different game.

The decision is simple:

1. If you want slop/TE, play 9-ball. TE is bolted to the hip of 9-ball, and is the accepted standard way of playing 9-ball.

-- OR --

2. If you don't want to play by slop/TE rules, you have two more choices:

2a. If you want to play 10-ball (because, like I said, you want to play a game other than 9-ball, and don't fall into that "want to look like a pro playing the pro's game, but don't want to play by the rules" category), and at the same time, you don't want to lose the two-way shot, then play the WPA rules for 10-ball, which state as long as a ball is not pocketed during a missed shot, the incoming player MUST accept the table as-is. Two-way shots are alive and well!

2b. If you want to play 10-ball, and eliminate as much luck as you can -- even if it sacrifices the two-way shot -- then play the Tony Robles Predator tour 10-ball rules, which state the following:

2011 Open/Pro Rules

[...]

7. Call Shot/Safety:

Call Shot:

Players have the option of either calling their shot or calling a safety. Aside from obvious shots, the shooter must specify which ball and which pocket is being called. If a player is shooting a bank, combination or any kind of ambiguous shot, the player must call the shot.

If a player calls a shot and misses, the incoming player will have the option to shoot or make his opponent shoot again. No matter how many times a player misses a called shot, failure to pocket that ball legally or wrongfully pocketing the ball in another pocket allows the opposing player the option to shoot or make his opponent shoot again.

Call Safety:

If a player calls a safety, the incoming player does not have the option to make his opponent shoot again. The only exception is when a player calls safe and pockets a ball. If a player calls safe, legally hits the object ball and thereafter pockets any ball in their safety attempt, the opposing player has the option to shoot or make their opponent shoot again.

This is not hard, people. Instead, why are we going around trying to change someone else's game, trying to enforce "our rules" upon someone else's game? And sorry, the excuse of "no no no, 10-ball with TE rules is not 9-ball played with 10 balls; oh-my-gosh that one extra ball adds sooooo much more difficulty" is a cop-out for the "you'll pry my TE rules from my cold, dead fingers" crowd. But it's good to see that those that play 10-ball (those that have been playing it for some time at least, or are standing up 10-ball tournaments in their pool room) are playing it the correct way -- with call-shot rules. It's common knowledge now that 10-ball REALLY IS a different game, and is intended to be so.

-Sean

P.S.: Obviously, in a gambling match, anything goes -- it's up to the participants to decide ahead of time, and in a gambling match, we see *all kinds* of incredibly goofy and wacky stipulations and conditions placed upon the combatants. But they are not trying to change the rules *for all players of the game to play it this way.* Big difference.

P.P.S.: If you really, really want to remove any sort of luck in the game, then play Bank pool. As we know, banks must go in the precise way they are called, cannot carom off of another ball (must go in CLEAN), and kicks/combos are not allowed. Bank pool is probably the most pristine example of luck-free pool there is.
 
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10 ball IS a different game because of the extra ball. The balls on a whole will cluster up more and on a whole the layouts will be tougher. Also the 10 ball will go on the break less. 9 ball is a good game anyways and 10 adds a little to it. Call shot is bad enough, the other rules are just ridiculous imo.

The balls roll the same for everybody. Just get up there and play and see what happens when the smoke clears. Let the game have a little fortune or misfortune or luck, or rolls, or whatever you want to call it. Was never a problem before.
 
10 ball IS a different game because of the extra ball.

Ok, let me get this straight. So, when folks were "complaining" that Mike Dechaine recently ran an 8-pack in 10-ball -- and offered the sarcastic notion of "anyone for 11-ball?" retort (to trivialize the game of 10-ball itself, presumable to say, "see? it's only one extra ball, no big deal" aspect) -- now turns and says, "oh-my-gosh, you have no idea how much more complex the game is because of that one extra ball"?

It's a wishy-washy cop-out -- a facade for the real reason, which is the "you'll pry my TE rules from my cold, dead fingers" stance.

No, 10-ball is not different because of that "one extra ball." If that were the case, we'd already be talking about 11-ball, and 12-ball, and 13-ball, etc. 10-ball is a different game because it has different rules, designed precisely and pointedly to address the issues with 9-ball. This fact is no less stated than from the WPA itself, when the game of 10-ball was adopted as the new professional standard game.

The "adding one extra ball" thing is no more silly (and funny!) than that "you're getting out of town... oh, no I ain't" six-shooter leap-frogging scene in this famous cartoon:

http://youtube.com/watch?v=KFrUY2kMlfA#t=155s

The balls on a whole will cluster up more and on a whole the layouts will be tougher. Also the 10 ball will go on the break less. 9 ball is a good game anyways and 10 adds a little to it. Call shot is bad enough, the other rules are just ridiculous imo.

Again, the idea behind 10-ball is a game that addresses *all* of the deficiencies of 9-ball -- not just one or two -- as seen and expressed by pros. For the average Joe, the rules of 9-ball are fine, and the notion of "what's wrong with playing 10-ball to 9-ball rules?" is precisely from the average Joe standpoint. That's not the point of 10-ball's existence, and that's the point that is being missed.

The balls roll the same for everybody. Just get up there and play and see what happens when the smoke clears. Let the game have a little fortune or misfortune or luck, or rolls, or whatever you want to call it. Was never a problem before.

Again, no offense, that echoes the viewpoint of the average Joe that plays 9-ball as their exclusive game. And again, the reason why the WPA adopted the rules they did for 10-ball, was to do a clean sweep of the issues of what pros have said about the game of 9-ball, in one fell swoop. The "one extra ball" leap-frogging thing is not the reason. We're not going to be seeing 11-ball, or 12-ball, or... any time soon, precisely because of the point-purpose rules of 10-ball, which go far beyond the simplistic "just add another ball!" thing.

-Sean
 
What you said brother.

Couldn't stand the fact that shane agreed to play slop. Must have been something Alex really wanted.

call shot with the option... can't beat it buddy.

Except according to the stats, they played 184 games and there were only FOUR games where someone missed a ball, lucked it in another pocket and then ran out. That's about 2% by my calculations. Hardly seems worth all the nonsense of the call shot rules if you ask me.
 
Actually I find just the opposite. It seems the avg joes are the one that complain about luck and rolls in pool, much like poker.

The people with more experience just get up there and play and realize it is the same for everybody.

The luck factor just keeps the game a little more unpredictable at times, but at the end of the day, is not going to effect the outcome enough to warrant making the game less exciting.
 
Jay:

With the WPA rules for 10-ball, precisely how is the two-way shot eliminated? In WPA rules, if a player misses a called-shot, as long as no ball is pocketed in the attempt, the incoming player MUST accept the table as-is. It's only certain rule addendums (e.g. the Tony Robles Predator 10-ball and Seminole Tour rules) that say a missed shot -- any missed shot -- is option to the incoming player.

I don't get all these people that keep saying the two-way shot is eliminated in 10-ball. The world standardized rules certainly don't eliminate it.

And I, like others, vehemently disagree with the OP that says 10-ball should be played like 9-ball with TE rules. What's the point? Why?!? What benefit does playing 10-ball with TE rules give? A different-colored money ball (i.e. a blue stripe instead of a yellow stripe)? Or, so one can "feel more like a pro, since they are playing the pro's game," but "you'll pry my TE rules from my cold, dead fingers"?

The point of 10-ball is to address all the deficiencies of 9-ball. It is intended, right from the outset, to be a different game.

The decision is simple:

1. If you want slop/TE, play 9-ball. TE is bolted to the hip of 9-ball, and is the accepted standard way of playing 9-ball.

-- OR --

2. If you don't want to play by slop/TE rules, you have two more choices:

2a. If you want to play 10-ball (because, like I said, you want to play a game other than 9-ball, and don't fall into that "want to look like a pro playing the pro's game, but don't want to play by the rules" category), and at the same time, you don't want to lose the two-way shot, then play the WPA rules for 10-ball, which state as long as a ball is not pocketed during a missed shot, the incoming player MUST accept the table as-is. Two-way shots are alive and well!

2b. If you want to play 10-ball, and eliminate as much luck as you can -- even if it sacrifices the two-way shot -- then play the Tony Robles Predator tour 10-ball rules, which state the following:

2011 Open/Pro Rules

[...]

7. Call Shot/Safety:

Call Shot:

Players have the option of either calling their shot or calling a safety. Aside from obvious shots, the shooter must specify which ball and which pocket is being called. If a player is shooting a bank, combination or any kind of ambiguous shot, the player must call the shot.

If a player calls a shot and misses, the incoming player will have the option to shoot or make his opponent shoot again. No matter how many times a player misses a called shot, failure to pocket that ball legally or wrongfully pocketing the ball in another pocket allows the opposing player the option to shoot or make his opponent shoot again.

Call Safety:

If a player calls a safety, the incoming player does not have the option to make his opponent shoot again. The only exception is when a player calls safe and pockets a ball. If a player calls safe, legally hits the object ball and thereafter pockets any ball in their safety attempt, the opposing player has the option to shoot or make their opponent shoot again.

This is not hard, people. Instead, why are we going around trying to change someone else's game, trying to enforce "our rules" upon someone else's game? And sorry, the excuse of "no no no, 10-ball with TE rules is not 9-ball played with 10 balls; oh-my-gosh that one extra ball adds sooooo much more difficulty" is a cop-out for the "you'll pry my TE rules from my cold, dead fingers" crowd. But it's good to see that those that play 10-ball (those that have been playing it for some time at least, or are standing up 10-ball tournaments in their pool room) are playing it the correct way -- with call-shot rules. It's common knowledge now that 10-ball REALLY IS a different game, and is intended to be so.

-Sean

P.S.: Obviously, in a gambling match, anything goes -- it's up to the participants to decide ahead of time, and in a gambling match, we see *all kinds* of incredibly goofy and wacky stipulations and conditions placed upon the combatants. But they are not trying to change the rules *for all players of the game to play it this way.* Big difference.

P.P.S.: If you really, really want to remove any sort of luck in the game, then play Bank pool. As we know, banks must go in the precise way they are called, cannot carom off of another ball (must go in CLEAN), and kicks/combos are not allowed. Bank pool is probably the most pristine example of luck-free pool there is.

I agree fully,you said it better then I ever would be able to in a post. Nice job.
 
Except according to the stats, they played 184 games and there were only FOUR games where someone missed a ball, lucked it in another pocket and then ran out. That's about 2% by my calculations. Hardly seems worth all the nonsense of the call shot rules if you ask me.

Actually I find just the opposite. It seems the avg joes are the one that complain about luck and rolls in pool, much like poker.

The people with more experience just get up there and play and realize it is the same for everybody.

The luck factor just keeps the game a little more unpredictable at times, but at the end of the day, is not going to effect the outcome enough to warrant making the game less exciting.

To help illustrate my point in my previous two posts in this thread, let me ask this pointed question: "Do you hear any of the pros complaining about 10-ball, the way they complained about 9-ball (thus prompting the WPA to adopt a new game as the professional standard)?"

The answer is NO. The WPA's effort, for the pros, WORKED. The game of 10-ball, with the rules that the WPA sanction, indeed addressed all the concerns of the pros.

To address the issue by gromulan above, when you play AT THAT LEVEL (i.e. of a Shane or of an Alex), you're not going to hear complaints about the game itself, because it's very obvious that these guys make or break their own destiny on the table -- even *they* know that. And let's not forget that was a challenge match, with negotiated rules beforehand. (Remember, negotiating rules is part-and-parcel of gambling itself -- it goes without saying, and any semblance to world-standardized rules goes right out the window in a challenge/gambling match.)

-Sean
 
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