if anyone is familiar with it
could you describe its basics
thanks
to me tucker system is a contact to contact point system
since i mainly aim this way
but also use thickness of hit
by finding his number aim line i get an idea where to hit the object ball
He hasn't "identified" anything. He just divided the range of possible cuts by 10.That's what I assumed the first time I took a cursory look at it. He's improved on the idea of contact point to contact point aiming and identified 10 shot lines to the corner and side pockets that come up during the game. I'd estimate, with limited experience, that the shots occur on (or very near) 75% of the shots per rack.
Best,
Mike
I ordered Joe Tucker's Aiming Workout E-Book last night. I figured it was only $10, and I've never been disappointed with any of his products.
1. Do I need to know his Aiming by the Numbers system in order to use this E-Book?
I ordered Joe Tucker's Aiming Workout E-Book last night. I figured it was only $10, and I've never been disappointed with any of his products.
1. Do I need to know his Aiming by the Numbers system in order to use this E-Book?
He hasn't "identified" anything. He just divided the range of possible cuts by 10.
What could you possibly do to improve it? If you can, do it! How many "tic marks can be placed on 1 1/4" and still be seen from a distance?
At least he doesn't claim it's "dividing from another dimension".
pj
chgo
I can't answer your question but what are extremely beneficial is the training balls he had with the system. I don't know why it's not on his website but here they are sold elsewhere: http://www.ozonebilliards.com/aibynumeenby.html?gclid=CPDlq-bytckCFYY8gQodOioA1Q
They're regulation balls marked off to help visualization and learning.
Has anybody actually used this system and have any input on its application?
Joe identifies 10 basic angles to the pocket which correspond specifically to numbers or contact points on the cue ball. There are also contact points in between these numbers by using half points of contact for aiming.
Here's a link to the number 1 shot line. Joe places the object ball on the #1 shot line and moves the cue ball around using the same aiming points on the cue ball and object ball. He could also move the object ball anywhere on the #1 line and pocket it using the same contact points. https://www.youtube.com/watch?v=tLpPGOmvWDk.
Best,
Mike
You're right. I deleted those comments.Are you that obsessed that you constantly have to try and derail threads. Keep this about Joe
You're right. I deleted those comments.
pj
chgo
I've found it uses about 11 shots that come up over and over again in my rotation games. I'd have to say close to 75% of my shot angles are covered or very close to the shot line.
He's ... identified 10 shot lines to the corner and side pockets that come up during the game. I'd estimate, with limited experience, that the shots occur on (or very near) 75% of the shots per rack.
He hasn't "identified" anything. He just divided the range of possible cuts by 10.
I wouldn't try to improve it; it's a good system as is. But hyperbolic claims like "he has identified shots that occur 75% of the time" aren't factual or helpful. All Joe has done is evenly divide the usual range of cut angles and described a useful way to use the divisions. I respect the fact that he doesn't claim any supernatural powers for his system and wanted to point that out - it's not that common in this subforum.SpiderWebComm said:What could you possibly do to improve it? If you can, do it! How many "tic marks can be placed on 1 1/4" and still be seen from a distance?