My problem with one pocket is not the breaks, it's the scoring of the game points, i don't agree witb it. One pocket to me should be based on a shot reward system. Balls made straight in the pocket, 1 point, banking is all banks +1 point, meaning a 1 rail bank equals 2 points, 4 rail bank equals 5 points. If a ball is sitting in the jaws of your pocket and you choose to shot it in, it's oy worth 1 point, BUT if you bank the cue ball 7 rails around the table and kick it in, that's worth 8 points, and contact with any rail leading into the object ball don't count, kicking or banking, meaning at the end of that 7 rail kick, if the cue ball comes of the side rail and kicks the ball in, that rail don't count. Then one pocket matches can be played to 50, 75, or 100 point games, which helps neutralize the power of the break, and gives a player a player a reason by reward to make harder shots to come from behind and steal a win when it's least expected. Matches played like this can fit in a 3 hour format time limit, because even if the match winning points haven't been reached, there's still a winner by points at the ding of the bell.