One of the players on my 8 Ball team (BCA league) and I were talking about bad rolls last night. His contention is that he gets more than his share of bad rolls and it's very frustrating to him.
I started thinking about this and wondered what constitutes a bad roll?
For example, I can understand that equipment can cause a bad roll; I've had a ball that I slow rolled, roll off line. I can understand that random occurrences can cause bad rolls; I break and squat the rock in the middle of the table and a ball kisses it into a pocket for a scratch. Those are both bad rolls and we all get our share of them.
My teammate's contention is that sending a ball 3 rails for position and having it end up behind his opponent's only ball is a bad roll. Or that having a ball roll too far and scratching is a bad roll.
I contend that those are bad shots, that you're supposed to keep control of as many of those things as you can; that's the art and science of this game, minimizing your mistakes or chances for mistakes at all times. Perhaps if he gets more than his share, or perceives that he gets more than his share, he's taking the wrong pattern for his runout and not controlling the opportunities for error as a result.
I'm not looking to decide who's right and who's wrong on this, by the way. We all have different ways of looking at a rack and running it differently based on what kinds of shots we prefer.
I'd like to know how everyone else characterizes a bad roll. And are there good rolls, too? And what constitutes those?
Brian in VA - believes he gets his share of both and is okay with that.
I started thinking about this and wondered what constitutes a bad roll?
For example, I can understand that equipment can cause a bad roll; I've had a ball that I slow rolled, roll off line. I can understand that random occurrences can cause bad rolls; I break and squat the rock in the middle of the table and a ball kisses it into a pocket for a scratch. Those are both bad rolls and we all get our share of them.
My teammate's contention is that sending a ball 3 rails for position and having it end up behind his opponent's only ball is a bad roll. Or that having a ball roll too far and scratching is a bad roll.
I contend that those are bad shots, that you're supposed to keep control of as many of those things as you can; that's the art and science of this game, minimizing your mistakes or chances for mistakes at all times. Perhaps if he gets more than his share, or perceives that he gets more than his share, he's taking the wrong pattern for his runout and not controlling the opportunities for error as a result.
I'm not looking to decide who's right and who's wrong on this, by the way. We all have different ways of looking at a rack and running it differently based on what kinds of shots we prefer.
I'd like to know how everyone else characterizes a bad roll. And are there good rolls, too? And what constitutes those?
Brian in VA - believes he gets his share of both and is okay with that.