You're absolutely right. I think brandoncock and sean are two of those many players. I'm just kidding.
I really hope that was a typo, although O and C aren't exactly beside each other. I'm done. Trying to have a civil conversation around here is impossible.
MitchAlsup...Cuestick acceration and cuestick velocity are the same thing. Wrist snap has nothing to do with how much, how easily, or how far you can draw the CB. It's all about how smooth the transition is between the end of the backswing, and the forward stroke...and letting the cue do the work (versus using muscle).
Scott Lee
www.poolknowledge.com
Here you're talking about effects of spin on the cue ball along the rails. You're wrong due to the reason I pointed out above.
This is a completely different matter. "At that speed", I agree with you that practically it won't matter (although there is still an infinitesimal top spin transferred to the one ball), but that was not my original point, and I thought it neither was yours.
No one thinks that "at that speed" the spin imparted onto the one ball would increase, but you. In fact, it is just the opposite:
The spin imparted on the one ball depends on the "time of contact", and the friction force between the cue ball and the one ball "during" the time of contact.
Obviously, the harder the hit, the shorter the time of contact, hence the smaller the amount of spin transferred.
Your analogy here is not helping. In fact, I have a hard time even making sense out of it. Accelerating objects inside a moving vehicle are moving faster than the speed of the car in which reference frame?
Are you kidding me? There was Zero spin on any balls until the cue ball made its way half a diamond from impact.
I hate all of you.
A lot of the lower capability players think they must use excessive CB velocity in order to get a lot of backspin. What they lack is the dexterity in their wrist to snap forward through impact so that the cue-stick is moving rather slowly at impact, while accelerating rapidly. The separation between cue-stick velocity at impact and cue-stick acceleration at impact is what allows big draw with soft speeds.
Buddy is a God.
MULLY
Agreed on all points except: I seem to recall it being studied and concluded that time of contact doesn't change based on speed.
A few points....
If you are going to move the cue ball a few diamonds with draw or follow, you usually have to hit the cue ball a lot harder for the draw shot. That's because it will lose draw on the way to the object ball but it doesn't lose follow. Harder usually means with less accuracy.
A small amount of draw will be transferred to the object ball. That's usually negligible. An object ball with full rolling follow will usually go into the pocket easier than a sliding object ball, but draw is a bad way to get object ball follow for this purpose -- it's better to hit the ball softly.
Draw can multiply the effective side spin on the cue ball and if the spin is unintended it might be more of a problem than with a follow shot that is hit slightly off center.
Old cloth is hard to draw on and the pockets are usually less forgiving.
Old cue balls are easier to draw as they are worn down and smaller than the object balls.
Though you do need the power on occasion, especially on old sticky cloth, this is a good point.It is much more important to be sure that you hit the correct spot on the cue ball than to apply power. What most people can't tell is where exactly the tip touches the CB on the hit. You guys have probably heard this a lot "I hit it so hard but it just wont' come back!!"
In theory, when hitting off to the side of the vertical center-axis of the cueball, you get the same amount of sideways squirt whether hitting above, below, or right on the horizontal center-axis. In other words, follow or draw doesn't reduce or amplify it. In addition, with follow or draw, you get a vertical component of squirt, either downward or upward, respectively.Anyways, I'm interested in knowing the amount of squirt when using follow and draw. Would hitting the top of the cue ball cause more squirt than hitting low?
There's also some simple physics involved. Every action has an equal and opposite reaction. Draw on the cue ball imparts top spin on the object ball. This top spin can affect how the object ball comes off the inside rail of the pocket and cause the ball to jaw whereas a center struck ball at the same speed would likely fall.
Excellent post!A few points....
If you are going to move the cue ball a few diamonds with draw or follow, you usually have to hit the cue ball a lot harder for the draw shot. That's because it will lose draw on the way to the object ball but it doesn't lose follow. Harder usually means with less accuracy.
A small amount of draw will be transferred to the object ball. That's usually negligible. An object ball with full rolling follow will usually go into the pocket easier than a sliding object ball, but draw is a bad way to get object ball follow for this purpose -- it's better to hit the ball softly.
Draw can multiply the effective side spin on the cue ball and if the spin is unintended it might be more of a problem than with a follow shot that is hit slightly off center.
Old cloth is hard to draw on and the pockets are usually less forgiving.
Old cue balls are easier to draw as they are worn down and smaller than the object balls.
Good summary Jim.In theory, when hitting off to the side of the vertical center-axis of the cueball, you get the same amount of sideways squirt whether hitting above, below, or right on the horizontal center-axis. In other words, follow or draw doesn't reduce or amplify it. In addition, with follow or draw, you get a vertical component of squirt, either downward or upward, respectively.
Draw and follow have a significant effect on swerve, however. With draw, the curve the cueball traverses is more gradual and open than with follow, (i.e., it may appear to not "take hold" as fast). These differences in swerve can make it appear that squirt is affected, though, in principle, it isn't.