Looking for full splice wrapless cue

I have this FS; Andrew Rounceville Blank, finished by a local cue maker here in Pa. $1300 shipped by USPS Priority Mail with tracking info.
Payment by PP F&F, USPS Postal Money Order or a Personal Check as payment.
Butt wt; 15.4oz Shaft wt: 3.7oz (shaft size 12.5mm middle of ferrule) Radial Joint
Let me know if you're interested Thank you Jeff

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Fargo rating progression rate

Great advice, I really appreciate you taking the time to share that.

You're welcome, since I was trying to find those other videos, this video showed up in my feed. She does a great job of explaining how a practice session should work.

EDIT: Forgot to add the link...

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Also, since you don't have a Fargo rating I suggest you play some bowliards. I made a post about it a while ago. As I mention in that thread, it's a great tool to track your progress as well as help you understand just how much each ball counts.



It also appears that the bowliards website is working again.

Collision Control And Avoidance

Stu,

There's a few things at work here.

DCP is far from a top player. It is also his contention that you have to go three rail which is a misnomer. Thirdly there is really nothing that goes terribly wrong with running into the 8 unless leaving a longer shot on the 4 is a huge problem.

ChalkySticks is also shit imo at representing a table layout.
Yes, well said.

Corner Pocket: World Billiards — free Windows demo, looking for pool-player feedback

Thanks for the honest feedback, and fair point: judging the line by eye on a flat screen is tough. Could you tell us what felt most off: the cue ball path, the camera angle, or the lack of a guide line? We're tuning aiming right now, and this really helps.
The problem with 2D is all views are per view. I don't know how CG works but I bet if you could put the geometry in CPG and incorporate it in the simulation, you'd have math accuracy that transitions to human aim.

Collision Control And Avoidance


Whenever I have a shot like this one where you have to go around three rails to get from the 3B to the 4B I almost always will run into the 8B. No matter where the 8B (or whatever ball it may be) is I usually seem to find a way to make contact with it.

Any tips or ideas on how to avoid the 8B in this situation?

r/DCP
I understand the question, but I wouldn't worry about the 8 Ball in this layout because all the balls have a pocket and position is a lock. If the table is slow, a nine-o'clock cue ball, if the table is fast a little less speed or seven-o'clock, three rails around.

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