APA/Fargo cut off?

I think we find that the cross pollination actually is rampant. Not the majority of players. But more than enough players.

For example in Michigan.

Weak players play medium players in leagues and have a strong relative correlation. Medium players play good players in leagues and local Fargo-reported tournaments. Good players play great players in state tournaments. Great players play excellent players in state and regional tournaments. Excellent players play other excellent players from all over the country and sometimes the world at pro and semi-pro events. Then you get the bonus of medium and good players playing a myriad of national medium and good players in Vegas.

There’s wildly more than enough cross pollination to connect Michigan to California. The only areas lacking aren’t pockets that act like bubbles. It’s the pockets that lack adoption and simply don’t have enough FargoReported events to get locals “one the grid”. Because everyone that is robustly on the grid is only seven degrees away from Kevin Bacon on multiple paths.
You totally missed my point.
 
It doesn't really matter the size of the group. For example if people in California never played anybody in Michigan you would still have a problem. In Mike's example, if both Nowhereville and Phoenix had the same offset, then playing between each other wouldn't solve anything. As I mentioned in my very first post here, there needs to be enough cross pollination (people in groups playing people in other groups) in order level out the ratings. It is an interesting problem to me.

Yes, except that does not happen, and all you need is a handful of differently ranked players to even things out. It is very very unlikely that a pool hall happens to have everyone in it the same level. There will be a guy there that is a 600, a guy there that is a 500, 4 people that are 450, another few that are 480, maybe a couple of 700s if it's a good area, etc... They will play each other and establish the ranking there. The ONLY way this will not work is if the sample is like 2 or 3 people very close to rank and they only play each other or one is much stronger than the other which are the same level; then there may be some odd ratings if say the best player is a 500 but the other two are like 200 level and the guy keeps beating them 6-1 or 6-2. Then his starting rating may shoot up to like 700 to their 500 if no one ever visits them and points out their actual skill levels and that gets adjusted. It's like finding a hidden race of humans that never developed technology, at first they won't know what a car is, but in a few years they will be complaining about gas prices like the rest of us.

Keep in mind this is not a rating that is now just floating around with random stats, it's established over thousands of games and players what people of a certain Fargo rating can do at the table, and we can now easily sort them properly with a decent amount of accuracy, say within 50 points, and have the system go from there over time and results. This is a bit like the argument flat earthers use, they take everything we learned so far as humans and just say "well, I am going to start over cause I was taught to question things and just go by what I see with my own eyes". We don't need to start at 0 again in anything. Even if this unknown group of players that never played anyone else starts at same starting Fargo rating, say 400, eventually the better players will go up, the worse players will go down and those at that 400 level will stay there.

Players A, B and C are all 400 Fargo starting level just as a random assignment. C starts playing A and losing like 5-1, 5-2, A's Fargo rating starts to go up based on that. B plays C, C loses 5-3, 5-4 to him often, so B goes up a bit over C at 400 but since he is not as good as A his Fargo does not go up as high since his matches are closer in scores to C. B plays A and loses 5-3, 5-4 normally, Fargo sees that and adjusts them again a bit. So it goes for a bit, and these 3 players, A B C level, only playing each other, will end up in about their correct Fargo scores.
 
Last edited:
The Fargo Rate is a relative scale as they say in the video. And as I said, if that third match does not happen [the yellow line at 2:12], then the sytem only rates players relative to each other. Thus it becomes regional. This problem cannot be avoided.

2 players do not make a robust connection.

Edit: It is probability based so a large number of samples are needed to reduce the error.

Yes, two players with any one of them having a solid Fargo rating is all that is needed. If it's established over 10 years that I often beat players that are 500 but loose to players that are 600 with my 2,000 matches (making me a 550), then I play a single person, they beat me by say 5-3, Fargo can say they are 600 because that is the expected and established outcome for those skills. Now every single person that other person plays can be compared to everyone I played based on how I did against that one person and how that outcome compared to the others I had. Of-course, this all needs to be based on some sort of reasonable expectation that a single match between two players is not enough to establish a rating, that is why Fargo is not set till someone reaches 200 games. No one is going to say that just because I played one player one set that the skill rating between us will be correct, but it's better than nothing since it's at least a starting point. If I stay in this same place, and only play this one player say 20 sets, that is about all that would be needed to get a good rating for him and anyone else he may play. If we play 40 sets, even better.

Have you ever ran into two players in a room that only ever played each other that are good enough to be put into the Fargo system?

It's like COVID or any other disease, it just takes one infection to spread to others exponentially. If I got Fargo, and I play you and you catch Fargo, everyone you play also has Fargo now. Only way to stop Fargo is to stick us all in a single room, kill everyone that has it and leave two people locked in a room that don't have it, then they will never get it.
 
Last edited:
I guess I didn't make myself clear. In your example if Bill doesn't move and only plays 10 games in Phoenix, then Nowhereville is still incorrectly rated. That is what I was trying to say. At some number of players and games then the math should work out.

You're still not getting it.

Bill goes to visit family in Phoenix and plays two nights of league, 10 games. He is expected to win 6 of the games but actually only wins 3, the expectation for a player 180 points below Bill.

The consequence in this made-up scenario, is EVERYBODY in Nowhereville, including people who have never played Bill, go down 180 points the next day. Let this sink in.

Now think of Henry, in nowhereville. He plays league on a different night from Bill and has never played Bill. Henry just dropped 180 points even though he played nobody in Phoenix and also none of his opponents played anybody in Phoenix.

This is very very different from what would happen if we were doing an ELO scheme.
 
This is very very different from what would happen if we were doing an ELO scheme.
Years ago I implemented ELO ratings for our league software that I wrote from scratch.
Gave interesting results, but they were obviously only tied to your individual performance against other league players. No ability to link it to others outside the league because they never directly competed.

Side note, we use the 17 point BCA scoring. The top 5 players had higher averages, but a good/older/crafty played had the highest ELO because he was able to win lots of close games (10-7, 11-6, etc), but rarely ran out for 17s.

Totally different system compared to the Fargo algorithm. I think the Fargo system is very accurate for anyone that plays at any competitive level.

The only small issue I see with Fargo is that if you live in NoWhereVille, you don't have much opportunity to pull off an upset against a much higher (75+) rated play.... because you never play them. It seems like in areas with a number of monster players, that the average local Fargo seems skewed a little higher. But.... over time the algorithm will smooth this out.

It would be interesting to see a "heat plot" of Fargo rating on a map of North America.
 
Now think of Henry, in nowhereville. He plays league on a different night from Bill and has never played Bill. Henry just dropped 180 points even though he played nobody in Phoenix and also none of his opponents played anybody in Phoenix.
This assumes that Henry has a playing history with someone that has also played Bill. ...or numerous other degrees of separation between the two. If Henry's league is in a bubble and has zero exposure to anyone Bill has a degree of separation to, then his fargo will not adjust.

Fargo does not use mailing address as a means to adjust ratings.
 
This assumes that Henry has a playing history with someone that has also played Bill. ...or numerous other degrees of separation between the two. If Henry's league is in a bubble and has zero exposure to anyone Bill has a degree of separation to, then his fargo will not adjust.
[...]

I don't think people realize just how weak is the requirement to get complete coupling.

Imagine a town where the good players play on a Thursday league, and there is a casual beginner league on Tuesday. Perhaps each has 50 players, and everybody thinks of them as being separate. Nobody's really noticing, but on a typical Tuesday or Thursday one of the teams will have one substitute player from the other night. After a few months, there are hundreds of games of coupling and all the ratings line up.
 
Fargo suffers from regionality the same as any other rating system. Unless the players travel around to cross pollinate then there will be a local/regional bias. It should be obvious that any mathematical formula can only differentiate between the player who play each other. There is no absolute rating.
You are correct it is possible for a regional bias. However if that area is aware of forgorate and progressive enough to implement them it is safe to assume they won't be a island with regional bias.
 
In the area where I live there is a guy that I give the 7 playing 9 ball. His rating is 30 points higher than mine.
 
In the area where I live there is a guy that I give the 7 playing 9 ball. His rating is 30 points higher than mine.

That probably just means the data is thin. Perhaps one or both of you don't have that many games and/or many of the opponents you play are more or less unknown to Fargorate. This is not a regional bias but rather just poor ratings in a region with not enough data coming in.
 
That probably just means the data is thin. Perhaps one or both of you don't have that many games and/or many of the opponents you play are more or less unknown to Fargorate. This is not a regional bias but rather just poor ratings in a region with not enough data coming in.
He has almost 700 games in the system
 
Justin Espinosa (Fargo 727) was banned by APA for being too strong. Here's the rejection email:
 

Attachments

  • AAA.jpg
    AAA.jpg
    145.4 KB · Views: 151
  • BBB.jpg
    BBB.jpg
    100.6 KB · Views: 150
Last edited:
You're still not getting it.

Bill goes to visit family in Phoenix and plays two nights of league, 10 games. He is expected to win 6 of the games but actually only wins 3, the expectation for a player 180 points below Bill.

The consequence in this made-up scenario, is EVERYBODY in Nowhereville, including people who have never played Bill, go down 180 points the next day. Let this sink in.

Now think of Henry, in nowhereville. He plays league on a different night from Bill and has never played Bill. Henry just dropped 180 points even though he played nobody in Phoenix and also none of his opponents played anybody in Phoenix.

This is very very different from what would happen if we were doing an ELO scheme.
The sample error is "1/sqrt-n". So in this made-up example the error would be ~30%. Seems silly to do this but ok.
 
Of-course, this all needs to be based on some sort of reasonable expectation that a single match between two players is not enough to establish a rating, that is why Fargo is not set till someone reaches 200 games.
200 in at least 2 cities!?

This is fun.
 
200 in at least 2 cities!?

This is fun.
Individuals don't need that diversity. Each can play seemingly in his own cocoon. It is the group that needs that diversity. It could be a few people moved to your town from elsewhere and a few from your town moved elsewhere. You're not even thinking about them
 
I know a lot of players. Many of them regularly travel out of state to play pool. People are always moving around.

A completely isolated community of pool players is far outside the norm.
 
Back
Top