What do the Top Players in the World AIM at?

3c aim precise as pool aim?

Years ago on RSB, Deno Andrews argued (!!) that 3C players aim to hit the first OB as precisely as pool players do. I've always wondered if this could be true... here's why:

1. In 3C it's much more important where the CB goes after hitting the first OB than where that OB goes.

2. You can cut an OB anywhere from 20 to 50 degrees and the CB's after-collision path will be pretty close to 30 degrees from its original path (with a rolling CB).

3. So, at least for 3C shots where you want the CB's after-collision path to be 30 degrees from its original path, there's a very large margin for error in where the CB hits the OB.

From this I assume that 3C players probably play lots of shots where the CB's after-collision path is 30 degrees, and concentrate on getting just the right amount of CB spin to send it around the rails where they want it to go. That way they can focus most of their concentration on one element of the shot (the precise amount of spin on the CB) and not have to split their concentration so much between precise OB hit and precise spin.

Anybody know if this is true or not?

pj
chgo

P.S. I know speed is important in 3C too - I'm just simplifying for the sake of discussion.

PJ,

If I may offer my $.02... I hope I can add missing qualifications to many of your points which are generally true.

Before I explain, I should mention that I admire and rely on the good work done by player/scientist/authors such as Coriolis, Raiford, Jewett, Alciatore, Shepard (and others) to inform a 3c playing model that roots its foundation on real laws of physics - before placing my faith on watered-down memory aids, empirically derived numbers, or diamond aiming systems that imply the fictitious notion of a standard reference table.

Personally, I aim and execute to hit an OB the very same way regardless of whether I am playing 3c or pool. I say that the 3-cushion game requires players to make hits on the first object ball at least as precisely as other cue games.

For players that do not aim the same way in both games, my opinion is that they should. If a player specifically decides where to cut the OB before shooting, they have the ability to validate and evaluate the quality of their hit afterwards. In order to properly diagnose the reason for misses, one must be able to trace the mistake to its cause (hit, spin, speed, etc). Ignoring exact hits in 3c is a certain way to drastically delay an already lengthy learning process. In 3c, a player can (and often does) do everything wrong (miss the hit, use the wrong speed, and have unintended sidespin) and despite this, still score the point. This is a dangerous learning pitfall we should want to avoid - unaware, one fails to recognize any mistakes and, worse, walk away from the experience with the wrong impression that everything they did was correct! If a player misses a 3c shot, yet was conscious about where they intended to drive the object ball beforehand, they have the opportunity to distinguish whether their error was conceptual in nature or a mechanical flaw. Having quality feedback enables the proper reinforcement of practice which should lead to more productive playing sessions. Too many players skip the very important post-shot analysis routine and pay by 'spinning their wheels' for years without any significant improvement. I forgot who said, "3-cushion billiards is the only game where you can hit the ball absolutely, positively perfectly and have a damn good chance of scoring." (McGoorty?)

Here are some of my points to detail:

1) While many 3c shots can be achieved using near-half-ball hits, a tremendous proportion of shots require carom angles that are less than 30 degrees. The rolling carom lines for hits less than 1/4 ball and more than 3/4 ball (<27 deg) are markedly sensitive to OB hit (approaching 3x).

2) While it is true that rolling near half-ball hits are "forgiving" in terms of their carom angle, achieving a specific scoring line demands exacting speed, otherwise targets (ball or rail) will still be drastically missed. All caroms paths, with the exception of pure stun, take parabolic trajectories whose curves are dramatically elongated as the speed of the shot increases. Stun-roll and stun-draw curves, which are very touchy (but often necessary), are even more volatile with minute changes in speed and rotation.

3) The quantity of cue ball sidespin after the carom contact is highly variable across the entire range of hits due to the instantaneous removal of cue ball velocity upon contact with an OB at different %s. These effects are especially relevant in a game like 3c where the cue ball regularly travels at the higher speeds and greater distances after OB contact.

4) Varying speeds and hits with the extremities of sidespin that 3c regularly demands creates a much more complicated throw model to learn.

Consciously or not, players must deal with all of these factors within their playing model.


Dr. Dave's "30-deg Rule" simplification is far too coarse to be of practical use for playing 3-cushion shots. I believe that Dr. Dave's offers solid practical advice which is aimed primarily toward helping pool players develop a beginning intuition about rolling caroms. Because of his approach, Dr. Dave consciously generalizes all of the near-1/2 ball rolling carom maximum angles (closer to 34 deg) to a simpler, easier-to-remember, easier-to-eyeball, round number (hence the "30-deg Rule").

Even if we restrict the discussion to 3c shots where "30 deg carom lines" apply literally, approximating all of the near-half ball hits as nearly equivalent (~30 deg) is just too imprecise to be workable in practice. Hitting (slightly more than) 1/2 ball gives us the maximum rolling carom angle which is closer to 34 deg (and decreases for both fuller hits and thinner hits). A 3 or 4 degree error toward the first rail is too much of a discrepancy for most 3-cushion shots, unless the scoring ball sits as a "big ball" in a corner (the pool equivalent of "a hanger"). Speed doesn't alter the angle, but it will severely displace the cue ball path (in parallel) by as much as a full diamond (even more for draws caroms).



Previously in the thread, I think BS was asking about 30 deg caroms. There are many ways to achieve an exact 30 deg carom line - each with a unique combination of hit (OB cut angle) and cue action (roll qualities: pure roll, stun, full draw, and everything in between).

To illustrate, below are 4 distinct hits (out of many more) that most easily produce 30 deg (not 29 or 31) carom lines (sens throw and other minor effects):

- 17 deg cut: Pure-rolling carom leaves tangent at 73 deg and curves fwd into 30 deg line (parallel shifted by speed)
- 43 deg cut: Pure-rolling carom leaves tangent at 47 deg and curves fwd into 30 deg line (parallel shifted by speed)
- 60 deg cut: Pure stunning carom. Leaves tangent on the 30 deg line.
- 72.5 deg cut: Full-draw carom leaves tangent at 17.5 deg and curves backward into 30 deg line (parallel shifted by speed)

Basically, the table shows that there is a wide spectrum of ball hits (OB cut angles) ranging from 17 deg to nearly 73 deg that all have the capacity to achieve a final carom angle of 30 deg. Just because it is physically possible to achieve a 30 deg carom angle with any hit in this range, this should not be interpreted to mean that the entire range represents the margin of error for the hit. The angle critically depends on the cue-ball action upon contact. Each distinct hit demands a different cue ball action at point of contact if it is to achieve the same carom angle. Some cue ball rolling qualities are much, much more reliably stroked than others: pure-rolls are far easier to reproduce than stuns, full-draws, or exact stun-follows and stun-draws. This is due to table-bed friction which persistently acts to cause a moving cue ball to finish in a perfect roll. Getting the perfect carom angle alone is meaningless in terms of scoring since faster speeds (parallel) shift this line away from the contact considerably.

Execution in 3c needs a lot of precision with respect to OB hit, CB roll quality, and speed (especially when solving problems with small targets and/or tricky kisses). Blending all of these aspects with the extremities of sidespin required further complicate one's ability to achieve desired hits.

Sorry for such a long post.

-Ira
 
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To illustrate, below are 4 distinct hits (out of many more) that most easily produce 30 deg (not 29 or 31) carom lines (sens throw and other minor effects):

- 17 deg cut: Pure-rolling carom leaves tangent at 73 deg and curves fwd into 30 deg line (parallel shifted by speed)
- 43 deg cut: Pure-rolling carom leaves tangent at 47 deg and curves fwd into 30 deg line (parallel shifted by speed)
- 60 deg cut: Pure stunning carom. Leaves tangent on the 30 deg line.
- 72.5 deg cut: Full-draw carom leaves tangent at 17.5 deg and curves backward into 30 deg line (parallel shifted by speed)

Basically, the table shows that there is a wide spectrum of ball hits (OB cut angles) ranging from 17 deg to nearly 73 deg that all have the capacity to achieve a final carom angle of 30 deg. Just because it is physically possible to achieve a 30 deg carom angle with any hit in this range, this should not be interpreted to mean that the entire range represents the margin of error for the hit. The angle critically depends on the cue-ball action upon contact. Each distinct hit demands a different cue ball action at point of contact if it is to achieve the same carom angle. Some cue ball rolling qualities are much, much more reliably stroked than others: pure-rolls are far easier to reproduce than stuns, full-draws, or exact stun-follows and stun-draws. This is due to table-bed friction which persistently acts to cause a moving cue ball to finish in a perfect roll. Getting the perfect carom angle alone is meaningless in terms of scoring since faster speeds (parallel) shift this line away from the contact considerably.

I should correct this part since it is physically possible (yet impractical) to achieve a final carom angle of 30 deg even outside of this hit range. For fuller hits than 17 deg cut would require partial stun-follows that are hard to judge. Other hits imply impractical (elevated or extreme) cueing.

-Ira
 
Open mind

By Patricks posts, I doubt it. But, Bill showed who he really is on here and in previous posts. He may be a champion player, but not a champion person. According to him, no one below his level has anything to offer him. And, he doesn't care about the scientific portion of the game, what the slow-mo vids actually show is wrong according to him. He may play great, but he has shown he doesn't know much about the how's and why's of the game.

Wow. It never ceases to amaze me how some can ignore heaping mounds of scientific evidence.

This thread went so sour... I only hope players aren't turned off to 3 cushion because of the responses of BS. He is a unique personality and while one might possibly learn something by watching his videos (I have not), holding challenging debate with him brings out the worst, evidently.

I think that both a rational mind and an extremely open mind are pre-requisites to becoming a top champion player (pool or 3c). From my perspective, to be truly great in the game involves understanding across many levels. There's far more to being a champion than just doing well on the table or in personal pursuits. The natural ability to exude positive influence, stable mentality and strong character (and being a good judge of it) are just a few necessary qualities, IMO. The few people that have ever been in a the same room with Raymond Ceulemans (a real Champion's Champion) has sensed what I mean. The fewer lucky souls who have ever shared a 3c table with him have certainly felt his power - and humility - firsthand. Basically, his love for the game makes everyone around him want to love the game more. Rubbing shoulders with the man was like being next to a large magnet that transferred its properties to you automatically. I could swear I played a notch better, for at least a few months ;), after playing Ceulemans in a tournament match - although I can not prove this cause scientifically...

I have shared meaningful billiard exchanges with many good 3c players as Sang Lee (RIP), Raymond Ceulemans, and Torbjorn Blomdahl ("TOP" players?) and they all emphasized how much they learned along the way from the strengths of WEAKER players.

They made remarks like,
TB: "I look for new players to learn new shots." and "Don't shy away from your weaknesses, face them."
SL: "Practice with weaker players - they are like your toughest opponent."
RC: "Talk more about billiards - with all players, no matter weak or strong".

Lesson learned here and from other soured aiming threads in the past: We should forget about gaining insight about aiming by way of intellectual dialog with people that are not able to conduct this type of exchange. Even if somehow we think they have "secrets" that we want to have (e.g. because they happen to be TOP players). More often than not, it seems a player's "secrets" remained locked away, not because they choose not to tell, but because they simply don't possess the ability in language to articulate them. And since they are usually unaware of their limitation in communication, how can we hold it against them when they try to help?

Everyone will learn more by studying only their performance and "listening" to the table thoughtfully.

"Listen to the table. It never lies." -Sang Lee


-Ira
 
I don't know this billiard player from Adam ,but in my opinion he never was rude,many Azers responded how and where they were not invited and bullied a guy who probably is a nice person who mistakenly assumed if he asked his questions and addressed it to whom he defined -that no one but these top players would answer.
It probably never occurred to him that several AZ people would be so offended and would gang up on him,
HE PROBABLY SUBSCRIBES TO LUTHER LASSITERS THEORY THAT IF YOU DON'T PLAY CHAMPIONSHIP POOL YOU CAN'T TEACH IT This is an opinion held by many and why jump on a guy that feels that way.

I don't know if lessons are helpful or not,since I don't play that good or take lessons,now I am too old to improve.But I do know when a bunch of people are picking on a man whose only error was asking for help from certain people not everyone

dean
 
I don't know this billiard player from Adam ,but in my opinion he never was rude,many Azers responded how and where they were not invited and bullied a guy who probably is a nice person who mistakenly assumed if he asked his questions and addressed it to whom he defined -that no one but these top players would answer.
It probably never occurred to him that several AZ people would be so offended and would gang up on him,
HE PROBABLY SUBSCRIBES TO LUTHER LASSITERS THEORY THAT IF YOU DON'T PLAY CHAMPIONSHIP POOL YOU CAN'T TEACH IT This is an opinion held by many and why jump on a guy that feels that way.

I don't know if lessons are helpful or not,since I don't play that good or take lessons,now I am too old to improve.But I do know when a bunch of people are picking on a man whose only error was asking for help from certain people not everyone

dean

Well said I think things started going wrong with responses like "Aim at the pocket" although funny,if I was looking for a serious answer this might set me in a wrong tone.
 
Bill, as far as the 30 degree rule, please look at Dr. Dave's websight, he has a lot of info on it and shows that there is a large area you can hit an object ball with normal running/rolling english where the cue ball will go forward approximately 30 degrees. Hope this helps. If you can't find his websight, PM me and I'll look for it and send you the link.
Here's the best link for the 30-degree rule and other techniques for predicting CB direction:

Enjoy,
Dave
 
Dr. Dave's "30-deg Rule" simplification is far too coarse to be of practical use for playing 3-cushion shots. I believe that Dr. Dave's offers solid practical advice which is aimed primarily toward helping pool players develop a beginning intuition about rolling caroms. Because of his approach, Dr. Dave consciously generalizes all of the near-1/2 ball rolling carom maximum angles (closer to 34 deg) to a simpler, easier-to-remember, easier-to-eyeball, round number (hence the "30-deg Rule").
You are describing just the most basic form of the 30-degree rule. The rule can also be modified slightly to predict angles much more reliably, based on the techniques shown here:
Also, speed shifts the CB path (see the illustration and article here for more info).

Also, for fuller and thinner hits, other systems are more appropriate:
For a fairly full hit, with a ball-hit-fraction greater than 3/4, the CB will deflect about 2.5 times the cut angle (e.g., for a shot with a cut angle of 10 degrees, the CB will deflect about 25 degrees).

For a fairly thin hit, with a ball-hit-fraction less than 1/4, the CB will deflect about 70% of the angle between the aiming line and the tangent line.​

For more info, and demonstrations, for all of these and related topics, see:

Regards,
Dave
 
I'd like to hear from some of the GREAT players of the past and present, like Buddy Hall, Mike Siegel, Efren, Nick Varner, Johnny Archer, John Schimdt, Shane Van Boning, Dennis Hatch, Dennis Orcallo, on what thier theories on AIMING at any shot and WHY they do it a particular way.

I hope to get many and ineteresting responces from all!
All pros and top players use DAM. Isn't that obvious? :eek::cool::grin-square:

On a more serious note, the How the Pros Aim article seems to imply that most top players and pros use a form of ghost-ball aiming. Or they just "see the angle" ... aiming just comes naturally to them since they have played so much (i.e., they don't really use an "aiming system.")

I suspect people that "just see the angle" might subconsciously be using some forms or combinations of ghost-ball and/or contact-point-to-contact-point parallel lines and/or double the overlap.

Respectfully,
Dave
 
All pros and top players use DAM. Isn't that obvious? :eek::cool::grin-square:

On a more serious note, the How the Pros Aim article seems to imply that most top players and pros use a form of ghost-ball aiming. Or they just "see the angle" ... aiming just comes naturally to them since they have played so much (i.e., they don't really use an "aiming system.")

I suspect people that "just see the angle" might subconsciously be using some forms or combinations of ghost-ball and/or contact-point-to-contact-point parallel lines and/or double the overlap.

Respectfully,
Dave


As one of those guys that just "sees the shot" I can tell you that, for me, there is no ghost ball, or contact point, or overlap. Really.

It's more of a "go, no go" type of thing. You look at the shot and decide where you want the cue ball to end up. You decide where and how the cue ball needs to be hit to accomplish that. You go through your PSR. You're in shooting position and the shot just looks right. You really just see the whole shot and probably, at least for me, the most important part of it is seeing where and how my cue tip is going to hit the cue ball and refining my stroke speed during a couple of warm up strokes.

Lou Figueroa
 
Isn't it at least possible that you are subconsciously visualizing certain things to help you "see the shot" (e.g., the line to the pocket, the point of contact necessary to create that line, the ghost-ball position necessary to create the contact point, the line from the CB to the ghost-ball target, and/or the cue along this line)?

Thank you for posting an explanation of how you aim (or how you don't aim). I wish this thread had more posts like yours instead of all of the "schoolyard exchanges."

Regards,
Dave

As one of those guys that just "sees the shot" I can tell you that, for me, there is no ghost ball, or contact point, or overlap. Really.

It's more of a "go, no go" type of thing. You look at the shot and decide where you want the cue ball to end up. You decide where and how the cue ball needs to be hit to accomplish that. You go through your PSR. You're in shooting position and the shot just looks right. You really just see the whole shot and probably, at least for me, the most important part of it is seeing where and how my cue tip is going to hit the cue ball and refining my stroke speed during a couple of warm up strokes.

Lou Figueroa
 
Isn't it at least possible that you are subconsciously visualizing certain things to help you "see the shot" (e.g., the line to the pocket, the point of contact necessary to create that line, the ghost-ball position necessary to create the contact point, the line from the CB to the ghost-ball target, and/or the cue along this line)?

Thank you for posting an explanation of how you aim (or how you don't aim). I wish this thread had more posts like yours instead of all of the "schoolyard exchanges."

Regards,
Dave


Thanks. The school yard stuff is silly. I have no doubt that Bill has much to contribute, but to him nothing is free, you need to be a top player, blah, blah, blah. Basically, he's all about selling stuff here. He's got a chip on his shoulder (and a stick up his keister) the size of a cinder block. But enough compliments :-)

So, no -- I don't see any lines or contact points ghost balls (or dead people). Really and truly.

You just see that the shot is on.

I think the real key to this is that people that are able to do this feel their PSR is reliable enough to put the cue ball on the object ball, so that it'll go into the pocket or wherever else the shooter wants it to go. For me, it's all about getting into shooting position. And if I've made all the right decisions -- like where to hit the cue ball and speed to use -- before I start that process, the actual shooting is almost an afterthought.

I know that on some shots, where I'm somewhat uncertain about whether I'm lined up right, I just trust that my PSR has put me where I need to be and pull the trigger. And it usually works. If I'm wrong, then I make a mental note: you thought that was going to go into the pocket but you undercut cut it a hair. And the next time that angle comes up I remember: the last time you undercut this shot -- cut it a bit more, dufus. Or maybe it'll be the other end of the shot, like a position play: perhaps I shoot a shot with a bit of stun or draw and note that the cue ball held, or traveled up stream a bit more than I anticipated. It's then once again a matter of memory so that when the shot comes up again and I've got the same angle I can say to myself,: use a bit less speed (or a higher hit on the cue ball) so that it doesn't hold as much, dufus.

Lou Figueroa
dufus
 
As one of those guys that just "sees the shot" I can tell you that, for me, there is no ghost ball, or contact point, or overlap. Really.

It's more of a "go, no go" type of thing. You look at the shot and decide where you want the cue ball to end up. You decide where and how the cue ball needs to be hit to accomplish that. You go through your PSR. You're in shooting position and the shot just looks right. You really just see the whole shot and probably, at least for me, the most important part of it is seeing where and how my cue tip is going to hit the cue ball and refining my stroke speed during a couple of warm up strokes.

Lou Figueroa

Lou,
How on earth do you learn something like this and how can you teach it?? Hal Houle says everyone aims at something, even if it's subconsciously. I'm not say you're wrong but I don't get it:confused:
 
As one of those guys that just "sees the shot" I can tell you that, for me, there is no ghost ball, or contact point, or overlap. Really.

It's more of a "go, no go" type of thing. You look at the shot and decide where you want the cue ball to end up. You decide where and how the cue ball needs to be hit to accomplish that. You go through your PSR. You're in shooting position and the shot just looks right. You really just see the whole shot and probably, at least for me, the most important part of it is seeing where and how my cue tip is going to hit the cue ball and refining my stroke speed during a couple of warm up strokes.

Lou Figueroa

Exactly.

Aim visualization takes into account a lot of things personalized to each player. Personally, for example, I shoot throw shots best when I mentally connect the OB to the pocket, then I aim and muster the correct amount of spin (tip position and speed combined) to make the shot go there. Yes, of course I am aiming at the OB, to an exact point, and I am also aiming at the pocket - and in my mind since I play on tight tables, to an exact point in the pocket - usually at the center in between the two points.

What if I want to shoot a high RPM spin shot? Then I know I have to aim well under the final angle and I visualize throwing the OB maximunm and try to do that. How would somebody else aim for me when only I know my maximum throw with my particular tip and cue and stroke? There is nobody who can aim for me because I am manipulating the ball too much. The correct cut point of aim on that shot could be a half-foot off just depending on how much spin I decide to use.

I was once working with a friend who was having a little trouble getting the cue ball to rebound on the line he wanted at certain angles. I kept watching and watching what he was doing and the cue ball wasn't reacting the usual way. After we experimented, I came to the conclusion that he was sunconciously aiming off line and squirting the cue ball to the correct contact point. Because he was always at an angle to his aim point, the OB was fine darting into the hole, but the CB was definitely taking on unusual spin characteristics.

How am I going to tell a player who squirts every shot, including straight in shots, where to aim? And this guy is a top caliber shotmaker too.

Chris
 
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Lou,
How on earth do you learn something like this and how can you teach it?? Hal Houle says everyone aims at something, even if it's subconsciously. I'm not say you're wrong but I don't get it:confused:

You play enough pool so that it's an action/reaction thing. If you move your aim line a little, your mind "sees" the OB path moving along with it, almost as if the OB and CB and line of travel are connected to each other like tinker toys.

With me, on centerline shots, I kind of visualize how much of the OB I aim to "cut off". I use the OB and CB edges to aim with. Those are not too difficult to judge and that's like the ghost ball techinque, which I believe is the most common way.

The difficulty comes with what you are doing with the cue ball. A lot of shots call for combined forces that are sometimes opposing each other. Then you have to judge CB direction, momentum, how much spin will be left on the CB after it travels to the rail or the 2nd or even 3rd rail.

You can't focus on everything at once, so complicated position makes the shot difficult. I once heard even a great player like Billy Cardone make an interesting comment. A player needed to shoot a routine 30 degree cut into a corner using a lot of inside english to redirect the cue ball in order to avoid a collision with another OB. He hit it nicely and it went in. Billy said " I wish I had a nickle fo every inside english shot I missed!"

Chris
 
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Lou,
How on earth do you learn something like this and how can you teach it?? Hal Houle says everyone aims at something, even if it's subconsciously. I'm not say you're wrong but I don't get it:confused:


Pushout, the way you learn is by creating a PSR that makes the balls go where you want them to go. And if you really and truly nail down your PSR, everything else is gravy.

That's it. Oh yes, and understanding the basic physics of the game. I'm not saying you need to know the formulas, but just that if you know that almost everything in pool is predictable, it becomes kind of obvious that you need to get pretty good at those predictions. If you understand that english does certain things, and that there are other factors, like squirt, and swerve, and speed, and that elevation can have a huge effect, then you're on your way to learning all this is a way some of the highly touted systems cannot teach.

The unfortunate truth is that it's hard work and that there is no magic bullet, no special system that's going to cut all these annoying but essential corners. But, most folks don't have the time and/or inclination to do the roadwork and reps. So they buy the DVD instead :-)

It's a lot of time, effort, concentration, and experimentation.

A lot of experimentation. Many don't want to hear that.

Lou Figueroa
 
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