Better 1-hole spot?

I think the break is worth atleast a ball, maybe a ball and a half. As someone who has played players like Cliff quiet a few times in my short time of playing one hole, I would take the 12-6 and the breaks over the 10-5 and rotate the break. I like my chances much better taking the break away from a top player. With a good break you have put the pressure on them first shot every game.
 
To me, it would depend on the style of game the better player played {smothering safeties or run out like water}
I would rather share the breaks with a shooter.
Play 12- 6 I get all the breaks from a mover.
Maybe it's just a personal preference suited to my strengths and weaknesses.
I have always found that against a mover if you aren't breaking every game you are going to be a terrific underdog after they break because safe against your normal opponents is not safe against them and they will just squeeze you shot after shot until you finally leave something for them to work with.
A shooter may be having a bad day and when you roll out table length shots on them they miss sometimes. Or they may leave a shot they think you can't make and you zing it in and run out.
Against a mover , they never miss that short bunt that freezes you against the stack going the wrong way.
And they usually don't get in a do or die position where they have to make a tough shot or lose.
They just roll you up on something and wait.
 
This is also how I see it. I've been on the receiving end of huge spots, like 10-5, 12-6, 13-5, 9-3, 4-2, etc. I'm a high C/Low B player, and these spots were against A to Open players.

After keeping detailed stats of my games for 10 years, I've concluded a C to B player just cannot beat a strong A to Open player, no matter the spot. There is just too much skill difference, for the spot to make any difference.

i agree if the skill spread is too great the spot doesnt matter
the weak player will make the first ( and more) mistake and the strong player will capitolize on it
the weak player may or may not capitolize on the strong players fewer mistakes
the weak players control is less precise ie cue balls not as often froze to balls or rails,leaving a "peak "at a ball they are trying to protect
you get the picture
 
Most posters here seem to be avoiding the underlying question. If 10-5 is roughly a fair (50-50) spot, what spot going to more balls is about the same? We seem to have decided that 12-6 favors the stronger player. We are split on 12-6+breaks. I think most would agree that 20-6 is a bad game for the stronger player. How about 14-6? 13-6? 13-6+breaks? What would you figure is the equivalent of 10-5 break-about?
 
... look @ my screen name 1Hole_nut ...
Sometimes one cannot trust login names...
internet_dog.jpg
 
The answer is always 12-6 and the breaks as long as the person getting the spot can NOT sell out on the break. 10-6 and the breaks would be better than 10-5 BECAUSE the person getting the spot is most likely going to fail getting out of a good players break, so not letting his opponent ever break is going to be a HUGE advantage for him.
 
The answer is always 12-6 and the breaks as long as the person getting the spot can NOT sell out on the break. 10-6 and the breaks would be better than 10-5 BECAUSE the person getting the spot is most likely going to fail getting out of a good players break, so not letting his opponent ever break is going to be a HUGE advantage for him.
If the better player is capable of giving up this spot, the break will not be much of a factor, he WILL turn the break around.
 
I play a local guy normally 10-5 and its a pretty fair match, When he said he wanted a bigger spot for more cheese I offered 20-9 he accepted and hasn't won one yet.
I personally believe the higher the weaker player has to go, the more edge the higher player has.
I would go with 10-5 if I was receiving the spot from a non world beater, 12-6 with the breaks if it was strong player offering it
 
Most posters here seem to be avoiding the underlying question. If 10-5 is roughly a fair (50-50) spot, what spot going to more balls is about the same? We seem to have decided that 12-6 favors the stronger player. We are split on 12-6+breaks. I think most would agree that 20-6 is a bad game for the stronger player. How about 14-6? 13-6? 13-6+breaks? What would you figure is the equivalent of 10-5 break-about?

7-4...alternate breaks. That's how I like to play, going to 4.
 
I've read that some 1p players consider the break to be worth about 3 balls.
If that's true, it's like 10-5 vs. 12-3?? Seems like a no-brainer.

Even so... without having played any world champions in 1p... I feel like I would like my chances going to the lower number. On the rare occasions I can make a ball, I probably won't run 8. But 5, that's pretty doable. I would be looking for a number I can reasonably run out if I get one shot. My only chance is to keep him off the table and get out, I'll never outmove the other guy and pick him apart with a ball here and a ball there.
 
What do you mean "move your ball down"?

Come here, sexy. I sshow you.

uhh...

He means adjust the spot on a particular player's side of the count.

Like when we play. I get 8-6, moving my ball down goes 8-5. Moving yours up goes 9-5.

I get 9-5. When are we playing?
 
Come here, sexy. I sshow you.

uhh...

He means adjust the spot on a particular player's side of the count.

Like when we play. I get 8-6, moving my ball down goes 8-5. Moving yours up goes 9-5.

I get 9-5. When are we playing?

Oh, ok. duh! lol. I'm still in a food coma from yesterday.

And 9-5??? heads.
 
If the better player is capable of giving up this spot, the break will not be much of a factor, he WILL turn the break around.

Learn to read.... The spot is not about the strong player getting OUT of the break, it is about the weak player NOT being able to get out of the break. The weak player is going to give up a few balls every time the strong one breaks making the fact that is he going to 10 a joke, its going to be 8-5 or 6-5 before the weaker player knows what happened every time the strong player breaks.
 
He meant slightly more, on his points #3 and #4:

IF you are the weaker player (which he was), when making adjustments in either direction, NEVER increase your ball count. Either lower your ball count if game is too tough, or lower his ball count if game is too easy. But NEVER raise your ball count under any circumstance.
 
Learn to read.... The spot is not about the strong player getting OUT of the break, it is about the weak player NOT being able to get out of the break. The weak player is going to give up a few balls every time the strong one breaks making the fact that is he going to 10 a joke, its going to be 8-5 or 6-5 before the weaker player knows what happened every time the strong player breaks.
I know how to read Doofus, I have an opinion like everyone else on here is supposed to have. Apparently if it isn't your opinion it shouldn't be allowed. 10-5 is the strongest game for the weaker player.
 
The value of the break is measured by the breaker's abilities. The stronger the player the higher the value of the break. You can't simply put a "one size fits all" value to the break.

In the case here splitting the breaks gives an advantage over to the better player because that player will benefit more form his break than the other weaker player.

Tom
 
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