CJ:
1. Virtually all forms of Rotation unfortunately have slop bolted to their hip. In fact, *any* rotation game -- including 10-ball (which was specifically resurrected by the WPA to address the slop issue) -- is played with Texas Express / slop rules. (10-ball, in some parts of the country, is actually played T.E. -- and on *bar tables* no less.) There is not one version of Rotation game where it's universally understood to be played with call-shot rules. You'll always find someone, somewhere, playing that very same rotation game with slop rules. Courteous opponents will raise their hand to you in apology if they slop a ball in (or make it in a pocket other than the one intended), but they still maintain control of the table.
2. Non-rotation games, like bank pool, 14.1, and to a mostly-applicable extent, 8-ball ("mostly applicable" to mean the rest of the world, vs. what the APA leagues play 8-ball), are played call-shot.
3. Bank pool has the additional caveat that the shot must go in "clean" -- meaning, the banked ball cannot carom off of a ball into a pocket, or be combo'ed.
-Sean
rack your own1hole! Combines 14.1 and banks,and advanced play inckudes3cushion..This is a subject I have been thinking about much as of late. I believe that full rack bank is # 1 for the following reasons - every ball must go clean and their is not much of any kind of politics with the rack (as in short Oorack bank). The two other games are the 14.1 challenge and the one pocket challenge, unfortunatley as I have learned if you compete against another opponent in either of these two disciplines the rack mechanics can be and usually are a major factor on the outcome of match play. Take example the 14.1 tournament match play, sometimes it is difficult to get the rack frozen due to conditions, which means at a high level of play the player who wins the lag is a strong favorite to get the first offensive shot. Even if the rack has been tapped after a few matches the rack can be changed with a little help, where as in the 14.1 challenge where the player receives say ten ball in hand break shots the rack does not really matter too much. Of course three cushion is the best game of all in my opinion, the rack mechanics probably do not like three cushion billiards or the 14.1 challenge in my view. Any thoughts?
There is no luck involved and the rack is irrelevant.
It's always been my understanding that 'called shot' was reserved for games where caroms were required to be called in addition to the pocket, whereas, 'called pocket' only required the pocket to be called, regardless of how it got there. I suppose Banks would be considered called shot, even though caroms aren't permitted, as you have to call the number of banks. What say you?
This is a subject I have been thinking about much as of late. I believe that full rack bank is # 1 for the following reasons - every ball must go clean and their is not much of any kind of politics with the rack (as in short rack bank). The two other games are the 14.1 challenge and the one pocket challenge, unfortunatley as I have learned if you compete against another opponent in either of these two disciplines the rack mechanics can be and usually are a major factor on the outcome of match play. Take example the 14.1 tournament match play, sometimes it is difficult to get the rack frozen due to conditions, which means at a high level of play the player who wins the lag is a strong favorite to get the first offensive shot. Even if the rack has been tapped after a few matches the rack can be changed with a little help, where as in the 14.1 challenge where the player receives say ten ball in hand break shots the rack does not really matter too much. Of course three cushion is the best game of all in my opinion, the rack mechanics probably do not like three cushion billiards or the 14.1 challenge in my view. Any thoughts?
The problem with your logic is that it doesn't make any sense. The most common shot in pool is a cut shot, so choosing a game that doesn't allow anything but banks is ridiculous.
One Pocket is clearly the truest test of skills on a pool table. It involves something from every game plus more.
The problem with your logic is that it doesn't make any sense. The most common shot in pool is a cut shot, so choosing a game that doesn't allow anything but banks is ridiculous.
One Pocket is clearly the truest test of skills on a pool table. It involves something from every game plus more.
I agree .Not sure what Danny ment by pure.It sounds like he's talking about a game that one cant advantage of.
The problem is that the WPA doesn't use that "call pocket" phraseology. They use "call shot" as seen here:
http://wpa-pool.com/web/index.asp?id=116&pagetype=rules#1.6
http://wpa-pool.com/web/the_rules_of_play#9.5
http://wpa-pool.com/web/the_rules_of_play#4.5
The type of situation you describe (or are perhaps misappropriating "call shot" for) is bar pool, where you have to call every little contact both the cue ball and the object ball make before being pocketed. I think most of us use the term "call everything" or something along those lines.
Thoughts?
-Sean
Skills that are largely missing from full rack banks are thin cuts, carom shots played intentionally, break shots, combination shots, and multi-rail cue ball position play. There are quite a few shots played with minimal attention played to position. While the two way shot aspect of bank pool is of comparable complexity to that of one pocket, the defensive play in bank pool requires a bit less speed control than what is required in one pocket, straight pool, and rotation games.
Bank pool players need to have great skills and they always put on a great show, but I think that straight pool and one pocket are better tests of pure skills over the green felt.
Finally, I do not agree that the break doesn't matter in bank pool. Having the first shot is a big deal at the highest level, and there is ample motivation to fix the rack for those inclined to do so. At high level, the game in which the break shot matters the least is definitely straight pool.
Full rack banks is a beautiful game and a serious test of pool, but I'd have to disagree that it's a more pure test of skill than the other games.
... At high level, the game in which the break shot matters the least is definitely straight pool. ...
But when a player takes the opening break shot in 14.1 and never again gets to participate in the game, he probably doesn't feel that way.