AzB Silver Member
How do you play the ghost in one hole?
This is a good practice for the running balls part of the game, but how can I practice what the rest of the game is about: playing (and escaping from) safeties? I think playing both sides might be the thing for that.Here's one way.
Break hard and then take ball in hand anywhere on the table. If you run eight, you win, otherwise the ghost wins the rack. Race to five.
If you find this match is uneven, you can give or get a spot. If the ghost is giving you 10-6, then you must run six to win. If you are giving the ghost 10-6, you must run 10 to win.
Find a fair game and may the better man (or ghost) win.
This is a good practice for the running balls part of the game, but how can I practice what the rest of the game is about: playing (and escaping from) safeties? I think playing both sides might be the thing for that.
Have you looked at any of the "WWYD" ("What Would You Do?") threads over on onepocket.org? Lots to learn there about how to handle specific situations. One Pocket Ghost (a person) posts most of those, with pics from actual games (sometimes with me).Absolutely. When I’m practicing, 90% of the time I’m just playing both sides in one pocket.
I’ve only played 4 or 5 different people (and watched plenty of pro matches) but I’m far from helpless in the game, just from playing both sides and finding out what works, what are my weaknesses in execution and escape, what positions really suck lol and how best to get someone there.
I use whiteboard chalk to mark positions of balls now for “serious” situations and play them over and over to find the best way.
I’ve seen people saying that you can’t really practice 1p by yourself but I love it. I sometimes find myself 3 or 4 hours in without realizing it. Playing a lockup safe on yourself is awesome. I consider it a serious victory when I force myself to take a foul.
Unfortunately this has made a noticeable impact on my other games I have to make myself practice the other games since most people want to play them instead
There are a few versions of one pocket shootout, which may or may not be what you mean. Shootout seems to be the standard one pocket solo game.
Have you looked at any of the "WWYD" ("What Would You Do?") threads over on onepocket.org? Lots to learn there about how to handle specific situations. One Pocket Ghost (a person) posts most of those, with pics from actual games (sometimes with me).
Version B, which is how Nick Varner played it: Break however you want. The cue ball remains in position, but a scratch on the break is simply owing a ball for that rack and you get cue ball behind the line. Varner played to scratch on the break and I think a ball would be spotted if he cleared the table. Shoot five racks to see how many you make in total. Hopkins didn't play for a scratch when he was trying to run all 15, he played from where the cue ball ended which was roughly between the side pockets.
I've heard that when the game was introduced around San Francisco the better players lost trying for 20 in five racks. Top players are about even money at 30-35 without ball in hand.
This is the way most people gamble on it. Very good players ned to go to 21, Alex needs to go to 40. An important distinction to make is that you have to choose your pocket before the break. Typically people break by shooting softly into the 1st ball full on and drawing back just a little bit. I thought I found a great break hitting the 2nd ball and drawing into the side rail, but it didn't hold up for the cash. Getting a shot after the break can be very tough
Allen Hopkins ran 45(3 games,no miss) for the $$$ on more than one occasion. Dick Lane told me once that depending on the table AH was even money doing this. GETCHA some. That's sporty.