.... if faced with the general principles involved in this shot, now others have an idea what to look for, and what to do.
That's what make this a nice thread. It clearly demonstrates an option too often overlooked by the typical player.
.... if faced with the general principles involved in this shot, now others have an idea what to look for, and what to do.
I saw Post 15, but had a hard time interpreting it. It doesn't seem to say the same thing that I did. You show (and seem to describe, although it's hard to tell) the CB making equal angles into and away from the 5 ball when the angle into the 5 ball should be about half the angle away from it.Neil:A simple way to find the right place:
1. Draw a line from the target pocket extending through the 5 ball and past it. Let's call this the "pocket line".
2. Draw another line from the 5 ball to the 7 ball (the target you want to hit with the CB). Call this the "drawback line".
3. Note the angle formed by the "pocket line" and the "drawback line" and draw a third line on the opposite side of the "pocket line" that forms an angle half this size.
4. You want the CB to be about on this third line, close to the 5 ball. Shoot the shot with maximum draw effectiveness (as low and slow as possible).
pj
chgo
P.S. Sorry I can't seem to use the Wei table with this browser (IE 8).
That's O.k., I showed it in post #15.
That's what I'd do too if it was possible, but the cut angle on the 4, as it's drawn, doesn't permit it. Best you can do is hit between the other side pocket and the 7 (closer to the pocket, I think). Look at the 3D view to see what I mean.I would attempt to break it out now, drawing back from the 4.
That's what I'd do too if it was possible, but the cut angle on the 4, as it's drawn, doesn't permit it. Best you can do is hit between the other side pocket and the 7 (closer to the pocket, I think). Look at the 3D view to see what I mean.
pj
chgo
I agree with your general strategy: if possible, always break out the OB before you need it so getting a shot on the broken-out ball requires less luck.Looks to me like you might be able to cheat the pocket and get there, but if that's not possible I would go forward with some left off the 4 and try to break it out. If you wait until the 5 you run the risk of leaving yourself safe or having no shot on the 6. If you break it out off the 4 you can play shape off the 5.
It depends a bit on the exact lie of the 6/7. If there is a reasonable gap between the 7 and the rail, I prefer the draw straight from the 5 towards that gap rather than the 2 rail route.
The reason is - apart from the fact that I am very comfortable with that sort of shot - is that it can be played with strong running english. Provided you hit the correct side of the 7 (which does not look too difficult if you have left yourself a nice thick half ball cut on the 5), the cb will often move the blocker out of the way and spin on, pushing the 6 towards the corner pocket.
But perhaps the 7 is a little close to the rail for this shot to be on? (If so, the danger is the cb kisses the 6 too thin and over runs it leaving nothing).
I agree with your general strategy: if possible, always break out the OB before you need it so getting a shot on the broken-out ball requires less luck.
This is also a straight pool strategy: go for the breakouts while there are still other shots around because you can't rely on getting a shot on any of the broken-out balls (much less a specific one).
pj
chgo
This would be my choice alsoSince we are playing the ghost, we can't choose to cut the 4B to the side rail (just below the side) & leave our opponent on a 4B-8B combo...CB frozen to the end rail.
Here's what I meant by my description.I saw Post 15, but had a hard time interpreting it. It doesn't seem to say the same thing that I did. You show (and seem to describe, although it's hard to tell) the CB making equal angles into and away from the 5 ball when the angle into the 5 ball should be about half the angle away from it.Neil:A simple way to find the right place:
1. Draw a line from the target pocket extending through the 5 ball and past it. Let's call this the "pocket line".
2. Draw another line from the 5 ball to the 7 ball (the target you want to hit with the CB). Call this the "drawback line".
3. Note the angle formed by the "pocket line" and the "drawback line" and draw a third line on the opposite side of the "pocket line" that forms an angle half this size.
4. You want the CB to be about on this third line, close to the 5 ball. Shoot the shot with maximum draw effectiveness (as low and slow as possible).
pj
chgo
P.S. Sorry I can't seem to use the Wei table with this browser (IE 8).
That's O.k., I showed it in post #15.
It may be the same thought, but once again I'm trying to clarify.
Here's what I meant by my description.
You can draw to the same target from a steeper angle on the 5 ball by adjusting your tip placement and shot speed, but not from a much wider angle.
The advantage of being right around the 2:1 line is that you know how to hit the CB (low and slow). The disadvantage is that you have to hit it pretty well.
pj
chgo
View attachment 1311880751
here's a scenario that came up playing the ghost yesterday. How would you play this out? I don't mean guesses, I mean how would you KNOW how to break out the 6/7 off either the 4 or the 5?
What do you mean by "the NEW contact point"? Isn't there only one contact point (the one that pockets the ball)?Good method.
The method that I have always used for finding the contact point on the object ball is similar to yours. But here is how I do it.
1) You locate the "drawback' line as you have.
2). Locate the contact point from the cue ball to the "pocket line" you established on object ball. This creates an angle.
3). Bisect this angle to locate the NEW contact point.
I use the "pocket line" also that you established because it places the object ball in the center of the pocket and leaves room for adjustment if needed.