6 Pocket League Debuts at Fast Eddie's in San Antonio

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This weekend saw the debut of the 6 Pocket League in San Antonio at Fast Eddie's Embassy and Babcock locations.

A demo game of 6 Pocket was conducted between the players meeting and the start of the Fast Eddie's Olhausen 9 Ball Tour to an audience of over 60 players.

Fast Eddie's was circulating coupons for a free membership in this new league based on the game of 6 Pocket - that are good through December 31, 2010!

More than twenty players tried this exciting new game on tables provided by Fast Eddie's at the Emabassy location and as a result came to the conclusion that:

It's Fast
It's Fun
It's Fair
It's Flexible.....

But it's not nearly as easy as it seems!

A New Game...A New Way to Score...
Changing Billiards One Rack at a Time!

www.6pocketleague.com
 
It's spreading, you can now play in the 6 Pocket league in Birmingham AL, and Huntsville AL.
Soon it will be in Houston TX, Little Rock AR, the Florida panhandle, and in the Virginia area.:thumbup:
 
way to go

this is a format i like. ive played the game. its how the pro tourneys should be.

eliminate lucking in balls ,hooking opponent on miss,no racking issues ,its you against the table and best of all at the end of 10 racks which makes up a set you know exactly what you shot and how good you are.

the casual players all the way to the best in the world should love this format i know i do.

go to 6pocket .com to see the game and what leagues are up and running to join.

ill join if they let me
 
I like it .... a lot.... on paper.

I am going to give it a go the next time I am at the room.

What types of scores do the big guns pull out on this format...? 150's seem like they would be easy for the Schimdts of the world.... maybe not easy but you know what I mean.
 
it will get rid of ~100% of the problems but 9 and 10 ball will still be the game I love to watch and play because of intentional safeties. Nothing can match the excitement for these battles.

I like the if you miss it's a push rules so you don't get left with an unintentional luck safety.
 
I read the rules on that page, and probably this has already been asked, but I'm still unclear on something.

You just shoot anything anywhere until you miss or foul, then your opponent does the same, and whoever sank more balls wins? Since you can only get 15 in a single rack, that just means the first player to sink 8 balls wins (or get 8 points I should say) wins, ya? JS mentioned 10 racks, is it meant to be played in groups of 10?

Do you get credit for points earned in a rack even if you don't manage to get 8? Like if you're playing best out of 3 racks and I get 5 points during the first rack... do those 5 get added to a total score? Or is it just like.. I lost the first rack, the opponent has one game to his credit in a race to 3 games?
 
What do you think of a 6-pocket tournament?

Single Elimination: ($10/$20 entry??) (Pay out 15%)
20 players sign-up to play. Everyone gives it a go on multiple tables. Say 4 per table. After the 1st round the top 1/2 move on to the next round. The 10 players play again moving it to 5 players, then a 3rd round for the places.
$10 entry pays = $200, (1st/$100, 2nd/$60, 3rd/$40)
$20 entry pays = $400, (1st/$200, 2nd/$120, 3rd/$80)

Double Elimination:
20 players sign-up to play. Everyone gives it a go on multiple tables. Say 4 per table. After the 1st round the top 1/2 move on the bottom 1/2 moves to the losers bracket. Play continues on the winners side and the losers side. Bottom half of each losers side group is out, the top half is joined with the bottom of the winners side. Play down to 5 players on each side, then join back up with Winners side players having to be in the bottom twice. When 5 or less players remain that is the final round.
$10 entry pays = $200, (1st/$100, 2nd/$60, 3rd/$40)
$20 entry pays = $400, (1st/$200, 2nd/$120, 3rd/$80)

What do you think? It sounds like it could be a fun tournament. What issues, if any, do you see with this?
 
I guess I have been a "Six Pocket" fan for years without knowing it.

When I first started Junior Goff told me to play this game as a practice game. He had me playing it regularly trying to get my average down. He even recommended it to a group of us beginners as a practice/gambling game. Everyone put up a buck or two and then low person per round picked up the money. After a short period we could handicap it pretty easily and fairly.

I also still use it as a method to get back into gear and used to pocketing balls.
Fargo is another game I practice on occaision.

I like the aspect of Pro pool playing this as you can have a leader board and every shot counts. Each rack and shot is exciting. It also should be a fst moving game.
I have always thought that Pro events where the players play a race to 9 against the ghost would be exciting for fans as well as casual observers to watch. I have seen a view players match up doing this with the 10-12 ball ghost and it was very fun to watch.
 
I read the rules on that page, and probably this has already been asked, but I'm still unclear on something.

You just shoot anything anywhere until you miss or foul, then your opponent does the same, and whoever sank more balls wins? Since you can only get 15 in a single rack, that just means the first player to sink 8 balls wins (or get 8 points I should say) wins, ya? JS mentioned 10 racks, is it meant to be played in groups of 10?

Each player alternates, shooting 10 racks each. You shoot until you miss or foul, a foul gives you a penalty point for which you subtract one point for each penalty point. If you get four points and miss or foul, that's four points for that rack, barring penalty points. The next player begins with a full 15 ball rack. Scratching on the break gives you a penalty point and ball in hand behind the head string.
Does that help?
I'm still having trouble with the handicapping rules.
 
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I dont know if I'm just reading the rules wrong....but I dont get it. This game seems incredibly easy to me...so clearly I must be missing something. Please accept my apologies if that's the case.

Also, whats the deal with the "no safeties". I mean, if your turn is over when you miss a called shot, then what is to stop you from calling a fake shot, and then playing the cue ball safe?
 
I dont know if I'm just reading the rules wrong....but I dont get it. This game seems incredibly easy to me...so clearly I must be missing something. Please accept my apologies if that's the case.

Also, whats the deal with the "no safeties". I mean, if your turn is over when you miss a called shot, then what is to stop you from calling a fake shot, and then playing the cue ball safe?

You're playing the game, not an opponent. As in Fargo, there is no defense. Once your turn is over, the next player starts with a full rack.
How many 15s have you had in a game;)
 
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You're playing the game, not an opponent. As in Fargo, there is no defense. Once your turn is over, the next player starts with a full rack.

Thank you for that. That aspect of the game makes more sense now. However I'm still missing something here.

I mean, it's sort of like 14.1, but without the difficulty of having break the stack using the last ball of the rack. To me, thats what makes 14.1 hard. Without it, 15 random balls are just easy.
 
Thank you for that. That aspect of the game makes more sense now. However I'm still missing something here.

I mean, it's sort of like 14.1, but without the difficulty of having break the stack using the last ball of the rack. To me, thats what makes 14.1 hard. Without it, 15 random balls are just easy.

Easy is all in the eye of the person shooting....

For 90%+ of the pool players this game would not be easy... 15s would not be common.
Try it for 5 -10 racks and see what you get.

your thinking that 150 should be EASY so see what you get. Remember if you make a mistake (as we all do) and miss then you are done. So if your breaking a ball out on your 4th ball in one game and miss then your max goes down to 129. Make two mistakes early in games and you cant score nearly where you think you should.

Fargo was an eyeopener for myself and my buddy. It great practice and puts pressure on every shot.
 
Thank you for that. That aspect of the game makes more sense now. However I'm still missing something here.

I mean, it's sort of like 14.1, but without the difficulty of having break the stack using the last ball of the rack. To me, thats what makes 14.1 hard. Without it, 15 random balls are just easy.

The open break and the multiple choices of shots after the break can be confusing sometimes, even for good players. Also, the fact that there is no opponent to play safe on, total offense. Don't forget that if you have no shot after the break, you can give yourself a penalty point and take ball in hand behind the string. My first try I had two 15s, two 14s, and two 1s:( and whatever.
I've seen veteran 8 ball players who could not run a rack in Fargo with no rotation mode.
 
I gave it a try and it went pretty quickly.

I shot: 13, 15, 15, 15, 15, 12, 10, 15, 15, 11 = 136

Scratched on both the 10 and 11 racks being stupid and trying to get perfect when I had easy shape.

I also have no idea how you establish handicap's for people. I can see after an entire league has run it's course you have an average, but not sure how that is applied.

When you play in league does just one person play all 10 racks in a row? Or does it alternate?

In my tournament example above, I think I would say each round each player gets 5 racks.
 
I gave it a try and it went pretty quickly.

I shot: 13, 15, 15, 15, 15, 12, 10, 15, 15, 11 = 136

Scratched on both the 10 and 11 racks being stupid and trying to get perfect when I had easy shape.

I also have no idea how you establish handicap's for people. I can see after an entire league has run it's course you have an average, but not sure how that is applied.

When you play in league does just one person play all 10 racks in a row? Or does it alternate?

In my tournament example above, I think I would say each round each player gets 5 racks.

You always alternate turns. In league play or tournaments each player takes turn 1 and then each player takes turn 2 and you do this for 10 turns.
We can establish a handicap with 5 recorded scores but it will be better quantified the more scores that are recorded.
 
How hard are 15's

9 different players played a total of 13 games of 6 Pocket today and out of those players, 7 are APA players ranging from a 2 up to a 7 and an amazing fact came to the surface............how many 15's do you think were scored? :angry: 1 :grin: Mine!!
 
9 different players played a total of 13 games of 6 Pocket today and out of those players, 7 are APA players ranging from a 2 up to a 7 and an amazing fact came to the surface............how many 15's do you think were scored? :angry: 1 :grin: Mine!!

I need to re read the rules again. I'm not that good a player and I get a lot of 15's. I play mine on a Valley 7' with tight 4 1/2" pockets. I wouldn't think that would make it that much easier. Johnnyt
 
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