John Schmidt 6 Pocket Challenge

john schmidt

AzB Silver Member
Silver Member
I'm at my bud's house John Schmidt (using his AZ account) and I challenged him to a game of 6 Pocket last night for lunch at Taco bell today and had to figure out a way to match up..........here's what I came up with.
I play with the regular rules and John plays with this rule :eek: He can't let the cue ball touch a rail or it ends his turn.........WHO DO YOU THINK WON?:wink:

Dick shot a 64 and John shot a 7,4,12,7,14,10,15,10,14,15 = 108:thumbup:

That little Pr#@&k......LOL
 
I'm at my bud's house John Schmidt (using his AZ account) and I challenged him to a game of 6 Pocket last night for lunch at Taco bell today and had to figure out a way to match up..........here's what I came up with.
I play with the regular rules and John plays with this rule :eek: He can't let the cue ball touch a rail or it ends his turn.........WHO DO YOU THINK WON?:wink:

Dick shot a 64 and John shot a 7,4,12,7,14,10,15,10,14,15 = 108:thumbup:

That little Pr#@&k......LOL

That is an excellent way to play. It lessens the long runs that can make them no fun for the weaker player no matter how big his handicap is. While it is a challenge to the better player. Both players will have fun playing the game. By the way, I have seen Danny DiLiberto break run the 15 balls playing like that many times. It can fun practice when you are getting board.
 
Anyone know a good web reference to six pocket rules?

http://6pocketleague.com/01_buzz.asp

The rules are pretty simple.

Each player gets 10 racks where only he shoots.
Each ball pocketed is worth 1 point.
Whoever pockets the most balls wins.
You shoot 1 rack then your opponent shoots 1 rack.
You rack your own balls.
If you scratch or miss, your run is over and you get one point for each ball you pocketed.
If you scratch on the break, you spot the balls you made and have ball in hand behind the head string.
No slop shots. You have to call pocket on every shot but the break.
 
I'm at my bud's house John Schmidt (using his AZ account) and I challenged him to a game of 6 Pocket last night for lunch at Taco bell today and had to figure out a way to match up..........here's what I came up with.
I play with the regular rules and John plays with this rule :eek: He can't let the cue ball touch a rail or it ends his turn.........WHO DO YOU THINK WON?:wink:

Dick shot a 64 and John shot a 7,4,12,7,14,10,15,10,14,15 = 108:thumbup:

That little Pr#@&k......LOL

WOW, I don't want any part of him with any handicap. That's friggin hard to do. My highest score is 117 hitting 3 million rails...at least. Johnnyt
 
I'm at my bud's house John Schmidt (using his AZ account) and I challenged him to a game of 6 Pocket last night for lunch at Taco bell today and had to figure out a way to match up..........here's what I came up with.
I play with the regular rules and John plays with this rule :eek: He can't let the cue ball touch a rail or it ends his turn.........WHO DO YOU THINK WON?:wink:

Dick shot a 64 and John shot a 7,4,12,7,14,10,15,10,14,15 = 108:thumbup:

That little Pr#@&k......LOL

What is the 15 ball tie breaker?
 
I'm at my bud's house John Schmidt (using his AZ account) and I challenged him to a game of 6 Pocket last night for lunch at Taco bell today and had to figure out a way to match up..........here's what I came up with.
I play with the regular rules and John plays with this rule :eek: He can't let the cue ball touch a rail or it ends his turn.........WHO DO YOU THINK WON?:wink:

Dick shot a 64 and John shot a 7,4,12,7,14,10,15,10,14,15 = 108:thumbup:

That little Pr#@&k......LOL

I see what you were doing now. I assumed you were playing straight pool.
 
I'm at my bud's house John Schmidt (using his AZ account) and I challenged him to a game of 6 Pocket last night for lunch at Taco bell today and had to figure out a way to match up..........here's what I came up with.
I play with the regular rules and John plays with this rule :eek: He can't let the cue ball touch a rail or it ends his turn.........WHO DO YOU THINK WON?:wink:

Dick shot a 64 and John shot a 7,4,12,7,14,10,15,10,14,15 = 108:thumbup:

That little Pr#@&k......LOL

Can the cue ball touch the rail on the break or is this part of the handicap as well?
 
Can the cue ball touch the rail on the break or is this part of the handicap as well?

We played on the break, the cue ball can touch the rail, after that NO. This is not the normal way to play though. (I'm using Johns account again)

By the way, John took 3 penalty strokes to shoot his 107 with the un-playable shot rule.....
I am seaking revenge today for supper tonight. We are playing again,this time John is scratch and I get to add my 6.9 league handicap.:thumbup:

Results tomorrow!!:)
 
Anyone notice the game of 6 pocket is quite similar to the annual AZB BUD BOWL-DRIVERMAKER Tournament? The only major exception seems to be that the last 5 balls are worth 2 points each in the BUD BOWL.
 
Anyone notice the game of 6 pocket is quite similar to the annual AZB BUD BOWL-DRIVERMAKER Tournament? The only major exception seems to be that the last 5 balls are worth 2 points each in the BUD BOWL.

And the Allen Hopkins drill. Johnnyt
 
John aint got nothin on me

kidding!

It's important to remember that John has had tremendous impact on our development of the game, the rule set, the scoring and ranking method and how tournaments would play out at the professional level.

Also, don't let the fact that he's willing to kick Dick's butt wthout touching rails lead you to believe that this is a rule in 6 Pocket....'cause it's not! He's just coming up with creative ways to get deeper in Dick's pocket...

Anyway...it'll be interesting to see how the handicap match nets out...

Good luck Dick...you're gunna need it!
 
This is exactly the Hopkins Q-Skill drill with the exception of running the last 5 in rotation for 2 points each in the Q-Skill drill (which I like better). Somebody just renamed it and took the credit it looks like...:sorry::(:o
Instructions
1. Rack fifteen balls on the Foot Spot, in any order, and place the cue ball on the Head Spot. Break the balls. If you miscue or miss the cue ball completely, it is a foul. Re-rack, break again and subtract one from your score. If you miscue and contact the rack, you may choose to continue shooting, leaving the balls where they lie and not take a foul.

2. If you scratch on the break, it is a minus 1, unless the cue ball goes off the table, then it is a minus 2. After a scratch on the break, you may place the cue ball on either the Head Spot or Foot Spot and shoot any ball on the table, or place the cue ball anywhere behind the Head String and shoot any ball above the Head String. On the break, if you scratch or the cue ball goes off the table, all balls made on the break stay down but do not count as points. If you do not scratch on the break, then all balls made on the break count as one point each.

3. After the break, if you do not have a shot or do not like the shot you have, you may choose one of three options. (a) Place the cue ball anywhere behind the Head String and shoot any ball above the Head String. (b) Place the cue ball on either the Head Spot or the Foot Spot and shoot any ball. (c) Place the rack over the cue ball (where it lies) and move the cue ball anywhere inside the rack and shoot any ball. All of the options noted above are a penalty and incur a minus 1.

4. After the break, whether you made a ball or not, proceed to shoot, calling each shot. Try to run the table, shooting the ball in any order until there are five balls remaining. If you do pocket ten balls, then the last five balls must be shot in rotation (in numerical order starting with the lowest number ball). If you miss a shot, the rack is over. The first ten balls score 1 point each, and the last five balls score 2 points each. On each rack you can score a maximum of 20 points.

5. When there are six balls on the table and you pocket two or more balls in one shot, they all stay down and are each worth 1 point. Shoot the remaining balls in rotation, in which each ball is worth 2 points.

6. Ten racks comprise a session. In one session you can score a maximum of 200 points. The score from ten sessions (100 racks) determines your Official Rating. The highest possible Official Rating is a perfect score of 2000 points.



Jim
 
Last edited:
This is exactly the Hopkins Q-Skill drill with the exception of running the last 5 in rotation for 2 points each in the Q-Skill drill (which I like better). Somebody just renamed it and took the credit it looks like...:sorry::(:o


I gotta admit, he does have a point. I didn't want to believe it but when I went over those rules, including the relief option, it sounds awfully similar.

I guess you could argue that the idea of shooting any ball into any pocket and each is worth a point ... is something that a lot of people could come up with. 6pocket is also like a single rack of straight pool just without a safe break or a requirement to sink anything on the break.

6pocket-r-us or John or anyone else involved in creating the game, did you guys have any inspiration from the allen hopkins idea?

Offtopic: I played some more the other night and put up 2 donut racks >_< ... not literally donuts but I didn't get out. I feel like I should get out every time, but like they say... it's easier said than done. It's a great warmup for my usual 8 or 10-ball sessions.
 
I gotta admit, he does have a point. I didn't want to believe it but when I went over those rules, including the relief option, it sounds awfully similar.

I guess you could argue that the idea of shooting any ball into any pocket and each is worth a point ... is something that a lot of people could come up with. 6pocket is also like a single rack of straight pool just without a safe break or a requirement to sink anything on the break.

6pocket-r-us or John or anyone else involved in creating the game, did you guys have any inspiration from the allen hopkins idea?

When the whole package of the game, handicapping system and concept was put together and the provisional patent was filed for, I never knew a Allen Hopkins system existed. I know now there are similar games out there but we have done our best to make 6 Pocket a complete package with some appeal to the 32 million recreational players that don't really support pool today and most importantly, something different that will appeal to corporate sponsors.
We are not trying to steal someone else s thunder.
 
Last edited:
I gotta admit, he does have a point. I didn't want to believe it but when I went over those rules, including the relief option, it sounds awfully similar.

I guess you could argue that the idea of shooting any ball into any pocket and each is worth a point ... is something that a lot of people could come up with. 6pocket is also like a single rack of straight pool just without a safe break or a requirement to sink anything on the break.

6pocket-r-us or John or anyone else involved in creating the game, did you guys have any inspiration from the allen hopkins idea?

Offtopic: I played some more the other night and put up 2 donut racks >_< ... not literally donuts but I didn't get out. I feel like I should get out every time, but like they say... it's easier said than done. It's a great warmup for my usual 8 or 10-ball sessions.

It seems as though this idea borrows as much from Bowliards as it does the Allen Hopkins drill or Fargo. It is also a lot like Joe Tuckers 10 ball drill. But to be fair no one has ever tried to create a league or tournaments around them. Not that I know of anyway.
 
So 6 pocket is 8 ball without stripes and solids? Here I thought you had to rotate shooting a ball in each pocket and then starting again.
 
Not to rain on anyone's parade but isn't there also a game called Equal Offense which uses a ten rack format and points? I believe and am too lazy to look it up that this is also a format which the individual plays ten racks and gets points for the balls they pocketed.

Also the game Fargo is a derivative of Equal Offense I believe where the person shooting shoots the balls in any order until such a time as they flip a coin over and run the rest of the balls in rotation. The shooter gets 1 point for all the balls run with no order and 2 points for all the balls run in rotation. 300 points is the maximum score in Fargo.

Just mentioning that there are a few games that sound similar which have been around for quite a while.

Of course none of them have anyone trying to promote them into the official game of pool.

I think that one thing that is missing here IS the give and take competing with your opponent in the same frame. Playing this game, Equal Offense and Fargo is too much like bowling for me to be fun for long. I like bowling too but only once every couple of years.

I do think that there is merit to these games - I think that it could also be a team activity just like bowling has league teams.

I also maintain that it only adds to the fractured nature of billiards as the playdough of the sports world. Only in pool does it seem as if every promoter feels the need to change the rules, invent new formats, promote different games, and generally confuse the hell out of die hard pool fans not to mention the casual viewer they all claim to be targeting.

I ask the question, What is Pool Exactly?
 
Back
Top