Possibly because some of us with balls don't do league BUT DO GAMBLE and undoubtedly this Fargo stuff is going to spill over and may effect us.
I think I'm apt to agree with Cleary - here's why: if anyone can explain this to me in numerical terms that would be great . The way it is, the way it always has been is when matching up ( for the cash ) the spot between the same players is ALWAYS less on the bar box than the fullsize. Period. This is a variable that I have not heard explained in a way that I can get down with. Maybe I don't understand it, make me understand. Thanks.
Again, you must be in an area for which ball spots are common, as in "I'll give you the 7 on the bar box or the 6-out on the big table."
This, once again, points to a fundamental difference between game spots and ball spots:
Game spots depend on relative run lengths between you and your opponent, and these both scale up or down the same moving between equipment.
Ball spots are a different animal. When I am giving you the "last 4," that "4" is an absolute number that means something different on a hard table and an easy table and means something different when offered by a strong player vs a weak player.
Think of it like this. Let's take three pairs of players, an A and A-, a C and C-, and a Beginner, Beginner-. Here they are with their Fargo Ratings
A (700) vs A- (650)
C (450) vs C- (400)
E (250) vs E- (200)
All three matchups share some things. All are 50 points apart. All are even with 2 games on the wire going to 7. All can do this on a 9' or 7' table with the same spot.
Now let's change the game from 9-ball to straight pool, and we will try to apply the same spot across the board. The spot is 3-no-count: the stronger player records his points only when he has run at least 3 balls.
A vs A- : The A player wins most of the time
C vs C- : The C player loses most of the time
E vs E- : The E player has absolutely no chance and will lose every game.
This illustrates the basic difference. Now you have to see two things
(1) ball spots in rotation games have a component of absolute runlength, like our straight-pool example, i.e., "I'll give you the last 3."
(2) The same two players, like the A and the A- above, moving to harder equipment, is just like they have become weaker players without moving tables.