What to do? (Cuetable, 10-ball)

Roy Steffensen

locksmith
Silver Member
Inspired by Neil's thread asking for cuetable-layouts, I figured out I could make one.

I clicked on random 9-ball break, till I found one that looks interesting, then added the 10-ball.

What would you do with this layout?

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Roy Steffensen said:
What would you do with this layout?

I would puke.

*edit* and did you have to add the 10 ball right on top the 4 just to make it that much more puke-taculiar?
 
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P


I'll play the 1 off the 5 drawing the cb back for the 2. If i get a good possition on the 2 to play to the 3 with an angle to break the 4-10 , if not i'll play safe on the 2.
 
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Beware_of_Dawg said:
I would puke.

*edit* and did you have to add the 10 ball right on top the 4 just to make it that much more puke-taculiar?

Consider the layout as revenge, since you refused to tell me where to buy a new pool wardrobe :cool:

I will forgive you if you try to come up with a good solution how to handle this, without puking of course ;)
 
1 in the corner, low english to leave an angle on the 2 in the top left corner....shoot the two with english to break the 4-10 off the rail and leave on the 3 should be easy enough, using appropriate speed to get above the 3 if missed.....if the breakout is missed, shoot the 3, floating down to the base of the table to shoot the 4 in the top right corner....everything else seems fairly easy after that....
 
MJ_Ro said:
P


I'll play the 1 off the 5 drawing the cb back for the 2. If i get a good possition on the 2 to play to the 3 with an angle to break the 4-10 , if not i'll play safe on the 2.

Sounds right to me.
 
Neil said:
The two goes by the 9, but it has to be hit perfect. If you miss the 9 by more than a hair, the 2 goes into the point of the pocket.

The tangent off the 1 goes to the inside point of the pocket. To draw off it requires a soft stroke with a lot of spin.

To follow the one and take the two in it's nearest pocket, the cb will run into the nine.

I'm going to push out. gently rolling the cb into the 10, just enough to seperate the 4-10.

If he takes the shot, and tries to cut the one in the side, good luck with the cb. Scratch in the side if he tries to cut the one in the corner from there.

I figure 8 out ot 10 people will pass it back to me. If they do, I am going to bank the one. My main purpose here is to make sure that I draw the cb gently onto the 3. I don't intend to make the 1. And I want to come up short on the bank so the 1 stays up table.


...........:thumbup2: ..................
 
coryjeb said:
...........:thumbup2: ..................


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BTW..I would shoot this safety immediately, no pushout.. The speed lays better before separating the 4/10, and even if you do let him see the 1, he has NO guarantees about getting out this rack.

Russ

Edited to add: Note that, if you hit this shot fat, you have a chance to two rail the 1 ball in either clean, or off the back of the 5, WITH position on the 2. If you hit the 6 off the second rail, CB is still going in the same direction. You don't have to get the CB behind the 4/10 to hook your opponent here. With the direction the 1 ball is heading, it could end up behind either the 5 or 7.

At a minimum, if you leave your opponent extremely long, but he can see the 1, he is probably going to play a lag safety off the 1 trying to get in behind the 5 or 7. Leaving an EASY one rail kick with LOADS of blockers all over the table you can get behind on the one rail kick.
 
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I would play the one in the side playing the cue to bump the 10. This would open the four enough, and getting good shape on the 2 is almost guaranteed. If everything opens up, run out. otherwise you could play a safe later in the rack.

If that cluster is gone, this rack is easily runnable.

I just hate the idea of giving up the table when the breakout is a bit of a no-brainer.

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crap, nevermind. Im thinking with ball in hand. Never mind me!

Carry On!

Ive been playing the ghost too much!

I like Russ's plan
 
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Roy Steffensen said:
Inspired by Neil's thread asking for cuetable-layouts, I figured out I could make one.

I clicked on random 9-ball break, till I found one that looks interesting, then added the 10-ball.

What would you do with this layout?

CueTable Help


I'd call a push out. Cut the two thin and try to freeze it on the nine and the rail.
 
ZOMG noobs~

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just kidding...although this is something I'd seriously consider if I was playing my banger friends~
 
Neil said:
The two goes by the 9, but it has to be hit perfect. If you miss the 9 by more than a hair, the 2 goes into the point of the pocket.

The tangent off the 1 goes to the inside point of the pocket. To draw off it requires a soft stroke with a lot of spin.

To follow the one and take the two in it's nearest pocket, the cb will run into the nine.

I'm going to push out. gently rolling the cb into the 10, just enough to seperate the 4-10.

If he takes the shot, and tries to cut the one in the side, good luck with the cb. Scratch in the side if he tries to cut the one in the corner from there.

I figure 8 out ot 10 people will pass it back to me. If they do, I am going to bank the one. My main purpose here is to make sure that I draw the cb gently onto the 3. I don't intend to make the 1. And I want to come up short on the bank so the 1 stays up table.

I like this idea. This is what I'd do, if I thought of it.

-Andrew
 
BryanBpool said:
I would play the one in the side playing the cue to bump the 10. This would open the four enough, and getting good shape on the 2 is almost guaranteed. If everything opens up, run out. otherwise you could play a safe later in the rack.

If that cluster is gone, this rack is easily runnable.

I just hate the idea of giving up the table when the breakout is a bit of a no-brainer.

CueTable Help





crap, nevermind. Im thinking with ball in hand. Never mind me!

Carry On!

Ive been playing the ghost too much!

I like Russ's plan

If you did have bih, maybe a better idea is to play your first shot half as hard, then play one or two rails off the 2 to get a similar angle off the 3. You'd be aiming to get somewhere around the dot on the break line. THEN try your breakout without the possibility of getting hooked on the 2.

The breakout as diagrammed has a few issues:

1. If you hit the 10 thin on the left side, you could either get hooked by the 9, or be on TOP of the 10 while shooting the 2 straight in.

2. If you hit the 10 thin on the right side, you tie up the 10 and 9, again leaving yourself straight on the 2.

3. If you end up going directly into the 4, you have the chance to end up either behind the 4 hooked on the 2, or you end up bumping the 4 to the rail and making it extremely difficult to get from the 3 to the 4, while still possible ending up straight on the 2.

I am not criticizing your choice, I am just giving you a few ideas about the danger of trying to break the 4/10 right now.

If I had bih here, I would probably run to the three and get an angle to come in behind the 4/9 for a safety. The 6/8 provide a HUGE area to land the CB in and get a full ball snooker while sending the 4 uptable.

Russ
 
The 4 is going to be a problem, but the 2 is the first one. I don't like the little area available for shape so I would move the 9 and leave a tempting 1. Even if the shooter takes on the 1 and makes it table is still difficult. I would be hoping for a pass and play safe on the 1. I put the 9 over by the pocket so I have less of a chance scratching playing safe. Another thing here is, if they play safe and hook me, the 4 and 10 is still a problem.

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Another safe option would be using the 2. I would probably make the 9 though.

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Neil said:
The two goes by the 9, but it has to be hit perfect. If you miss the 9 by more than a hair, the 2 goes into the point of the pocket.

The tangent off the 1 goes to the inside point of the pocket. To draw off it requires a soft stroke with a lot of spin.

To follow the one and take the two in it's nearest pocket, the cb will run into the nine.

I'm going to push out. gently rolling the cb into the 10, just enough to seperate the 4-10.

If he takes the shot, and tries to cut the one in the side, good luck with the cb. Scratch in the side if he tries to cut the one in the corner from there.

I figure 8 out ot 10 people will pass it back to me. If they do, I am going to bank the one. My main purpose here is to make sure that I draw the cb gently onto the 3. I don't intend to make the 1. And I want to come up short on the bank so the 1 stays up table.

I really like your push-out option, didn't think of that.

My first thought was to play a shot similar to Russ'.

But in comes down to something very important.

Who am I playing?

If I were playing a better player than me I would most likely not open up the cluster, and play the push-out. Then I think I would go for the safety sending the cueball 3 rails around the table. The 4-ball could be a perfect ball to play a stop-ball on, hiding the cueball behind the 10 and send the 4 to the other side of the table.
 
Neil said:
Russ: A 'rule of thumb' that will serve you well over the years- And if I remember right, it is by George Fels. Whenever possible, break out trouble balls early. Never save them for the ball before the ball that has to be broken out. Because then you have to break it out AND get shape on it in the same shot. That makes it double tough.

Not to be argumentative, but I must remind you that George Fels is mainly a straight pool player, and while a very good player at that game, he was never a very very strong 9 ball player.

"Break out trouble balls early" is good advice... For a straight pool player who is just beginning a run.

Efren Reyes won many titles based on tying balls up early and letting his opponents try to break them out. :D

Russ
 
Like several others, I like the push out option here, but my push will be used to tie up the two. Kick at the two softly, as shown below.

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[/QUOTE]@[/wei]
 
sjm said:
Like several others, I like the push out option here, but my push will be used to tie up the two. Kick at the two softly, as shown below.

CueTable Help

@[/wei][/QUOTE]

This is not a bad option at all. I like it.

Make the other person outthink yah. :D

Russ
 
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