What Level Is The Ghost?

john schmidt said:
aaron brought up some good points. thing is with the ghost it depends on table,cleanliness of cloth and balls.
pocketsize
the amount of bet etc.
ive found playing 12ball ghost on big pockets is easy i beat it to death.
at garys in cali 4.25 pockets i beat 12 ball ghost 11 in a row twice and 13 in a row once for money with many betting against me...

Thanks John, it's good to hear the perspective of someone who truly is an expert on the subject. I'm not surprised at all to hear that you torture the ghost like that. I'm actually more surprised to learn that an exceptional player (even by pro standards) like yourself can find people willing to bet against you at that game. :confused:

john schmidt said:
my point is the ghost depends on alot of factors but as a general rule i think if you can beat 10 ball ghost on diamond 9 ft you are pro caliber to some degree jmho

Considering the source, I'd say that should serve as the definitive answer to the original question of the thread. Thanks for contributing, John.

Aaron
 
Johnnyt said:
I know Jim, but if someone missed his/her 2 or 3 ball ten games in a row that would be playing against a pretty strong player in my book. Of course my book is old. Johnnyt

By this logic, that means the level of the ghost is determined by how bad you do. For example, if I run out through the 8 every single game in a race to 9, and miss every 9 ball, overall I am playing pretty well. However, this means the ghost is only pocketing 1 ball per rack, which could easily be done by a "D" player.

If I miss my first shot every time, however, then the ghost is running out potentially problematic racks every single time. That is stronger than anyone. That would be the level above pro.

So looking at it this way, you really determine the level of the ghost. So given that, why bother? Any evaluation you offer of the ghost fromt his viewpoint is really just an evaluation of yourself, so why not just ask "how well am I playing"?

Just my thoughts...

KMRUNOUT
 
Well, I can't speak for the other Ghosts, but I can tell you that the level of the 1 Pocket Ghost is somewhere's in the neighborhood of about B+ to A-.......:)
 
The GHOST.........

Johnnyt said:
If this has been covered before on here, forgive me. If I'm missing a point let me know in a nice way:wink: .

Let's say that you miss the 2 or 3 balls ten games in a row and the ghost wins (always runs out). To me that would be like playing a B+ player. If the ghost ran out 10 times from the 4 or 5 I'd have to give him a C+. Am I right here or am I missing something? Johnnyt
Let's see, he spots you the break and even gives you ball in hand after that. Pretty strong handicap there. One catch, if there are clusters that are impossible to break up, you can't run out no matter what. The ghost wins that game cause he never misses. The ghost can kick 3 rails and make an off angle combo every time.
If you break and have no clusters, you have good odds of beating the ghost. If you are getting clusters, you better figure out another break cause the ghost will eat you alive. Ghosty never plays bad shape and never misses a ball. How good do you think he is? Hope this clears things up.;)
 
The only true way to play the ghost is to assume the ghost breaks, then scratches, and all the balls are not touching.... Also to put a few bucks on the line would help concentration...;)
 
Terry Ardeno said:
I got to admit I get a chicken bone in my throat when I play the 14.1 ghost. I got mad respect for HIM! But I may smack-talk or jive-talk the banks ghost, calling him names, agitating him a little. When my ghosts are shooting, I may even try to shark them by squirming in my chair or coughing just when they get ready to pull the trigger. But I never do that when the 14.1 ghost is shooting. I just sit there still as a statue, watching and waiting until his 150 and out is finished. Then I say something very polite as I clap a few times and rack 'em for the next set, which is usually back to 8 or 9 ball.
:eek:



HUH???????
 
john schmidt said:
other day friend of mine came over and i simply broke easy and beat 10ball ghost on diamond 16 in a row and 24 out of 26 games .it was weird i played great but breaking easy made it stealing.

I'm kind of happy you mentioned this as I had a similar experience, in regards to breaking that is.

I was playing the 9 ball ghost on a dirty table with 4.25 pockets, which I was making little to no headway against until I started breaking soft, after which point it became a joke.

I told a friend of mine about this a he thought it was bs, that soft breaking would have that much of an effect.
 
The ghost has never beaten anyone!

Now a lot of players have lost to the ghost, but it was because they beat themselves.

The question isn't how good is the ghost...it's how good (or bad) are you.

I've never seen the ghost pocket a single ball.

Steve
 
I'm starting to sound like Travis. I finally beat the 9-ball ghost in a race to 7. That's about 4 sets for me out of about 50. I'll get the little #$%#$ in a week or two. I hate ghosts. You can't hit them, shoot them, or cut them. Johnnyt
 
Johnnyt said:
I'm starting to sound like Travis. I finally beat the 9-ball ghost in a race to 7. That's about 4 sets for me out of about 50. I'll get the little #$%#$ in a week or two. I hate ghosts. You can't hit them, shoot them, or cut them. Johnnyt
Good show Johnny, let us know when you beat the ghost in a game of 14.1 going to 100. It's right around the corner after your 9-ball race to 7 win.
 
Hello Az,
I am new to this playing the Ghost, I started reading this thread the other day and was very interested in learning since I practice alone most of the day between jobs. Instead of asking to write out a book on how to play the Ghost on this thread,I researched it on Google and found this article written by Mark Wilson. I was wondering if this is the basic concept(rules) of playing the ghost? Maybe this will help other newbies also.Thank you for taking time to help me out.:thumbup:

Link: http://www.pooldawg.com/article/pooldawg-library/playing-the-ghost

Thank's,
Ron
 
Johnnyt said:
I'll get the little #$%#$ in a week or two. I hate ghosts. You can't hit them, shoot them, or cut them. Johnnyt


Classic JohnnyT!

Only YOU can think stuff like this while just playing pool by yourself! This line ranks right up near the top with "paying a biker chick $50.00 to pop someone because someone needs popped." :D :D

Great stuff John.
Thanks! :)
 
hi

Terry Ardeno said:
Classic JohnnyT!

Only YOU can think stuff like this while just playing pool by yourself! This line ranks right up near the top with "paying a biker chick $50.00 to pop someone because someone needs popped." :D :D

Great stuff John.
Thanks! :)
you know terry ive never noticed what you said about athletes being paid and navy seals and such . maybe i was not paying attention but i totally agree with you.
sports people getting millions while people who fight for our freedom get minimum wage pisses me off and im not even military.
 
The modified Ghost

Jimmy M. said:
The ghost gets out every time he's supposed to, but he can't put any packages together. ;)

Well.... let's modify the GHOST for all of the up & coming players.

You get the Break & B-I-H. You then proceed to runout.

Here comes the modifier.... say you cannot make any balls past the 5/6, because of a lockup (or bad position). If, when you are attempting to pocket the 4-Ball, you are successful & you are able to obtain position on the 5-Ball & strike it to a position, whereby the GHOST is HOOKED when he comes to the table, the game is then considered a DRAW..

What say you friends of the Imperfect GHOST..? I don't care what the friends of the perfect GHOST have to say... Waaaaaa! This will also give you some SAFETY PLAY experience.

Striving for perfection is a great GOAL, but unobtainable by many. Play with the Modified Ghost until you win, most of the time, then you are ready to take on the Big Boy... Good Luck
 
Last edited:
ceebee said:
Well.... let's modify the GHOST for all of the up & coming players.

You get the Break & B-I-H. You then proceed to runout.

Here comes the modifier.... say you cannot make any balls past the 5/6, because of a lockup (or bad position). If, when you are attempting to pocket the 4-Ball, you are successful & you are able to obtain position on the 5-Ball & strike it to a position, whereby the GHOST is HOOKED when he comes to the table, the game is then considered a DRAW..

What say you friends of the Imperfect GHOST..? I don't care what the friends of the perfect GHOST have to say... Waaaaaa! This will also give you some SAFETY PLAY experience.

Striving for perfection is a great GOAL, but unobtainable by many. Play with the Modified Ghost until you win, most of the time, then you are ready to take on the Big Boy... Good Luck

I like. I'll try it tomorrow. Good thinking. I like the part that it will help your safe game. And no jump cues. Johnnyt
 
Spooky

ceebee said:
Well.... let's modify the GHOST for all of the up & coming players.

You get the Break & B-I-H. You then proceed to runout.

Here comes the modifier.... say you cannot make any balls past the 5/6, because of a lockup (or bad position). If, when you are attempting to pocket the 4-Ball, you are successful & you are able to obtain position on the 5-Ball & strike it to a position, whereby the GHOST is HOOKED when he comes to the table, the game is then considered a DRAW..

What say you friends of the Imperfect GHOST..? I don't care what the friends of the perfect GHOST have to say... Waaaaaa! This will also give you some SAFETY PLAY experience.

Striving for perfection is a great GOAL, but unobtainable by many. Play with the Modified Ghost until you win, most of the time, then you are ready to take on the Big Boy... Good Luck
Even playing with this wus ghost is spooky.:smile: Even Casper scares me, and he's friendly.
 
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