Zuglan is the only one who gets it.
No jump cues allowed in Joss events, including Turning Stone.
Arguably the nicest tournament venue in the country.
Learn how to kick or give up BIH.
End of story.
Using the golf analogy, yes they do ban certain clubs. There were 'square groove' irons that were banned because the golfer could draw the ball back from the far side of the green... you can carry only certain amounts of clubs, some of the oversize drivers are not allowed. Then there's the 'belly' putters, which some pros think shouldn't be allowed.
Any 'C' player can buy a short stick and imitate the jump shots they see... go ahead and put dents in the cloth... they can jump in a day.
Now kicking... that's an art form that takes finesse, years of playing.
I think there was a thread regarding being either a great kicker or jumper, and most of the responses were kicker.
Zuglan is the only one who gets it.
No jump cues allowed in Joss events, including Turning Stone.
Arguably the nicest tournament venue in the country.
Learn how to kick or give up BIH.
End of story.
Every time this comes up in the forums, I hesitate to respond because people get very emotional, almost religious, about this topic. This post may seem like a rant, but I assure you it is not, and it won't upset me one iota if you disagree.
That being said, below are some of my thoughts on jumping and jump cues.
Jumping is easy, kicking is hard
Using a jump cue, with a little training, getting the cue ball airborne is easy. That's where "jumping is easy" ends. Jumping is a skill, just like any other, and it takes work, knowledge, and practice to maximize that skill. Once you learn how to get the ball airborne, you have to learn how to not hit it too hard, how to land it where you want, how to hit it on line, how to pocket balls, and ultimately how to control the cue ball afterwards.
In my local room, I think I am regarded as one of the better practitioners of the jump shot. Why? Because I practice it. I've put in my time to develop the skill. While jumping I have (intentionally) made balls and applied english and spin. I have jump caromed, jump masse'd, jump banked, jump kicked, and jump safetied. I once jumped my own ball in eight-ball: not because I got out of position, but because it was the best way to complete the run out. I've tried (unsuccessfully) to double jump, but I'll get there some day.
I've dart jumped, sidearm jumped, long cue jumped, and rail jumped. I've jumped balls very close and far away. I've jumped into a cluster to strike a specific ball on top. And if you think it was "easy" to get to that skill level, then we'd have to agree to disagree. Even though my "make" percentage is very low, in the grand scheme of things, I've gotten pretty good at it by hard work and effort. And don't forget that developing the skill isn't enough, you also have to have the imagination and the vision to see the shot and the courage to pull the trigger.
I get tired of hearing that "jumping is easy". I love seeing a good jump shot, because I know it's more difficult than a regular shot. It's harder to aim, it's harder to stroke the ball on the proper line, and it's harder to control the cue ball, both before and after the object ball is contacted. The margin for error is much smaller when you add the third dimension. Do you know why the pros jump with such confidence? They practice the jump shot. If it was so easy, they wouldn't need to practice. And yes, they use good equipment. And they have great imaginations. And, let's face it, they're just better at this than we are.
Does kicking require more skill? To achieve the same level of skill, absolutely. I can kick and hit a ball fairly well, and some of the time I can even hit the correct side of the object ball, and sometimes I can control the cue ball afterwards. I applaud anyone who can truly master kicking, especially considering all the mitigating factors between tables: rail/bumper quality, cloth condition and cleanliness, speed, humidity, english, spin, how hard the cue ball was struck, and so on. But the difficulty of kicking in no way alleviates the difficulty of jumping. Both are skills that take time and effort to develop.
Banning the jump shot
Reading all that above, you may think that I would get upset if the jump shot was banned. I would not. As long as the same rules apply to everyone, that's equitable. When I was learning how to play, before jump cues were really a thing, I took lessons from a guy who played on the BCA tour (and owned our local pool hall, where I worked). He found me practicing the jump shot one day (full cue at the time), and told me not to bother because the BCA was going to outlaw the jump shot. 25 years later, here we are.
I do think pool was intended to be played two dimensionally. We don't allow the scoop shot, which is basically an intentional miscue. If we wanted to extend that to say that any action that causes the cue ball to intentionally leave the surface of the table is a foul, then so be it. Until that day comes, however, the jump shot is just another part of the game.
On banning jump cues
Assuming the jump shot is still legal, the problem with banning the jump cue is it's a slippery slope. If you're going to ban the jump cue because it is a "specialty" cue, then you have to ban the break cue as well. It doesn't matter if your justification is to protect your playing tip, it's a cue designed and used for a specialty shot, so the same logic applies. At the very least, you have to ban special break tips. And shafts. And ferrules. While we're at it, we have to ban the bridge and the temporary cue extension. These are specialty pieces of equipment used for specialty shots and specialty situations.
Again, I'm OK if this happens, because the same rules would apply to everyone. Is it realistic? Heck no. But the idea that jump cues are ruining the game is as preposterous as saying the bridge is ruining the game.
Conclusions
As long as the jump shot is still legal, the jump cue should be legal. You may not like jumping, which is fine, but don't jump to the conclusion (sorry, I couldn't resist) that it is either too easy or ruining the game. At the end of the day, I still have to select the shot, aim, and stroke. No cue, jump or otherwise, is going to do that for me.
Tell you what - I'll make a concession on the jump cue rule. You can keep the short stick. If it's the CUE that allows you to make the shots, let's stick a Le Pro tip on it.
With all those hours of practice, if I took away the phenolic tip, you'd be useless. Completely and utterly useless with the jump cue UNLESS you had over a foot between you and the ball.
If you give me a cue, and put any leather tip on it, I can make the same shots with a soft, medium or hard leather tip. I may need to adjust my spin, but I could play with any of the tips.
Jump cue - if I put a soft tip on it, it's useless. If I put a medium tip on it, it's useless. The tip needs to be rock hard for any sort of proficiency in jumping. Therefore, when the equipment configuration makes up about 80% of the ability to make the shot, it's a prop. Nothing more.
Jump shots actually took skill back when you had to use a leather tip. The Bunjee Jumper changed everything. The phenolic tipped jump cue turned pool into Yahtzee.
So if the jump shot is legal then it's not legal to use a cue designed for that shot? Even if all else is the same, the player has to direct the cue, has to judge the speed, the spin, has to aim etc...
That's like saying ban chalk because it makes using sidespin too easy.
Zuglan has it 100% wrong.
A jump cue is still a cue. Every shot in pool can be played with one AND jump shots.
And the admonition to learn to kick is a red herring. Good players can and do both.
Nah. I disagree.
Zuglan makes the rules for his regional tour and the Turning Stone tournaments.
He doesn't like jump cues.
He's old school. Nothing wrong with that.
Jump cue has and always will be a shortcut. IMO
I have zero problem with banning jump cues being implemented.
I disagree with the whole red herring.
Kicking as a skill set, IMO from watching all these events, seems to be going the way of the dodo bird.
It is a skill set that is becoming obsolete.
Only people who still seem to be well versed in kicking, and the systems for kicking, are serious 1 pocket players, and people that play a lot of 3 cushion.
Even in Mosconi Cup where you had situations of balls near a rail, and instead of kicking 1 or 2 rails and potentially pocketing a ball, players opted to just jump over balls to hit the ball, and hope they got a good outcome.
Just because someone gets up there and wings it to try and hit the ball on the fly, doesn't mean they were exact about doing it, where people who KNOW seem to have much better outcomes of where object ball and whitey go.
Much in the same way you talk about jumping, and how it still takes skill, aim, speed etc etc. kicking is the same way.
There is a big difference between kicking a ball and kicking it well with a specific intended outcome.
Someone mentioned earlier about players hooking themselves and jumping out of their error.
I wholeheartedly agree with that.
At the very least, they could make rules that if you hook yourself, you have to kick and can only use the jump cue when played safe by an opponent.
Pool should be about your ability to negotiate the table. Not how you fly over it.
That stuff should be saved for trick shot magic.![]()
Jump cues have been around for decades, if they were as accepted as chalk, they would have been by now. Chalk made pool better, jump cues make it worse. There are tours and tournaments that ban jump cues, no tournament bans chalk, or a bridge or anything else really. Only jump cues. And sometimes wearing your pants down to your knees and headphones along with jump cues. I don't care if you or anyone else uses a jump cue during league, a pro match should not be using such silliness. Learn to jump with a playing cue or kick.
Making a shot with a jump cue is about the same level of integrity and skill as crapping a ball in 3 rails after you missed it. Don't know how many times I see someone mess up position, hook themselves then jump with a short cue and make the hit. Yay, you messed up then used a gimmick cue to negate your mistake. Here is your participation trophy.
I don't care about jump shots, I don't think jump cues should be used. Too easy and take away from safety play and when players make a mistake. Jump all you want with the playing cue.
I also don't like cue extensions much either. Play position to reach the shot or use the bridge. There should be rules for cues same as for cueballs. You can't change the cueball for a smaller one to go through a gap if the regular cueball won't fit. WPA and BCA should set stands for cues, not too long, not too short, and you use your playing cue through the match, except to break so you don't damage your playing tip.
Longer cues for those with large wingspans are not what I was talking about, more of extending a cue to make playing a shot easier. While I'd love to take the reach advantage tall people have that is a bit silly LOL. Me being 5' 6" I don't like playing those that can reach across table easier than me, but oh well LOL
The thing is that your equipment should not give you such a clear advantage over the game or layout of the table, but your skill at using it should. There is of course no way you can take away an advantage that a tall person has over a shorter one to reach shots and limiting them to like a 60" max cue may cause them to be cramped in their ability to hit the ball properly, but there should be some limits to keep equipment from winning for you.
I hate comments like this ^^^^^^^^
Sometimes the position is after the break or the player hooks themselves or just sh*t lucky leave. What does that have to do w/how you leave your opponent?
... At the very least, they could make rules that if you hook yourself, you have to kick and can only use the jump cue when played safe by an opponent. ...
In the situation you described, I'd rather leave the cue ball on a rail near the 8 or 9 and distance to the 7. With the 7 ideally on the rail. Much harder to return that safe than trying to hide them to allow a jump.
No, no it's not. If I'm 1" behind a ball jumping at a ball 5' away you better already be getting out of your chair to take ball in hand because I will not be hitting the required ball at all. If the ball I'm going for is more than 2' away I'm pretty much in desperation mode jumping for that. Your lack of understanding what is and isn't possible to jump has shown. Please remove yourself from a conversation you don't have knowledge in.
I was actually going to start a thread about this same thing, but not just for the Mosconi Cup, but for all pool tournaments, it's ridiculous.
My friend and I were watching the Mosconi Cup and we've discussed this same subject during the final day, It's petty how a player puts himself in trouble, then with an easy tool get out of the trouble with no penalties whatsoever, it's really sad.
As Grady Mathews (RIP) said in the past, and I quote "I can easily teach a guy to jump balls in 30mins, but it takes years to teach him how to kick correctly" ----- And Grady is right, jumping is so easy with that short cue, it should never been allowed at all.
The problem is, when a jump cue is used and the pro makes the ball, some of the fans think "Oh god this is beautiful shot" when its in fact not, but thats how amuators see jump shots sadly, they think its' a great shot and looks nice, but its destroying the game actually, only if the amuator know how easy it is to jump, then he wouldn't clap when a pro makes a jump shot with that short cue.
When I went to quote your post that this is in response to, you have it listed as 1" which is 1 inch. It seems you edited the post somewhere between my reading it going to quote it. If I'm 1' (1 foot) away from an impeding ball, I should have no problem controlling the cue ball whether the ball I'm going for is 6" behind the impeding ball or 7'. If you don't feel that you don't have that much control when 1' away, then my statement stands. You don't have the proper knowledge of jumping to be talking about whether jump cues should be banned or not. Here's a bonus that I learned while practicing jumps. I can jump the cue ball and stop it dead. Can you do that?
The closer the cue ball becomes to the impeding ball, the more difficult it becomes to hit balls farther away. If I'm 6" away from an impeding ball, I'd put my chances to make the jump higher when the target ball is closer than 2' from the impeding ball. If I'm 6" away from an impeding ball and I'm needing to hit a ball 6' away from the impeding ball. I will have zero cue ball control. Anything I do the cue ball will be completely gone by the time it reaches the object ball. Move the cue ball back to 1' away from the impeding ball and the 6' jump becomes easier to contact than the 2'.
Jump shots aren't really situational at all. The closer the cue ball is to an impeding ball, the more you have to jack up. Angle in is angle out. If I need the cue ball to clear a 1" gap, that means my my angle out is around 75degrees. That means my jump cue needs to contact the cue ball at a greater than 75degree angle. The more power I add sends the cue ball higher than it does farther. The less angle the more distance I get.
Jump cues have done nothing but elevate the level of play. Safeties are being played better. It's why the commentators are so bad these days. They just don't have a clue of what truly is possible. The pressure added from not being able to play certain safeties because of jump cues has caused players to work that much more on the more difficult runout shots. The people I see daily that don't like jump cues are the ones that refuse to work on their game. It's their arrogance that drives their opinion, not facts.
Every time this comes up in the forums, I hesitate to respond because people get very emotional, almost religious, about this topic. This post may seem like a rant, but I assure you it is not, and it won't upset me one iota if you disagree.
That being said, below are some of my thoughts on jumping and jump cues.
Jumping is easy, kicking is hard
Using a jump cue, with a little training, getting the cue ball airborne is easy. That's where "jumping is easy" ends. Jumping is a skill, just like any other, and it takes work, knowledge, and practice to maximize that skill. Once you learn how to get the ball airborne, you have to learn how to not hit it too hard, how to land it where you want, how to hit it on line, how to pocket balls, and ultimately how to control the cue ball afterwards.
In my local room, I think I am regarded as one of the better practitioners of the jump shot. Why? Because I practice it. I've put in my time to develop the skill. While jumping I have (intentionally) made balls and applied english and spin. I have jump caromed, jump masse'd, jump banked, jump kicked, and jump safetied. I once jumped my own ball in eight-ball: not because I got out of position, but because it was the best way to complete the run out. I've tried (unsuccessfully) to double jump, but I'll get there some day.
I've dart jumped, sidearm jumped, long cue jumped, and rail jumped. I've jumped balls very close and far away. I've jumped into a cluster to strike a specific ball on top. And if you think it was "easy" to get to that skill level, then we'd have to agree to disagree. Even though my "make" percentage is very low, in the grand scheme of things, I've gotten pretty good at it by hard work and effort. And don't forget that developing the skill isn't enough, you also have to have the imagination and the vision to see the shot and the courage to pull the trigger.
I get tired of hearing that "jumping is easy". I love seeing a good jump shot, because I know it's more difficult than a regular shot. It's harder to aim, it's harder to stroke the ball on the proper line, and it's harder to control the cue ball, both before and after the object ball is contacted. The margin for error is much smaller when you add the third dimension. Do you know why the pros jump with such confidence? They practice the jump shot. If it was so easy, they wouldn't need to practice. And yes, they use good equipment. And they have great imaginations. And, let's face it, they're just better at this than we are.
Does kicking require more skill? To achieve the same level of skill, absolutely. I can kick and hit a ball fairly well, and some of the time I can even hit the correct side of the object ball, and sometimes I can control the cue ball afterwards. I applaud anyone who can truly master kicking, especially considering all the mitigating factors between tables: rail/bumper quality, cloth condition and cleanliness, speed, humidity, english, spin, how hard the cue ball was struck, and so on. But the difficulty of kicking in no way alleviates the difficulty of jumping. Both are skills that take time and effort to develop.
Banning the jump shot
Reading all that above, you may think that I would get upset if the jump shot was banned. I would not. As long as the same rules apply to everyone, that's equitable. When I was learning how to play, before jump cues were really a thing, I took lessons from a guy who played on the BCA tour (and owned our local pool hall, where I worked). He found me practicing the jump shot one day (full cue at the time), and told me not to bother because the BCA was going to outlaw the jump shot. 25 years later, here we are.
I do think pool was intended to be played two dimensionally. We don't allow the scoop shot, which is basically an intentional miscue. If we wanted to extend that to say that any action that causes the cue ball to intentionally leave the surface of the table is a foul, then so be it. Until that day comes, however, the jump shot is just another part of the game.
On banning jump cues
Assuming the jump shot is still legal, the problem with banning the jump cue is it's a slippery slope. If you're going to ban the jump cue because it is a "specialty" cue, then you have to ban the break cue as well. It doesn't matter if your justification is to protect your playing tip, it's a cue designed and used for a specialty shot, so the same logic applies. At the very least, you have to ban special break tips. And shafts. And ferrules. While we're at it, we have to ban the bridge and the temporary cue extension. These are specialty pieces of equipment used for specialty shots and specialty situations.
Again, I'm OK if this happens, because the same rules would apply to everyone. Is it realistic? Heck no. But the idea that jump cues are ruining the game is as preposterous as saying the bridge is ruining the game.
Conclusions
As long as the jump shot is still legal, the jump cue should be legal. You may not like jumping, which is fine, but don't jump to the conclusion (sorry, I couldn't resist) that it is either too easy or ruining the game. At the end of the day, I still have to select the shot, aim, and stroke. No cue, jump or otherwise, is going to do that for me.
Sorry...but we had chalk in the 1960's and 1970's but none of my friends or myself used or owned
jump cues. We used masse' and kick shots.
Now masse' would be tough on the cloth made today.
We'd have to start using a special masse' cue instead of the jump cue.
:yikes:
.