How is everyone playing 10 ball?????????

TommyT

Obsessed
Silver Member
Is it being played as 9 ball with one extra ball or :
10 ball spotted on the break
Call shots
Miss or make ball in the wrong pocket the incoming player can pass the table back.
How is everyone playing this game. At my hall people play by adding the extra ball and when I suggested the other rules it was not recieved warmly.
__________________
 
10 ball is great practice

Is it being played as 9 ball with one extra ball or :
10 ball spotted on the break
Call shots
Miss or make ball in the wrong pocket the incoming player can pass the table back.
How is everyone playing this game. At my hall people play by adding the extra ball and when I suggested the other rules it was not recieved warmly.
__________________

In the future it will replace 9 ball as the dominant rotation game. IMO.
 
Whether or not I play by the rule that the incoming player can pass the table back after a miss/ ball made in wrong pocket depends on who I'm playing (some people like it and some people don't).

But I almost always play call ball, call pocket when playing 10 ball.
 
When I play with buddies we just basically play 9b with an extra ball... slop counts. However I think call shot is a good rule and you could get your friends to cave in on it.

Jury's still out on passing the shot back. It just sounds weird. I won't recommend one way or the other on that one until I try it some.
 
When I play with buddies we just basically play 9b with an extra ball... slop counts. However I think call shot is a good rule and you could get your friends to cave in on it.

Jury's still out on passing the shot back. It just sounds weird. I won't recommend one way or the other on that one until I try it some.

I kinda like it..it gets rid of the sloppy safes... you should never be rewarded for missing
 
Most everyone in Arizona plays it with the extra ball and the 10 doesn't count in the bottom 2 on the break.

Other than that it's the same as 9 ball.
 
I kinda like it..it gets rid of the sloppy safes... you should never be rewarded for missing

I understand what you are saying, but it truely takes away one of the great parts of rotation, the ability to play 2 way shots.

Missing is one thing, missing with the correct speed and to the correct side of the pocket shouldn't be punished.
 
I understand what you are saying, but it truely takes away one of the great parts of rotation, the ability to play 2 way shots.

Missing is one thing, missing with the correct speed and to the correct side of the pocket shouldn't be punished.

I think you should decide to either run out or play safe..... and call the ball... or call the safe...

2 way shots as applied in 9 ball just gives you an excuse to miss

tell me what you are going to do ... and then do it

that's precision ... that's pool

that's how I see it:thumbup:
 
I understand what you are saying, but it truely takes away one of the great parts of rotation, the ability to play 2 way shots.

Missing is one thing, missing with the correct speed and to the correct side of the pocket shouldn't be punished.

I think that sacrificing the 2-way shot and "missing correctly" -- in order to significantly reduce the game's pernicious luck -- is well worth it.

The 10-ball rules used at the SBE this past weekend seemed to be well received, and they produced a tournament that was thoroughly enjoyable with some extremely high-level play. Kudos to Tony Robles for using similar rules on his tour, and kudos to Allen Hopkins for trying them this year at the SBE.
 
10 Ball is much better then 9 Ball, no lucky Shots, nearly same rules as 8 Ball. When the 10 Ball goes into the Pocket after the Break then comes all the Time on the back to the Spot. You have to say all the time when you play combis, whnen you play safe and the Ball falls into a Pocket(you not want) so the other can say you playing or he playing.
Ralf
 
If I were a regular tournament player, I would follow the rules of 10-ball. Doing so causes you to play differently than if you were playing with 9-ball rules. Doing so also gives you better experience with "what if" situations regarding miss/wrong pocket etc...

If I was a casual player, it wouldn't matter which rules I were playing by so long as I had a game to play with friends I enjoy playing with.
 
Located in hell?

10 Ball is much better then 9 Ball, no lucky Shots, nearly same rules as 8 Ball. When the 10 Ball goes into the Pocket after the Break then comes all the Time on the back to the Spot. You have to say all the time when you play combis, whnen you play safe and the Ball falls into a Pocket(you not want) so the other can say you playing or he playing.
Ralf

I think you mean ," Hell, yes!" These pictures don't convey ANYBODIES
concept of hell.:grin-devilish::dance:
 
All we have ever done is add the ball and rack in a triangle....after that all 9ball rules apply. Push out, slop, money ball on the break ect. Not saying thats right, just how we do it. Much of what is being mentioned here is news to me.

Why not just apply those rules to 9ball I wonder...outside of the break, its the same game minus one ball is it not?

Are these "official" rules...as in published by some governing body? I'd like to print en out and give it a go just to see how it changes things. They sound as though the impact would be large compared to how we have been going about it.
 
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The called ball and safety rules are good but the option on the miss should be:
1)play a called shot,
2)play a called safe,
3)play a push out.
Giving the shot back if its to tough not only doesn't take out the luck it just double penalses the miss which will lead to:
1)Fewer tough (excitiment) shots being played
2)Eliminating the knowledge and skill required to play tough (excitiment) two way shots that would otherwise sell out.
3)"Miss it on the pro side" is no longer a good plan and you won't hear " Great combo and look where he left the cue ball!"(excitiment)

The push option will lead to
1)Less luck because you'll never be hooked after a miss so bad that you must give up ball in hand wether or not your the one that missed.
2)More tough (excitiment) shots being played(because you'll push to them)
3)Using the knowledge and skill required to play tough (excitiment) two way shots that would otherwise sell out.
4)Using the knowledge and skill required to play the pushout (excitiment) (drama)
5)Players will get known(recognition) for there specialty shots (banks jumps etc.) that they push to.

The game needs more recognition, excitement and drama not less to get more tv and to get young players away from the videogames and into the rooms and tournaments.
 
does this help?

Is it being played as 9 ball with one extra ball or :
10 ball spotted on the break
Call shots
Miss or make ball in the wrong pocket the incoming player can pass the table back.
How is everyone playing this game. At my hall people play by adding the extra ball and when I suggested the other rules it was not recieved warmly.
__________________

BCA 10 Ball Rules
http://www.playbca.com/Leagues/Rules/10Ball/tabid/370/Default.aspx

WPA 10 Ball Rules
http://www.wpa-pool.com/index.asp?content=rules_10ball

gotta love 10-ball :wink:
 
The called ball and safety rules are good but the option on the miss should be:
1)play a called shot,
2)play a called safe,
3)play a push out.
Giving the shot back if its to tough not only doesn't take out the luck it just double penalses the miss which will lead to:
1)Fewer tough (excitiment) shots being played
2)Eliminating the knowledge and skill required to play tough (excitiment) two way shots that would otherwise sell out.
3)"Miss it on the pro side" is no longer a good plan and you won't hear " Great combo and look where he left the cue ball!"(excitiment)

The push option will lead to
1)Less luck because you'll never be hooked after a miss so bad that you must give up ball in hand wether or not your the one that missed.
2)More tough (excitiment) shots being played(because you'll push to them)
3)Using the knowledge and skill required to play tough (excitiment) two way shots that would otherwise sell out.
4)Using the knowledge and skill required to play the pushout (excitiment) (drama)
5)Players will get known(recognition) for there specialty shots (banks jumps etc.) that they push to.

The game needs more recognition, excitement and drama not less to get more tv and to get young players away from the videogames and into the rooms and tournaments.

Great first post. Echos my feelings on this too. I love the 2 way shot, and can appreciate the proper execution of one.

I also like the bit of mystery. Just like I shouldn't have to call kisses and caroms, I shouldn't have to call a 2 way. Like the bluff in poker, it enhances the mental side of the game. "Did he mean to do that or did he just get lucky?" adds to the mental chatter an opponent has to deal with.

:cool:
 
My major concern is not what the rules are specifically, but that there is only one, generally accepted, set of rules for 10-ball. Like many people, I want to see 10-ball become the predominant game, and my biggest fear is that it will be encumbered with 46 different sets of rules like 8-ball is.

I run a 10-ball ring game tournament at my local room, and we use slightly different rules, but just because it's a ring game. We don't call every ball, just the 10-ball, and the 10 doesn't count on the break. Otherwise, it's pretty much the same as a 9-ball ring game, with the only major difference being that we allow rollout on any shot. This works great in a ring game, because people have some option if they end up in jail after the previous shooter misses, and if a person hooks himself and rolls out, the next shooter has the option just like they would on a foul.

Having a rollout option after your opp. misses would be fine, but I wouldn't want to see a "rollout at any time" rule in professional play. I have never been thrilled about the use of jump cues in professional play, and the thought of somebody being able to push out for a jump shot 15 times in a match just doesn't appeal to me personally. If there was a caveat that said you couldn't jump after a push, then I'd be ok with it.

Aaron
 
The called ball and safety rules are good but the option on the miss should be:
1)play a called shot,
2)play a called safe,
3)play a push out.
Giving the shot back if its to tough not only doesn't take out the luck it just double penalses the miss which will lead to:
1)Fewer tough (excitiment) shots being played
2)Eliminating the knowledge and skill required to play tough (excitiment) two way shots that would otherwise sell out.
3)"Miss it on the pro side" is no longer a good plan and you won't hear " Great combo and look where he left the cue ball!"(excitiment)

The push option will lead to
1)Less luck because you'll never be hooked after a miss so bad that you must give up ball in hand wether or not your the one that missed.
2)More tough (excitiment) shots being played(because you'll push to them)
3)Using the knowledge and skill required to play tough (excitiment) two way shots that would otherwise sell out.
4)Using the knowledge and skill required to play the pushout (excitiment) (drama)
5)Players will get known(recognition) for there specialty shots (banks jumps etc.) that they push to.

The game needs more recognition, excitement and drama not less to get more tv and to get young players away from the videogames and into the rooms and tournaments.

Your first post? Wow! I'd have to call this one of the best posts I've ever read on this forum, and if this is the quality of the posts we can expect of you, your addition to our forum is something to be celebrated. My thoughts exactly.

The "give the table back" option may eliminate some luck, but it also introduces a significant luck factor because a player whose miss, by chance, leaves a horrible position, is overpenalized. Permitting a pushout in this situation is a nice middle ground, but retaining the two way shot, which requires more imagination than any other shot in pool, allowing players to play very difficult shots with a built-in defensive element, is best.

At Valley Forge, I watched a player shoot the same nine ball four times in a row, being asked to remain at the table after each of their three misses because they ended up hooked behind the ten. In my mind, that's not pool, and a confused spectator sitting next to me asked me what was going on. Each time we make this game less recognizable to our fan base, we devalue the professional pool product by making it just a bit less marketable to those fans. Strangely, few seem to care.
 
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