Hi there,
i have the strong opinion, that if you really practice, then you have to do measurable things- to put a bit pressure on yourself. I let my students play the ghost in straight-pool.
Different Stages:
You setup a breakball for yourself. If you miss, the ghost gets a rack (14 pts). This would be stage 1. (so you re forced to make your 100 balls in 7 innings- or the ghost wins ^^)
If they re able to beat the ghost in a game "Best of 3" or "Best of 5", they can move to Stage 2. Here the ghost will get 28 pts as soon as you have a miss.
Atm they re playin races to 100-- If you play Stage 2, it s perhaps better to play til 150.
Stage 3 would be, that the ghost gets 42- and so on.
lg
Ingo
Well,
this practice-routine is in my opinion about making balls. So no safety at all. If you play immediatley on Stage 2 (til 150 i would say) and the ghost gets 28 pts per miss, then you have to show a bit
Hats off if you re already able to beat him in 5-6 innings til 150 consistantly.
have fun,
I just play against myself. I start with the opening break, then play without keeping score. It takes a bit of discipline to play as seriously as I would against someone else, and to take the time to think out patterns or safeties but I think it's helping my game overall.
Unfortunately, I play mostly rotation games in league so I don't practice 14.1 as much as I would like.
Of course, Ingo is a very good teacher and is teaching some advanced students 14.1 right now, to good effect, so I am sure everything he says to do will work for you.
I heard years ago that Dallas West used to just throw out three balls randomly and work on getting on a break shot. Over and over again.
Some guys say if you do not play much straight pool, just throw 15 balls out there and work on running them paying close attention to your cue ball control. You might call out in your mind what your next two shots will be. When the 15 are down, throw another 15 out. It is easy to lose your concentration. If you cannot run 50 (insert number) balls this way, it is going to be difficult to run 50(insert number) balls for real.
Then there is the Rempe Drill. 15 balls thrown out, no banks, no combos, nothing hits a rail including the cue ball.
The brain wash drill. This is tuff drill. I have a friend of mine who let the cue ball fly way to often, I taught him this drill and it helped him realize what he was doing wrong.
There are 2 things that are glaringly obvious to me about 14.1;
1. The stop shot is king.
2. Have your copy of Ray Martin's book "99 critical shots in pool" handy during practice!
I am not a good player, but one drill that I like that I think works for all players is similar to what dmgwalsh said Dallas West said he did.
Basically you set up a break ball and a key ball and put 3 other balls on the table and try to run out to the break ball and then you must make the break ball for it to count as a "run." I do this 10 times and record my "run out' percentage. Theoretically you could add more balls once you get 70%+ or so. Or you could make the last 5 more difficult, ie put some on a a rail, clusters etc.
One thing I have tried is to set up the drill and then set up a cluster so I have to hit a ball in, break up the cluster and continue the run to the break. Pretty fun and helps keep the mind engaged. I notice that I have not a clue where the ball is going to go before, during and after hitting the cluster! Anyway, just some thoughts.
I also like the no rail drill as well. Brainwash it was called.
Hi there,
i have the strong opinion, that if you really practice, then you have to do measurable things- to put a bit pressure on yourself. I let my students play the ghost in straight-pool.
Different Stages:
You setup a breakball for yourself. If you miss, the ghost gets a rack (14 pts). This would be stage 1. (so you re forced to make your 100 balls in 7 innings- or the ghost wins ^^)
If they re able to beat the ghost in a game "Best of 3" or "Best of 5", they can move to Stage 2. Here the ghost will get 28 pts as soon as you have a miss.
Atm they re playin races to 100-- If you play Stage 2, it s perhaps better to play til 150.
Stage 3 would be, that the ghost gets 42- and so on.
lg
Ingo
what is the brainwash drill?
@poolmouse
each of the really strong straight-pool-players are also also good shotmakers!
First you have to be a good shotmaker and then you have to finetune your game with practice and knowledge.
If you re not a good shotmaker, you ll never be a good player- no matter in which discipline!
And just by playing an opponent....someone will never get to the top
Just my personal opinion. And i am standing behind this opinion since decades.
just my 2 cents
lg
Ingo