What specific performance qualities are necessary for a cue to "play great", "hit great", "hit a ton", etc.?
Or do those terms just mean "I like it"?
pj
chgo
Or do those terms just mean "I like it"?
pj
chgo
What specific performance qualities are necessary for a cue to "play great", "hit great", "hit a ton", etc.?
Or do those terms just mean "I like it"?
pj
chgo
Pretty much. Unless you're selling it. Then it definitely "hits a ton"What specific performance qualities are necessary for a cue to "play great", "hit great", "hit a ton", etc.?
Or do those terms just mean "I like it"?
pj
chgo
What specific performance qualities are necessary for a cue to "play great", "hit great", "hit a ton", etc.?
Or do those terms just mean "I like it"?
pj
chgo
Forgot...Monster player.What specific performance qualities are necessary for a cue to "play great", "hit great", "hit a ton", etc.?
Or do those terms just mean "I like it"?
pj
chgo
What specific performance qualities are necessary for a cue to "play great", "hit great", "hit a ton", etc.?
Or do those terms just mean "I like it"?
pj
chgo
What specific performance qualities are necessary for a cue to "play great", "hit great", "hit a ton", etc.?
Or do those terms just mean "I like it"?
pj
chgo
What specific performance qualities are necessary for a cue to "play great", "hit great", "hit a ton", etc.?
Or do those terms just mean "I like it"?
pj
chgo
I would say that once you find a cue that initially feels good to you one of the main performance qualities to look for is does it feel consistent using all types of spin and power. A good hitting cue will have a consistent solid feel regardless of how far from center you hit the cue ball or how hard or soft the stroke.
What specific performance qualities are necessary for a cue to "play great", "hit great", "hit a ton", etc.?
Or do those terms just mean "I like it"?
pj
chgo
You have lots of agreement in this thread - Lou's response is a good example of those saying it's the "feel" (even including the sound):Performance and hit aren't related, so none.
But not everybody thinks it's limited to "feel" or "feedback", for example:I’ve always felt that it was a combo of the feel of the cue in your hands, the sound it makes upon contact with the CB, and the vibration passing through the cue into your fingers. Never understood how guys play with earbuds in — it totally deadens the feedback you’re getting when shooting, IMO.
I'm interested to hear about both "feedback" and "performance" benefits, with as much specificity as possible. (I recognize that the player's performance is also affected by the cue's feedback, but I'd like to keep "performance" focused on the cue's performance.)The only way I can describe cues that "hit a ton", "monster player" etc., would be the cue helps you make the ball better than an average playing cue.
Some cues seem to have an extra dimension that drives the cue ball better and helps take the ball to the hole.