Game 6
FSR breaks dry with a table-length tight look at the edge of the 1.
Gorst pushes. FSR gives it back to him. Really tough safe opportunity, and he leaves FSR an easy 1. Table looks wired.
FSR hooks himself on the 2, has to partial-jump over the 7. Rattles the 2 but leaves no makeable shot on it.
Gorst has a possible 2-way shot by caroming into the 9. The 9 rattles the corner and leaves FSR an easy shot on the 2.
FSR dogs the hanging 2 but leaves Gorst a tough cut on the 2.
Gorst plays a good safe.
FSR misses a rail-first 2 shot but gets a lucky roll and Gorst is snookered on the 2.
Gorst plays a long one-rail kick which he nearly makes, but leaves FSR easy on the 2. The only challenge is shape on the 3.
FSR makes the 2 but has a tough cut on the 3 at the top rail. He drains it and gets perfect on the 4, should be out from here. And he is.
Score 3-3.