Why this ten ball rule?

Exactly...

As an aside, I've always felt that 10 ball was merely a game born of whiners that thought luck played too much of a role in their 9 ball loses. 10 ball is already a harder game, or why complicate it more with goofy rules..? I say goofy, because I find 10 ball is played differently in almost every room I step in. The rule the OP cited is actually one I have to clarify everytime I play someone foreign to me. I don't know why it must be played differently than 9 ball... I also don't like participation ribbons.
I've said this many times. 10 ball is for whiners, but call safe 10 ball is for crybabies.. The Best way to play 10 ball is the Pinoy way
 
Or, if there's a cluster with the 4 ball, you can call safe and sink the 3.
That's the general rule when playing 'called shots'. However this is a game born to appease whiners, and pulling such a move would send them in a tizzy. I can't recall which room I was playing in, but in their version the incoming player had the option to pass the shot back if any ball was pocketed legally but 'uncalled'.

Dropping a legal uncalled shot as a safety play is waaaaay easier then being forced to play a safe on that 3 ball and manage the cluster in a break out fashion. Weird though..., I thought called shot was supposed to make the game harder naturally. I guess only if you introduce a bunch of other bandaid rules...lol
 
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That's the general rule when playing 'called shots'. However this is a game born to appease whiners, and pulling such a move would send them in a tizzy. I can't recall which room I was playing in, but in their version the incoming player had the option to pass the shot back if any ball was pocketed legally but 'uncalled'.

Dropping a legal uncalled shot as a safety play is waaaaay easier then being forced to play a safe on that 3 ball and manage the cluster in a break out fashion. Weird though..., I thought called shot was supposed to make the game harder naturally. I guess only if you introduce a bunch of other bandaid rules...lol
I think he is more alluding to you call safe, sink the 3 ball, and now your opponent has to break out the cluster from where the CB lies or its a foul.
 
I think he is more alluding to you call safe, sink the 3 ball, and now your opponent has to break out the cluster from where the CB lies or its a foul.
yes, exactly... However there's a rule in place to prevent such a move. You can't pocket a legal ball (not a foul) and screw your opponent. They have the option in that situation to pass it back to you. Cheesy 10 ball rule
 
That's the general rule when playing 'called shots'. However this is a game born to appease whiners, and pulling such a move would send them in a tizzy. I can't recall which room I was playing in, but in their version the incoming player had the option to pass the shot back if any ball was pocketed legally but 'uncalled'.

Dropping a legal uncalled shot as a safety play is waaaaay easier then being forced to play a safe on that 3 ball and manage the cluster in a break out fashion. Weird though..., I thought called shot was supposed to make the game harder naturally. I guess only if you introduce a bunch of other bandaid rules...lol
Funny you are the only 1 whining😊
If you don't like rules don't play.
 
Funny you are the only 1 whining😊
If you don't like rules don't play.
I was about to say the same thing! It's not like if you place fewer than 10 balls on the table the pool cops will bust through the door and take you away. I like that the games are different. The only games I don't like are bar rules 8 ball and other weird variations.
 
Funny you are the only 1 whining😊
If you don't like rules don't play.
You can add me to the list of whiners with respect to ten-ball, a great game when played Texas Express as in the Philippines and also at the Bigfoot Ten Ball events at Derby City and the International. It's a mess when played with "money ball on the break doesn't count", "call shot", or "ten ball last". Call shot/call safe ten ball is probably the worst game ever invented on a pool table, but thankfully, it's rarely seen anymore.

Nobody is suggesting that ten ball isn't a great test of cueing skills, but it will always have less appeal to the casual player because of its rules that tend to disenfranchise the "less than diehard" fan of pool by making the game almost unrecognizable to them.

That's why the stated objective of the CSI/Predator Series is hard to fathom. They say they are trying to appeal to the less than diehard pool fan, and yet they play a game that will be unfamiliar to all but a few of those who ever play pool at home, in bars or in poolrooms. Ten ball, in my opinion, is for the diehards only. They may succeed yet, but as long as their primary offering is call shot ten-ball, the deck will be stacked against them.
 
9 ball can be really fun because of the freedom it gives you to try things, (2 way shots) and take fliers. You can relax and just go for it, instead of always trying to be precise and controlled. It's simpler and you don't have to "call" anything which can get tedious. 10 ball makes this a lot harder, and I think it's why some people dislike it. I appreciate both games though, and like how 10 ball brings you back down to earth and forces you to play more precise.
 
It's a mess when played with "money ball on the break doesn't count", "call shot", or "ten ball last". Call shot/call safe ten ball is probably the worst game ever invented on a pool table, but thankfully, it's rarely seen anymore.

i ask this with all sincerity, why not just play 9ball? What differentiates ten ball from 9ball other than the break, in this situation?
 
Funny you are the only 1 whining😊
If you don't like rules don't play.
lol... cute.

I'm not whining about the rules. I play the game but also don't have an problem calling a spade "a spade".

I think we can agree that 10ball was meant to be a tougher game than 9. Just adding the ball does that. ...oh but wait, just adding a ball doesn't stop all those lucky players from getting all the rolls when I don't, (even though I'm a better player), so we better make it called shots. ....Whew that's better. Now those lucky players don't get those rolls that happen <2% of the time. Oh hold on, that lucky player just potted a uncalled ball but didn't foul. Damn, that's lucky too. I need to stop that lucky (smart) move from happening again. We better add another rule...lol. Rinse/repeat...

Again, I play 10 ball, and my only problem with the game itself is the inconsistency of the rules. That's not a fault of the game, but of the people that choose to play it. For me the only change in pace from 9 ball is how I hit the break.
 
9 ball can be really fun because of the freedom it gives you to try things, (2 way shots) and take fliers. You can relax and just go for it, instead of always trying to be precise and controlled. It's simpler and you don't have to "call" anything which can get tedious. 10 ball makes this a lot harder, and I think it's why some people dislike it. I appreciate both games though, and like how 10 ball brings you back down to earth and forces you to play more precise.
Some of the fliers that can be played in nine ball can also be played in ten ball. What can't be tried is a) playing more than one object ball to give yourself an extra chance or b) intentionally hitting a bank shot hard enough and with the correct spin that it might double bank on a miss.

Did anybody watch Filler vs SVB on Saturday in the Premier League Pool? At double hill, Shane tried a cross corner bank on the one ball, but he hit it firmly in a way that it might double bank on a miss. Sure enough, he missed, but the extra chance he gave himself materialized and the one ball doubled banked into the corner. He then ran out to close out the match, as Filler surely would have had they been playing call shot, but it was right that Shane kept shooting because he designed the shot in a way that brought two possible good results into play, and that is skill, not luck. At ten ball, Shane would have been more likely to play this bank at two way speed to leave the object ball safe along the short rail on a miss, because call shot ten ball litigates out playing bank shots with this kind of imagination.

For those who get DAZN, this shot can be found in the replay of Day 7, Session 2, and the timestamp is 1:31:27.
 
yes, exactly... However there's a rule in place to prevent such a move. You can't pocket a legal ball (not a foul) and screw your opponent. They have the option in that situation to pass it back to you. Cheesy 10 ball rule

Why is the called shot rule cheesy? Why would missing and getting lucky be rewarded? It's a bit like the bar bangers playing behind the line rules and scratching on purpose so they player has to kick at a ball. There should be no benefit for a mistake or a foul.

I don't mind playing called shot but not called safe, but the rule that a random ball made in a miss or a safe should be handed back seems logical to me to make playing safe more skilled rather than calling a random pocket you clearly can't make it in and saying "oops I missed now you go". If they just plain miss and nothing goes in, then the other player just has to accept the layout, this way there is an opening to play two way shots and try for harder shots with less risk of a sell out.

That is really the big thing for me as an issue with called safe, it makes it too sterile of a game with almost no one attempting a half way hard shot since they know they can't attempt a safe built in or they will just get it back if they happen to miss the ball and get the safe. With a two way shot we get to play and watch some fun shots attempted that can go safe if missed. Personally, I don't play pool to just win, I play it because it's a lot of fun and a challenge, I want to try fun and hard shots to pull them off, not bunt to a rail if I think there is a 20% chance I'll miss.
 
So the rule is pretty clear, but I can't figure out why this is handled differently than any other miss.

9.7 Wrongfully Pocketed Balls

If a player misses his intended ball and pocket, and either makes the nominated ball in the
wrong pocket or pockets another ball, his inning has finished and the incoming player has the
option to take the shot as is, or hand it back to his opponent.
My best guess is this.
Your dealing with gamblers/rounders/pool players and none of em like getting beat by luck.
Tho on a golf course, if I hit a tree and it caroms on to the putting surface, that counts and is exciting for the viewers/production.
But broke/dick pool players (I was one for many yrs) can't afford too, or dislike getting beat $$$$$$$$$ in this manner, which is understandable, and why....from my point of view, 10 ball is what it is.
 
Why is the called shot rule cheesy? Why would missing and getting lucky be rewarded? It's a bit like the bar bangers playing behind the line rules and scratching on purpose so they player has to kick at a ball. There should be no benefit for a mistake or a foul.

I don't mind playing called shot but not called safe, but the rule that a random ball made in a miss or a safe should be handed back seems logical to me to make playing safe more skilled rather than calling a random pocket you clearly can't make it in and saying "oops I missed now you go". If they just plain miss and nothing goes in, then the other player just has to accept the layout, this way there is an opening to play two way shots and try for harder shots with less risk of a sell out.

That is really the big thing for me as an issue with called safe, it makes it too sterile of a game with almost no one attempting a half way hard shot since they know they can't attempt a safe built in or they will just get it back if they happen to miss the ball and get the safe. With a two way shot we get to play and watch some fun shots attempted that can go safe if missed. Personally, I don't play pool to just win, I play it because it's a lot of fun and a challenge, I want to try fun and hard shots to pull them off, not bunt to a rail if I think there is a 20% chance I'll miss.
I actually like call shot in a way. Like if you miss the corner badly and two rail the ball you probably shouldn’t get rewarded.

But it takes too much away I think when you have to call only 1 ball. Why can’t I call the two way shot and stay shooting if one of them drops? If you make it clear that you know what’s going on and what the probable outcomes of a shot are then it should be ok in call shot.
 
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