No games, just guys shooting a wide ranging, repeating regimen of all kinds of shots. Earn points for potting, CB control,etc.
I may be wrong, but it sounds like you want to see more shots where players are exhibiting their pocketing with positional skills and less defensive, breaking, lucky kicking, followed usually by game completions which are hardly worth watching?
I've been working on game formats to better exhibit the player's skills for several years.
One game I like achieves the following:
1. Break is earned, has a small advantage but won't decide matches.
2. No incentive to play safety, so players go for any shot they can think of making, rather than choose safety. (A bit like 6 player ring ball).
3. No Kosmo outs, dribbling and stop shotting sequences of balls which they may as well pencil in.
The game format I like, to achieve this, explained in simplistic terms is as follows:
1. Rotation 11 Balls Racked, 1 point per ball.
2. To continue visit, the nominated ball must be pocketed, lowest ball hit first and 2 rails minimum must be hit (not jaws or side rail of entry pocket).
3. Incoming player has Ball In Hand.
4. Player who pockets the final ball, meeting the 2 rail requirement, wins the break.
5. Breaker has ball in hand after break, unless a ball leaves the table. (Takes luck out of break - but often hard to make the first few balls requiring 2 rail position in rotation, so advantage is limited.)
6. If the incoming player doesn't want to play the shot left, he may take 1 point and send the previous player back to play that shot with BIH. (Stops players lagging a safe when in a difficult position. At best they can play a kind of poor man's push out, but with BIH to either player which is almost never an advantage)
The game can be played in sets of short races, say 15-21 or in longer races, say 51-101.
In one hour of good players playing this game, you'll get more highlight shots than in 5 days of Mosconi Cup. Unless you think jump shots and fluke kicks are highlights.
Colin