Yes that looks right. That 6 ball was WAY tougher than a spot shot due to the position required after pocketing
Pat Fleming is a tough grader.

Yes that looks right. That 6 ball was WAY tougher than a spot shot due to the position required after pocketing
Sure, Shane's good and all that, but the big difference is that he plays with a Cuetech cue![]()
I shot a .963 on a 10' Diamond once. But .957 is pretty good too.
Last night after Mika and Lee played everyone left and Shane showed up.
I watched him practice for a while.
That's just what it takes... He cares so much it seems IMO. Everyone else went to have fun or do something else and he's practicing tough shots and his break.
He ran the first 2 racks he actually played on the table during his practice.
I'd rather watch him practice than some of the matches personally.
Atlarge,
I've never heard of this before. Have they always calculated things this way ?
- Missed the 6-ball in Game 10 (deemed easier than a spot shot, hence counts as 2 errors)
Thanks
Atlarge,
I've never heard of this before. Have they always calculated things this way ?
- Missed the 6-ball in Game 10 (deemed easier than a spot shot, hence counts as 2 errors)
In my opinion, if a player doesn't get to erase a miss buy making a really really hard shot, then on the other hand it
shouldn't count as two misses for missing what is deemed an "easier shot".
I don't really believe either should be the case.
The scoring seems to get very subjective if either was the case.
Thanks
who played the 10-foot semis before the finals game?
yes
http://www.accu-stats.com/AS-inst.pdf
Definitions Of The Five Possible Errors
1. MISS ERROR: A player can “see” the lowest ball on the table, and his primary
concern is to pocket a ball, but he fails to do so. NOTE: A MISS THAT IS “EASIER
THAN A SPOT SHOT” COUNTS AS TWO ERRORS.
2. BREAK ERROR: A player breaks, and the cue ball either goes into a pocket or off of
the table.
3. KICK ERROR: A player cannot “see” the lowest ball on the table and is forced to
shoot a rail first, masse’, or jump shot, and fails to make a good hit.
4. SAFETY ERROR: A player plays a safety and his opponent pockets a ball during his
next turn at the table OR misses a shot that is easier than a spot shot. If, immediately after a
safety, the opponent kicks the first ball in, no safety error will be charged.
5. POSITION ERROR: a. A player scratches in the pocket or off the table, excluding
kicks and break shots.
b. A player pockets at least one ball (not counting those on the
break), but fails to win the game (rack). The exceptions to this is when one of the small
notations (‘n’ or ‘x’) are used.