If the 3 go's in the corner that's my first shot and maybe send the cue ball into the upper part of the stack,hitting the bottom of the stack probably will put the cue ball on the bottom rail with no next.
With the 4 frozen to the rail and the 3 off the rail makes the combo a little tough. You would have to shoot the 4 into the rail and hope the rebound makes the 3,an easy one to miss.I’d shoot the one first, since that is likely the easiest/surest shot. Then maybe use the 6 to get closer to the combo.
First rule of 14.1 is to remove the trouble balls first.I’m not much of a 14.1 player, but that was exactly my thought…
I’m using my ball in hand advantage to give myself the best opportunity to bust up the stack with a good leave…I think it is easier to play the 1 first getting position on the 3. Play the 3 and draw into the middle of the stack.
I believe that is easier then shooting the 3 to go to the 1.
Maybe shoot the 6 in either corner pocket as a stop shot then decide on the 3 or 1.
I would rather shoot from within 2' then 5 ' if I am playing the 3 and trying to break the stack.I’m using my ball in hand advantage to give myself the best opportunity to bust up the stack with a good leave…
Why give up guaranteed perfect shape on the three, in the hope of getting perfect shape on the three…
The question was how would you run these if it was 14.1 and you had ball in hand.Howdy All;
Went over to 1P.org and saw this. For the 1-P version "Your" pocket is upper Right (next to the 1).
So, if that helps (?), ...
hank
measureman, Howdy;The question was how would you run these if it was 14.1 and you had ball in hand.
Nothing like an early sell-out to really get the game moving (both corner pockets slightly obscured). I’ll stay with 1-6-3.Five in the corner onto the three and break the stack with the three. As Measureman stresses, the three is the ball that needs to be addressed as early as possible.
If so, I couldn't tell from the picture. Looks to me like a full pocket on the five in the corner past the three. That said, if not, I like your pattern here for sure.Nothing like an early sell-out to really get the game moving (both corner pockets slightly obscured). I’ll stay with 1-6-3.
BIH....From the Kitchen...Shoot the 1 ball with an 11 o'clock high cueing. Come 2 rails into the 5/9 at speed, impossible to get hooked and opening up those clustered balls, creates Many more options to continue your run.This is actually from a 1pkt game but stranger layouts occur in 14.1 so I thought let the 14.1ers have some fun.
You have ball in hand. 5,6, 2 all go in either bottom pocket. The 5 to the side is a razor thin backup
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