cigjonser said:
Gotcha. This part will be relatively easy to do.
This is an excellent (and probably breakthrough) point! From the shooter's perspective, the OB will be further away and therefore smaller (looking) when lining up CTE. The OB in the images is exactly the same size as the CB which would account for a too-full hit. If I get the math right, I should be able to shrink the OB appropriately to account for distance perspective and still be able to show the results in 2-D. Then I'll line 'em up and see what we get.
And thank YOU for your taking the time to reply. Hopefully, at the end of all this we'll have a good "why it works" to point to.
Good luck, though it's all been done before.
What you will find is the same thing we know, and that is that for the various cut angles and distances between CB and OB a different offset from the CTE line to the bridge position is required.
That would be fine if there were an actual system to describe how to make this adjustment. However there is no simplistic system, just some guides that a few use to get them in the ballpark and the rest is repetition and trial and error until the player learns to see / feel / intuitively judge that bridge position.
In relation to some guides that get you in the ballpark, they take a form similar to:
If the cut is over 30 degrees (cutting to the left) the bridge hand goes to the left of the CTE line. If less than 30, the bridge hand goes to the right of the CTE line.
For wider angles and straighter angles, and depending on the distance between the balls, variations in amount of offset in these directions can be used, such as 1/2 tip, 1 tip or even at edge of CB.
0.25 inch left or right of CTE line cannot possibly work for all shots. In fact, it would only work for a few set angles at certain distance separations. More options would open up by changing the length of the bridge, but such a method is not really what is being advocated, at least in a truly systematized way.
The adjustment is largely intuitive and developed with experience. This shouldn't offend the users. The system works for players who train with it, that's good, it just means the system has not completely broken the mould of aiming methods. It does not find the angle for the player, it just helps the player to learn how to find the angle.
It is a very different aiming method than traditional methods, hence it appears quite magical. I think it has certain advantages. But I am not convinced that players using this system will ever pot as well or better than the best aimers / most accurate potters in the world.
Colin