dr_dave said:
If the system proponents don't explain how these effects are accounted for in their systems, then I think the descriptions of the systems are incomplete.
I'll just take this one sentence because for nearly 10 years, this has been the heart of the justification on posters who have posted your type of articles and posts on and against aiming systems. The description is incomplete. The answer almost always is that you have to speak to the "inventor" or go see someone in person. There's a reason why. I've said it a dozens of times. You even mentioned my reason in your article (and yes, it took on a mocking tone.
I hope you read it this time, because it makes so much sense, I'm amazed that the logical posters don't seem to get it.
I've said ad nauseum that drawing diagrams isn't the right thing to do. Drawing diagrams isn't reality. It's paper. If drawing 2D diagrams worked, then we all would be masters at this game since we all know what the "geometrically correct" aim is. Yet, we miss. And not only do we miss, I'll bring back what mikepage just recently said:
mikepage said:
For instance if you normally overcut a particular shot, and a system gets you to the right aim, it will look to you like you're hitting too thick. You have to put some trust in the new aim to use it effectively.
What I've boldfaced is a common to probably 100% of all shooters. There are certain shots that even if you draw it on paper in 2D, when you step up to the table, you will always see it wrong. So, if you're a geometrically-correct aimer, there is still a big disconnect between 2D and real world. Can you understand what I'm saying here? I'm sure you miss shots that you'd swear you aimed and hit the point where you were aiming, but you still missed. It happens to everyone. Again, it's because there is a disconnect between 2D and reality. I won't claim to know what happens, but it does. It's optics, perspective, tidal shifts, or solar flares. I don't care. It's reality. It happens to all of us. It happens all the time on what would be a person's "nuisance shot." ( It's also why I object to some of the solutions people come up with on the WEI table. It's amazing what people can do in 2D, but it's impossible in the real world.)
My feeling is that there is a disconnect on 100% of the shots between visual reality and 2D, but it's close enough that the effect isn't shown except on a few shots. That is, even if you know where the geometrically-correct spot is, it's not easy to see and hit. I'd love to see some kind of high-tech laser / vision measurement to see just how off we are when trying to aim at a geometrically-correct spot in space six feet down table.
So, what am I saying? I know that these systems in question
as described aren't geometrically correct. They make no sense in 2D. Are people making adjustments? Probably, but I don't think I am. I think that the systems don't necessarily "overcome" the disconnect from 2D to reality. The systems just are what they are, with no bearing or relation with 2D. Or in other words, if you can admit that there is a disconnect between 2D and reality on some (hopefully many) of your own shots, then that would be
a start to understand why using 2D drawings isn't appropriate to try to debunk the non-geometrical aiming claims.
And by correlation, we all might see that if I say "aim the 1/4 ball of the cueball at the edge," that on my theoretical laser and vision measurement, I might not be at 1/4 ball or the cueball edge, but
that's what I see on the table. That would be the reverse disconnect between reality and 2D layout. I'm good with that, since I don't care about the 2D layout.
Fred <~~~ I know, it sounds like hooey