joe tucker aiming system

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if anyone is familiar with it
could you describe its basics
thanks
 
I found this thread in a manual search going back 14 pages. I recently started working with it and discovered there's a lot more going on than just "parallel aiming". :smile:

It's been tedious to figure out, I have to say. When it starts to click though, it's really interesting. For instance, I've found it uses about 11 shots that come up over and over again in my rotation games. I'd have to say close to 75% of my shot angles are covered or very close to the shot line.

After experimenting with 9 ball, I slow rolled and stunned my way through 3 consecutive racks, without a miss. It took a while between shots as I lined up the necessary contact points, but I got out very accurately. In time I should cut my alignment down to an automatic process and move quickly between shots. I like what I see, so far. :cool:

Best,
Mike
 
to me tucker system is a contact to contact point system
since i mainly aim this way
but also use thickness of hit
by finding his number aim line i get an idea where to hit the object ball
 
to me tucker system is a contact to contact point system
since i mainly aim this way
but also use thickness of hit
by finding his number aim line i get an idea where to hit the object ball

That's what I assumed the first time I took a cursory look at it. He's improved on the idea of contact point to contact point aiming and identified 10 shot lines to the corner and side pockets that come up during the game. I'd estimate, with limited experience, that the shots occur on (or very near) 75% of the shots per rack.

Best,
Mike
 
This is the way I aim. It is CP2CP and parallel aiming. It is the same as the clock system as well. Everything is a mirror image.
 
That's what I assumed the first time I took a cursory look at it. He's improved on the idea of contact point to contact point aiming and identified 10 shot lines to the corner and side pockets that come up during the game. I'd estimate, with limited experience, that the shots occur on (or very near) 75% of the shots per rack.

Best,
Mike
He hasn't "identified" anything. He just divided the range of possible cuts by 10.

pj
chgo
 
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I ordered Joe Tucker's Aiming Workout E-Book last night. I figured it was only $10, and I've never been disappointed with any of his products.


1. Do I need to know his Aiming by the Numbers system in order to use this E-Book?
 
I ordered Joe Tucker's Aiming Workout E-Book last night. I figured it was only $10, and I've never been disappointed with any of his products.


1. Do I need to know his Aiming by the Numbers system in order to use this E-Book?

I haven't ordered the E-book yet, but the description says it's based on his Aiming By The Numbers Method. I joined his website as a member and gained access to his video of Aiming By The Numbers.

Best,
Mike
 
I ordered Joe Tucker's Aiming Workout E-Book last night. I figured it was only $10, and I've never been disappointed with any of his products.


1. Do I need to know his Aiming by the Numbers system in order to use this E-Book?

I can't answer your question but what are extremely beneficial is the training balls he had with the system. I don't know why it's not on his website but here they are sold elsewhere: http://www.ozonebilliards.com/aibynumeenby.html?gclid=CPDlq-bytckCFYY8gQodOioA1Q

They're regulation balls marked off to help visualization and learning.
 
Has anybody actually used this system and have any input on its application?

Joe identifies 10 basic angles to the pocket which correspond specifically to numbers or contact points on the cue ball. There are also contact points in between these numbers by using half points of contact for aiming.

Here's a link to the number 1 shot line. Joe places the object ball on the #1 shot line and moves the cue ball around using the same aiming points on the cue ball and object ball. He could also move the object ball anywhere on the #1 line and pocket it using the same contact points. https://www.youtube.com/watch?v=tLpPGOmvWDk.

Best,
Mike
 
He hasn't "identified" anything. He just divided the range of possible cuts by 10.

What could you possibly do to improve it? If you can, do it! How many "tic marks can be placed on 1 1/4" and still be seen from a distance?

At least he doesn't claim it's "dividing from another dimension".

pj
chgo

Nobody for any system has CLAIMED it's "dividing from another dimension" or "aiming from another dimension" except you and Lou regarding you know what.

(another uncalled for backhand slap in an unrelated thread from what you're referring to) You really are sick, Pat.
 
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I can't answer your question but what are extremely beneficial is the training balls he had with the system. I don't know why it's not on his website but here they are sold elsewhere: http://www.ozonebilliards.com/aibynumeenby.html?gclid=CPDlq-bytckCFYY8gQodOioA1Q

They're regulation balls marked off to help visualization and learning.

I ordered a set and am slowly learning their application with Joe's system. It has really strengthened my fractional aiming visuals by forcing me to be very precise in identifying which part of the cue ball to use for alignment.

The set includes a booklet talking about the aiming system and the shot lines with a couple of flat discs to see the numbers/contact points in 2D.

Best,
Mike
 
Has anybody actually used this system and have any input on its application?

Joe identifies 10 basic angles to the pocket which correspond specifically to numbers or contact points on the cue ball. There are also contact points in between these numbers by using half points of contact for aiming.

Here's a link to the number 1 shot line. Joe places the object ball on the #1 shot line and moves the cue ball around using the same aiming points on the cue ball and object ball. He could also move the object ball anywhere on the #1 line and pocket it using the same contact points. https://www.youtube.com/watch?v=tLpPGOmvWDk.

Best,
Mike

Sure, I've used Joe's system and have the training balls. If a player finds it easier to use contact point aiming over other systems, there's nothing else out there more comprehensive than all the material and aids he's developed.

It also gives current contact point users more info to sharpen their focus.
 
I've found it uses about 11 shots that come up over and over again in my rotation games. I'd have to say close to 75% of my shot angles are covered or very close to the shot line.

He's ... identified 10 shot lines to the corner and side pockets that come up during the game. I'd estimate, with limited experience, that the shots occur on (or very near) 75% of the shots per rack.

He hasn't "identified" anything. He just divided the range of possible cuts by 10.

SpiderWebComm said:
What could you possibly do to improve it? If you can, do it! How many "tic marks can be placed on 1 1/4" and still be seen from a distance?
I wouldn't try to improve it; it's a good system as is. But hyperbolic claims like "he has identified shots that occur 75% of the time" aren't factual or helpful. All Joe has done is evenly divide the usual range of cut angles and described a useful way to use the divisions. I respect the fact that he doesn't claim any supernatural powers for his system and wanted to point that out - it's not that common in this subforum.

pj
chgo
 
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