One with you don't accelerate.
Two, the one you have to accelerate ( punch, draw , follow , break, jump ).
Agree or disagree ?
Two, the one you have to accelerate ( punch, draw , follow , break, jump ).
Agree or disagree ?
Would not a kill shot be a deceleration shot? Or do you think the cue is accelerating the entire time?
Bob Danielson
www.bdcuesandcomix.com
One with you don't accelerate.
Two, the one you have to accelerate ( punch, draw , follow , break, jump ).
Agree or disagree ?
what is the name of the shot where you hit the ball firm 2mm above center to follow the ball a couple inches when you cannot slow roll a follow shot. Is that called a punch?
Accelerating at the point of contact (which I assume is what you are talking about) does absolutely nothing for what happens to the cueball. You aren't contacting the ball long enough to have any real-world effect.
dld
One with you don't accelerate.
Two, the one you have to accelerate ( punch, draw , follow , break, jump ).
Agree or disagree ?
I'm talking about on the last forward stroke to hit the ball.Joey-
Clarification please.
If the 'speed' or 'pace' of the backswing is the same as the speed or pace of the forward stroke-is this 'swing' of a contant speed and therefore without acceleration? Is that what you are referring to?
Are you talking about 'rates of change' in defining strokes that involve acceleration?
In a non-technical way-draw/force follow/stun at various distances(cb to ob) seem to require different rates of change to be effective. By that I mean-as the stroke comes forward-are we increasingly accelerating (driving car analogy) from 0mph to ???mph/20 to 50? etc.
Like for close draw shots-a smooth gradual acceleration of 0 to 20mph will get the job done very well. The same paced stroke at a further distance may become a 'stop shot' or a drag shot that will leak forward.
Joey-is this maybe what you're asking about 'are there only two stokes in pool'?
I wonder too-especially when you watch Efren deliver what sometimes appears to be a de-celerating stroke on some finesse/'holding english' shots.
Joey-Interesting question. Hope you further clarify by example your original question.
As you see, this question caused some confusion. Most people can't distinguish between acceleration and velocity.One with you don't accelerate.
Two, the one you have to accelerate ( punch, draw , follow , break, jump ).
Agree or disagree ?
DoubleD I think you are wrong but i cannot prove it. The Jacksonville experiment executed by some great players and other pool freaks has a lot of knowledge of exactly what happens at the point of impact. They were limited by having only a high speed camera no accelerometers or any other tools so they experimented visually.
They found that impact lasts about 8/10,000 and quality of player/stroke did not greatly increase that time. I do not know that they videoed much of weaker players as they had great pool and billiards players. I do not have a link to it or the writeup but Bob Jewett was a part of it.
I think there are at least 3 strokes in pool accelerating at and thru impact, constant speed thru impact and declling before and thru impact.
They key points to what happs to the cue ball are cue direction, CB/tip location, velocity.
Those items are a given what I think is also critical and are the great seperators are the player controlled items such as bridge quality, grip/cue control, power and acceleration. These secondary items are all extremely minor in effect on the ball but I think are important as well.
You are saying I am wrong and then giving evidence that I am right?
I hope you aren't a lawyer or engineer.
dld