Which 8 Ball rules for TAR 28?

What 8 Ball Rules for TAR 28?

  • Take what you make after break

    Votes: 81 36.3%
  • Open after break

    Votes: 142 63.7%

  • Total voters
    223
It takes more than skill to park whitey in the middle of the table consistently in a full rack, hard-break game like 8 Ball. There's some luck involved in avoiding a collision and winding up who knows where.

And please share one little nugget with us bangers on how to reliably make a specific ball in a specific pocket on the break.

Thanks.
 
The rule isn't going to stop endless runouts, it's going to show who moves better in tricky spots and all around.

It will put people in postions right off the hop that are bad luck after an otherwise good break. The difference in 10-ball is there is the push-out rule to make sure you are not stuck shooting a losing shot right off the hop with bad luck on an otherwise good break. In 8-ball "take what you make" there is no push out rule to negate the bad luck of an otherwise good break. Watching a player forced into a dumb trickshot due to no fault of their own nor a good safe from the opponent is not "good" pool, it is bringing luck of the break into play and there is enough luck in pool, we do not need more.

Rest assured, there will be LOTS of tricky situations in the game WITH open off the break, 8-ball does not need "take what you make" to create those types of things, it creates heaps of them with the normal WPA rules.
 
It will put people in postions right off the hop that are bad luck after an otherwise good break. The difference in 10-ball is there is the push-out rule to make sure you are not stuck shooting a losing shot right off the hop with bad luck on an otherwise good break. In 8-ball "take what you make" there is no push out rule to negate the bad luck of an otherwise good break. Watching a player forced into a dumb trickshot due to no fault of their own nor a good safe from the opponent is not "good" pool, it is bringing luck of the break into play and there is enough luck in pool, we do not need more.

Rest assured, there will be LOTS of tricky situations in the game WITH open off the break, 8-ball does not need "take what you make" to create those types of things, it creates heaps of them with the normal WPA rules.
there is no push out because you have more than 1 ball to shoot at. instead of 1 choice you possibly have 6 others.

to me getting the chance to break and run out is what you "win". anything after that is luck anyways.
 
It takes more than skill to park whitey in the middle of the table consistently in a full rack, hard-break game like 8 Ball. There's some luck involved in avoiding a collision and winding up who knows where.

And please share one little nugget with us bangers on how to reliably make a specific ball in a specific pocket on the break.

Thanks.

You can get shafted even if you squat whitey... it's unlucky but it happens. Or you have a shot but running out is mission impossible due to one group being much more clustered.

But about reliably making a specific ball on the break... you sound skeptical, it's very doable with great equipment. With a perfectly tight rack you can send one of the 2nd-row balls into the side, just like with ten ball. Obviously nothing is 100% but with these guys, 60-70% might be plausible.
 
there is enough luck in pool, we do not need more.

Exactly.

People are confused about the difference between real difficulty and fake difficulty. They've come up with that term to help explain it in the world of video games. We've never really tried to make the distinction in pool but we should.

Real difficulty can add depth and make a game interesting. Fake difficulty just adds frustration.

Real difficulty decreases the role luck plays in the game, fake difficulty increases it.

Examples of fake difficulty:

Behind the line - you're forced to kick at your object ball, or your only viable shots are banks. Are banks and kicks harder than normal shots? Yes. So should we play with those rules to make the "cream rise to the top"? No, because it increases the opponent's chance to get get away with murder when he scratches.

game ball on the break wins - is it difficult to make a game ball on purpose? Yes. So should we play with instant-win rules? No, because usually when it happens it wasn't some highly skilled 'trick break', just a regular break that caught a roll.

Make-it-take it - is it more difficult when your only shot is a thin cut 7 feet down the rail? Yes. Should we play with this rule? No, because you shouldn't be trapped in a position where missing a 15% mission-impossible shot could cost you the game, when neither you nor your opponent had anything to do with creating that situation.
 
The breaker should not be penalized by being stuck with the worst suit because he made that one on the break thats a stupid bar rule not real 8 ball mych like apa 9 ball isnt real 9 ball.
 
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