Diagrams rarely make it clear whether a ball is dead in the stack by combo or carom, but the six looks pretty dead. If it is, it breaks the pack out better than anything else.
The ten is terrible, offering a poor attack angle, The four ball may be dead by carom, but I'm not playing it over the one ball, which offers a nice attack angle and very good prospects.
If it's as dead as it looks, I'm playing the six.
OK, I'll admit, this a bit of a weenie move on my part. I put a straight edge on the six ball combo and the six hits low of the corner. I'm not sure how to change the tangeant line with so many balls involved. It's easier to push one than to pull one.
I have his book, so I won't comment on what he does. However, as it lies, the 6 does hit the short rail, so it has to be thrown to the right to go. One way to do this is to shoot the one hard, caroming into the 2. The 2 then caroms off the 4 hitting the 12. The 12 then hits the 13. The 13 is now hit on the left side of the 13-6 carom, so it throws the 6 into the pocket. That's how you make the 6.
I have his book, so I won't comment on what he does. However, as it lies, the 6 does hit the short rail, so it has to be thrown to the right to go. One way to do this is to shoot the one hard, caroming into the 2. The 2 then caroms off the 4 hitting the 12. The 12 then hits the 13. The 13 is now hit on the left side of the 13-6 carom, so it throws the 6 into the pocket. That's how you make the 6.
Diagrams rarely make it clear whether a ball is dead in the stack by combo or carom, but the six looks pretty dead. If it is, it breaks the pack out better than anything else.
The ten is terrible, offering a poor attack angle, The four ball may be dead by carom, but I'm not playing it over the one ball, which offers a nice attack angle and very good prospects. Any carom is missable.
If it's as dead as it looks, I'm playing the six.
I think the guy in post 6 had a much better method.
You take the 2 points first then open up the rack this way.
That guy must be purty smart.:thumbup:
The ten is terrible, offering a poor attack angle.
This was actually the point of the diagram, to illustrate which shot *not* to take. For many beginner/intermediate pool players, the idea of taking a shot that is more difficult to pocket so that you'll have more options in the future is a lesson we all learn.
Everyone is more than welcome to continue posting their ideas. I'm sure George Fels would really appreciate it. The most important thing that we can ever do is continue the conversation on how to play perfect pool.
STUN ONE every day of the week for Pete's sake!