Pace of Play

... Yeah, the players that go 2 and out get their fun in. But anyone advancing is just frustrated. We often have the hot seat winner simply go home and take second rather than wait for the loser's side to catch up.
The hotseat waiting is a larger problem if the TD plays the winners' side straight through hoping to get ahead. It just makes the hotseat player sit for four or five matches. Some tournaments spread out the winners' side matches.

Pace of Play

Instead we often see the finalists split the pot at 2AM. Somehow the players think running into the dawn is OK. I guess for the players who go home at 10PM, it is. They got to play for a while and see some good players, and they get to bed at a reasonable hour.
I stopped going to my local friday night for that reason. It would end at 3am WITH a chop. I'd rather just go hang out and shoot the shit and play a few cheap action sets.

Yeah, the players that go 2 and out get their fun in. But anyone advancing is just frustrated. We often have the hot seat winner simply go home and take second rather than wait for the loser's side to catch up.

Physics of a double kiss

i was just gonna write that lol. put tony chohan there and he'll cheat the kiss.

cool video. jimmy learns someink new every day.
Any Better than average 3C player can 'Best the Kiss'!

Just 'Beating the Kiss' is Not a big deal!

Here's an example in 3C!

This shot still can be scored even when the Kiss is present!

By contacting the OB 'Thinner' with 7 O'clock English!

Or, by contacting the OB 'Fuller' with extreme 9 O'clock English!

KissorNOKissAxiom02.jpg

Taking the Pocket Out of Aiming

Here's a little-known visualization technique using the fact that the line connecting the CB-OB contact points always crosses the CB-OB center-to-center line at its midpoint. Despite its geometric validity I don't know of anybody who uses it - you could be the first.
I think that system, which does give the ideal line for all cuts, is not particularly useful for long shots due to the errors that creep in over those distances. It might be very useful for when the cue ball is within a couple of balls of the object ball. Most players have little experience with such close shots. Here is a drawing of a thin cut with the cue ball less than a ball from the object ball. BP is the bisecting point that is half way between the centers of the balls. CP is contact point. The BP is also half way along the path of the CP to CP.
Screenshot 2026-04-23 122451.png

But maybe it is easier to just visualize the CP-to-CP line for this shot.

Pace of Play

Even if you start at 8pm on the nose with the first break, there are simply too many players compared to tables on a weekly type event. It's the DCC problem at the local room. I'd even argue most local TD's do a better job than the DCC, because a match is called the second a table is available. Scheduling matches in advance at a local level would make the tournaments longer, not shorter. On a pro event level, scheduled matches are awesome because it gives the players time to prepare and rest.

It's a format issue. The TD needs to recognize "I have X tables, I have X hours to run this, and I anticipate X players". (and he needs a provision to adjust things if more players show up). The root issue is most TD's don't adjust the format based on the past 5 week's tournaments worth of "learning" to accommodate their room specifics.

Double elimination on a weeknight only works if its races to 3 and races to 2 MAX in about any room. Yet TD's try to do Fargo R5 races, which often results in 8-3 races that take forever. Or play that stupid game 8 ball that has players bunt the balls to block their pockets.

Group Pool Dilema

I am hoping to get some advice or suggestions from the pool community out there regarding a potential problem with our pool group.

We live in a community of Villas with a clubhouse that has a 4x8 pool table. When I moved here nobody was using the pool table, so I strted a Monday pool group and a Thursday Beginners group. The Monday group is for experienced players at the amateur level and consists of 6 individuals. We play different games each week in teams or as individuals depending on who comes. Generally there are at least 4 who show up, but more often there are 5 to 6. I try to introduce different games to play for teams or individuals so we have a game to play no matter what the count is. Some of the games we play, if there is an odd number of people, are Knock-out, Kiss pool, Pea pool, Straight pool, Side pocket-Corner Bank and a few others. When there is an even number, we play the standard team games. These Monday sessions have brought a lot of people together who never socialized before, and they enjoy playing and having to share time together.

My Dilema is that we are getting more people coming into the community who play pool and right now the number for the Monday group will go up to 10 the middle of May. Also there are a few more Villas going on the market and we may even go up higher than the ten. With one pool table, how do I keep everyone participating without them waiting most of the time and not being able to play.

I've thought of adding another day, but who goes to what session and how does the seperation keep things cohesive.

I don't know if anyone has any suggestions on how to work out this problem of too many people for one table, and how to keep the entire group co-mingling.

By the way, there is no room to add another table other than a smaller Bumper pool table which I am trying to get the Board to approve, but that is not in this years budget.

I would appreciate any ideas or suggestions anyone has on this subject.

Side-Pocket

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