PJ, if I had a really expensive high-speed camera (maybe 500,000 FPS or higher, with HD resolution), it would be much easier to answer this question. In lieu of that (since I don't have access to such a camera), the best I can do is offer my best guess:
I think an LD-shaft playing cue doesn't jump as well because the hit is less efficient and the tip contact time is longer.
To get good jump action, it helps to have a hard tip (e.g., phenolic), a stiff shaft, and a light cue (resulting in faster cue speed). The hard tip and stiff shaft generally result in a more efficient hit (i.e., more speed will be delivered to the CB for a given cue weight and speed). For more info, see
cue efficiency. The hard tip, stiff shaft, and fast speed also help reduce cue tip contact time. For more info, see the
cue tip contact time resource page. A shorter tip contact time is important to allow the CB to separate from the tip before the CB interacts too much with the table surface. If the tip is still in contact while the CB is interacting with the slate, the CB won't jump as well.
Compared to a typical good-action jump cue, a typical LD-shaft playing cue has a softer tip, a less-stiff shaft, more weight, and less speed during a jump stroke. All of those things can hurt when it comes to jumping the CB.
Also, if the cue tip does not get out of the way while the CB is bouncing off the slate, a poor jump can result. This can be caused by poor
jump shot technique (e.g., hitting the CB too high, or using a grip that is too tight), but having a light jump cue also helps since it will lose more forward speed with the hit.
Good thread!
Regards,
Dave