It plays pretty nicely.
If there is one thing I would change it would be to get rid of the alternate break and make it where the person who sinks the last ball of the previous rack breaks the next incomming rack.
The way you have this set up right now it is impossible for high runs to be established and you end up with issues such as at the end of the Burford/Shaw match where Burford had little chance to win because even if he had managed to get the last few balls of the second to last rack Shaw was no matter what going to get to break the next game and get ball in hand.
You definately want the game to have the potential of creating it's own "526" moments or a legendary 150 and out type of event.
I also think that the breaker should only get to stay on the table with their ball in hand if they do not scratch. If you scratch the cueball the opponent should come to the table with the ball in hand. Shaw and Burford both looked like they could not care less about cueball control when they were breaking, and why would they? Seeing the big golf drive is a cool thing, but keeping the ball in the fairway should always be part of the game.
Cool start though, tweak those couple things and I think this could be huge.
I tend to agree with Celtic on everything he said. Joe, you have a very elegant game here just based on the fundamental concept of a hybrid between Rotation and Straight Pool. Adding too many ingredients isn't really necessary. Add to that the concept of making the game fit within the normal rules of pool as much as possible in order to make it easier to teach, watch, referee and commentate, which will in turn make it more likely to be accepted on a mass basis. I do see that you are also wanting to eliminate as much luck as possible.
The chance for high runs would do a lot for this game to gain notoriety. 15 ball rotation is very tough even with BIH at the beginning of a rack (I think the BIH at the beginning of the rack is a brilliant idea - not only does it eliminate that luck factor of getting hooked after the break, but it makes the game just that little bit easier to just the right degree that it needs to make it reasonable). Now then, add back in a different challenge in a new vein. Allow the possibility to make and break records, to create history, to elevate any one particular match to a new level of the pool world's consciousness. Numbers like 526 and 714 are a large part of the aura of their respective sports. And I don't see a down side either. In straight pool, your opponent might run 150 and out (speaking of the pros of course), and you are stuck in the chair for virtually the entire game. With the difficulty of rotation, I don't see that happening, I'd think the tremendous, news event type runs would be say 60's or 70's. This game is going to allow both players their chance at the table even with some high runs involved.
And I completely agree with Celtic about the way these guys were breaking. Watching them blast the break with no regard for cue ball control was undignified. You want American pool players to get better right? Make them hit the break good! I understand your reluctance to punish the breaking player for a scratch because sometimes bad luck can cause a scratch on the break. But you have eliminated most of the luck factors by having BIH after the break and option to pass the table back after a miss. With my suggestion below of all balls being worth one point, I would still say play to 150. This would make for a longer game and have a tendency to balance out luck factors.
If you do allow jump cues, then the rule of allowing it only on the first shot of your inning is OK. I hate seeing someone hook themselves and then whip out the jump cue. But really, I like the "no jump cues period" rule best. Make people become better at kicking, by all means.
I don't know if you are in the market for wholesale changes, but I'll suggest the below rule set based on what you started with and taking Celtic's points to heart, because I agree with them completely. Most of this is what I already suggested, but also making each ball worth only one point and Celtics ideas that you break the next rack if you pocket the last ball on the previous rack and if you scratch on the break you would lose your turn.
I hope this suggested rule set is a well integrated and a sensible offering for you to consider. It would be really great if you could get eight top players together to do a mini-tournament and try out some of the suggestions you are getting.
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Lag for the break.
After the break, take ball in hand.
Shoot the balls in rotation.
Call shot/call safeties.
Pass back option after a missed shot.
Each ball is worth one point.
Whoever pockets the last ball of the rack breaks the next rack.
If you foul on the break, you lose your turn and the incoming player gets ball in hand.
All balls pocketed or jumped off the table on a foul (break shot or otherwise) stay down and the non-offending player gets the points and ball in hand.
If a player commits three consecutive fouls, subtract x (15?) (10% of whatever the race is too?) points from his score. Re-rack the balls with the non-offending player having the break with the usual ball in hand after the break.
After missing a called shot with an inadvertent ball being pocketed or a called safety with a ball being pocketed, spot the ball(s), no player is awarded points (make a special rule for this on bar boxes).
Fatz