It's ok, I'm not selling anything
And it's really not that revolutionary, but as far as I'm aware I've added a new and useful twist to an aim system which is similar to Joe Tucker's contact point to contact point system. Based on the same principles anyway.
I was playing today and trying a few systems that had been recommended to me, and I decided to try out the contact point to contact point system. I actually found it to be far more intuitive than I had imagined. On most of my cut shots I had basically been observing the lines in much the same way anyway, though without the coscious recognition that I was aligning contact points.
Anyway, with just a couple of hours practice the system really improved a lot of shots I have struggled with.
It also completely re-arranged the way I have bee aligning some of my favorite reliable shots such as those with low OE near rails. I may have to erase my memory databases on these old alignment methods to incorporate this new method for all shots.
Anyway...into the aiming system details:
Pros: Technically accurate in terms of physics for all angles and lengths, such as the ghost ball, but easier to find the points to align.
No need to visualize actual hidden point on CB, can extrapolate to front face and visualize and actual line between two visable points.
Here is a diagram...then some more details and some Q&A.

And it's really not that revolutionary, but as far as I'm aware I've added a new and useful twist to an aim system which is similar to Joe Tucker's contact point to contact point system. Based on the same principles anyway.
I was playing today and trying a few systems that had been recommended to me, and I decided to try out the contact point to contact point system. I actually found it to be far more intuitive than I had imagined. On most of my cut shots I had basically been observing the lines in much the same way anyway, though without the coscious recognition that I was aligning contact points.
Anyway, with just a couple of hours practice the system really improved a lot of shots I have struggled with.
It also completely re-arranged the way I have bee aligning some of my favorite reliable shots such as those with low OE near rails. I may have to erase my memory databases on these old alignment methods to incorporate this new method for all shots.
Anyway...into the aiming system details:
Pros: Technically accurate in terms of physics for all angles and lengths, such as the ghost ball, but easier to find the points to align.
No need to visualize actual hidden point on CB, can extrapolate to front face and visualize and actual line between two visable points.
Here is a diagram...then some more details and some Q&A.