I’ve been playing a lot of 10 ball lately because I enjoy calling shots. That takes a significant amount of luck out of the game (as an amateur player).
However, there’s still plenty of rolls to be had.
For example, if I rattle an object ball and my cue ball unintentionally lands wedged behind a group of other balls, brutally snookering my opponent, I’m probably going to get paid off with ball in hand - even though I was the one that made the mistake.
In 10 ball, if the shooter slops in a ball, the incoming player has the choice to either take the shot or pass it back. I’ve considered an additional rule that if the shooter misses their called shot, the incoming player also can choose to either take the shot or pass it back. This negates the lucky leaves where a player gets paid off for a miss.
Any thoughts? Has anyone tried this or a variation?
EDIT: Realized from some of your posts that this does exist as “Call Shot/Call Safe” 10 ball. Thanks!
I've talked about this alooooooot in the past, and yes its true that missing a ball sometimes can be a blessing rather than a curse because as you said in pool if a player misses a shot and then what happens after it is cruel for the opponent, in other words like the example you said, then if that opponent dont hit the ball, even tho I've made a mistake I still got ball in hand, which is a very very very bad design in my opinion.
There are many other examples by the way, which brings up my old posts where I've spoken about small pockets and how they don't favor the game and pretty much due to the ("WHAT HAPPENS AFTEER" a player missing a ball) Type of game.
Because sometimes with small pockets there are many misses and then all that is added to the game is extra-luck factor, I've spoken about this and ppl asked me "How is smaller pockets adds more luck to the game" and I kept explaining that after a missed shot the thing to watch for is "WHAT HAPPENS AFTER THE MISS" will the incoming player get hooked? will the opponent who missed a shot i.e. made a mistake, will he come back smelling like roses with either an easy shot or ball in hand? I mean all those factors are just a luck-added to the game which is already terrible for the game, not to mention the other big luck factor which is the break....
But to me the missing balls luck factor is very bad and horrible design, think about it... a guy made a mistake but we dont know what will happen after, sometimes the next player gets a shot, sometimes the guy who missed the ball will get easier shot right after which means you have all in the hands of luck essentially, we don't know what will happen next.
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Ok so you said the solution is to have a call shots for everything, and call safe, so then if a player missed a ball, the next player can tell the oppoent shoot again.
To me I think this isnt good and can be boring....as some said, but I think the solution to this is a rule we have in 7ball game, which I believe should be a rule for all around rotation games like 9ball, 10ball and all, and this rule is very simple and can be described in one line.
A player with new inning always gets ball in hand, unless a safe is called.
Thats the rule, fixes everything.
There's no more "Oh I missed but what will happen after, is my opponent gona get luck safe?" -- this doesn't exist anymore, you will never see your oppoenent making cruel horrible shot and big mistake and after hanging at the table to see his leave and if he hooks you, no he wont stay at the table to do this which annoys the hell out of me....
If he misses? Ball in hand, instantly.
If he calls safe, then you play where it lands.
You have 3 SAFE calls during one rack as a maximum, this prevents boring game-play and allows for somewhat of a safety battle if needed.
This rule will fix everything, you dont even have to call pockets, just dont miss.....this also make the games more offensive, I like it!