Racking 10-ball 1,2,3 on the corners seems to take most of it away. Until the rest of the pool playing world breaks like "Xerox" Van Boening, I don't think 10-ball will be "solved". As a lowly B-player still struggling with an 8'/5" pockets, I'm not really worried about it yet. :grinning-moose:
If you (or the TD) sees the same pattern thrown up 2-3 times, you should be able to address it. I think there was a thread about someone addressing this with CD at a tour stop.
In 9-ball, it's universally agreed (even if some don't want to admit it) that the shape of the rack is "broken" and patterning is all too easy.
I would be happy to see some "mandated randomization" like 3 in the second row, 2 in the fourth, the other five random. That should make that game as fair as it can be, winner or loser racks.
I practiced with my total newbie brother in law the other night, we were just playing the ghost and "talking through racks" as a way to see what the other guy was thinking.
He was playing the 3 and 4 ball ghost, I was playing the 9-ball ghost and "adverse pattern" racking myself; 2/4 up front, 3/5 in the rear, 5/7 on the wings, 8 on the tail. (I think Tommy Kennedy showed me this one years ago, but I may have it wrong).
Aaaaaaaaaaaanyway, point is, I run pretty much even with the 9-ball ghost on this table normally, when I break from the side rail and truly randomize all balls but the 1 & 9.
I was AMAZED how hard it was to get out, hell even get started, when I patterned the balls against me. :yikes: Except for the lack of clusters, it produced very "10-ball like" layouts, where you had to move the length of the table the first three or four shots, aRoUnD all those other balls. I think I went EIGHT IN A ROW where I just could NOT get out!! :banghead:
Patterns are powerful and need to be applied evenly for tournament fairness.