Why this ten ball rule?

Saturated Fats

AzB Silver Member
Silver Member
So the rule is pretty clear, but I can't figure out why this is handled differently than any other miss.

9.7 Wrongfully Pocketed Balls

If a player misses his intended ball and pocket, and either makes the nominated ball in the
wrong pocket or pockets another ball, his inning has finished and the incoming player has the
option to take the shot as is, or hand it back to his opponent.
 
So the rule is pretty clear, but I can't figure out why this is handled differently than any other miss.

9.7 Wrongfully Pocketed Balls

If a player misses his intended ball and pocket, and either makes the nominated ball in the
wrong pocket or pockets another ball, his inning has finished and the incoming player has the
option to take the shot as is, or hand it back to his opponent.
Tough to say why they made that rule. I kinda like it, but also not sure why it’s there.
 
The rule is just to punish you a little extra if you dare to slop in a ball during a call shot battle.

You slop the ball, and get hopeful for a split second even though you know you can’t shoot. Then you see the cue ball stop right behind some traffic and you’re all hopeful again but just for a half second cuz now you realize you’re going to have to shoot the terrible shot, and you know that if you had left it pretty then your enemy would be shooting the shot.

It’s just the nature of call chot rotation I guess
 
Just another poor attempt as "removing" the luck factor from rotation pool. This rule actually introduces yet another luck factor, as it over-penalizes a player making a ball into an incorrect pocket. If, instead, a push out was permitted on the shot after an illegally pocketed ball, it would eliminate most of this extra luck factor.

An equally ridiculous rule always came with the use of the three-point rule in any rotation game. The breaker could be put back in without the option to push out, a far too penal rule that brought an extra luck factor into the game. Thankfully, in January, Matchroom announced their intent to do away with the three-point rule, a promise they have now kept at the in-progress Premier League Pool event.
 
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Can't play safe by calling your ball in the side and shooting it in the corner.
Prevents pocketing balls that maybe needed to break something out.
Forces players to be careful.
If you call safe and pocket a ball after hitting the proper object ball, turn is over without penalty. Except, if you are playing at Steinway.
 
Read the rule op stated. Comprehend the rule , apply it to the situation you stated. Say oh now I understand.
 
Just another poor attempt as "removing" the luck factor from rotation pool. This rule introduces actually introduces yet another luck factor, as it over-penalizes a player making a ball into an incorrect pocket. If, instead, a push out was permitted on the shot after an illegally pocketed ball, it would eliminate most of this extra luck factor.

An equally ridiculous rule always came with the use of the three-point rule in any rotation game. The breaker could be put back in without the option to push out, a far too penal rule that brought an extra luck factor into the game. Thankfully, in January, Matchroom announced their intent to do away with the three-point rule, a promise they have now kept at the in-progress Premier League Pool event.
You mean the break rule? I always thought that players could circumvent that by matching up to ignore it.
 
Read the rule op stated. Comprehend the rule , apply it to the situation you stated. Say oh now I understand.
Your response dealt with a called safe; however, OP's question was about a rule on called shot, and I was commenting on called safe.

In your response, the shooter called safe, then pocketed the proper object ball. Can't call shot and safe. If he called safe, turn is over. Or, in your situation, he called the ball making it illegally which is 9.7.
 
I like the rule, it tightens up the rotation game by making mistakes a little more costly. You can't normally pocket balls and give up your turn, so if someone decides you need to shoot again after pocketing something inadvertently, it's not really much of a departure.
It also removes the need to ever actually call a safety. Unless you feel like informing a nervous opponent what you're doing.
 
Agreed, any and every rule can be negotiated in an action match, but I'm referring to the current WPA/BCA rules for sanctioned tournaments.
I meant specifically in tournaments where since the consequence of a bad break is the option of the incoming player. Would the referee or TD be allowed to intervene?
 
Your response dealt with a called safe; however, OP's question was about a rule on called shot, and I was commenting on called safe.

In your response, the shooter called safe, then pocketed the proper object ball. Can't call shot and safe. If he called safe, turn is over. Or, in your situation, he called the ball making it illegally which is 9.7.
What part of "Or pockets another ball " do you not understand?
 
I meant specifically in tournaments where since the consequence of a bad break is the option of the incoming player. Would the referee or TD be allowed to intervene?
I don't think so, but a non-sanctioned or independent event is not bound by any specific break rule and the TD may institute any break rule they like as long as they announce it in the players' meeting.
 
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